Miru said:
My suggestions for the next versions to come:
* Roo with accurate behavior, leaving screen once Bruce is defeated.
* Defensive special HP drain to be a recoverable drain, if not the BK3 meter as separate from block/RAGE meters.
* Soozie as a stronger variant of Garnet.
Miru
- About Roo, it's cool, I can make it;
- About Soozie, she is already a stronger version of Garnet. The correct sequence from the weaker to the stronger is: Garnet>Soozie>Rubby>Grace>Emma
- About "defensive special, I don't know if you checked the Extra Menu yet but I can make a quick explanation about how it works in this new version. Now you have two ways to use Defensive/Offensive/Air special, spending 1/10 of your "Life bar" or spending "Energy stars". You can change this option in "Extra Menu" and the options are Life>Energy>Both. So, if you don't want to use your life for special moves, you can use only energy and your life will remain untouched.
Now the Rage bar don't exists anymore because that was a little confusing. In this new version, Rage refers to the skill only, like Super, Counter or Special. The stars below the lifebar refers to the current player "energy" stored to use these skills and not only to use "rage" skill.
But, maybe I consider a third option and include a "OK" bar like SOR3 and you can change between three types. I will make some tests for the next versions
16-bit Fighter
Yes, I agree to you in this point my friend but in fact, I'm resisting to use any SORR content for some reasons:
- First, is because my focus is on the three original games and I want to maintain more close to the original content possible (except for some sprites like Max Run and others that I can't find better)
- I have easy access to any content of the original games because I made some hacks in the past and I have a lot of tools to get any visual or audio material. I have a hacked Gens emulator version that can rip any sprite or background with high precision, but I can't find any SORR tool to make it easy. I tried to open the "Data" file but I think it is protected
- And last, I respect the Bombergames team too much. I know that I'm using all musics and some sprites, but I'm giving all credits to them. I sent a mail in 2018 asking your permission but no response. If they request me to remove all your content, I will do it instantly. So, if this really happen someday, I need to grant that I will lose less content as possible.
For now, I don't know how add SOR1 content yet because the sprites are smaller than the SOR2/SOR3, but any help is welcome
Darknior
Thanks man! And the Nightmare mod is not present in this version because it is a mod made by
kimono. Maybe he can send you the link to download this great mod!
kimono
Thank you my friend! Let's go to your points:
- Although the two games are mixed into one, the main history is based on SOR2. In the first selectable route, the player are not choosing between two games (SOR2 or SOR3), the player is choosing between two start points in the city, like SORR. The player can change between SOR2/SOR3 routes many times during the game. So, although these icons are a good idea, maybe can confuse the player about this point
- About NPC partner, there is a lot of things to adjust. I left him go outside of the screen because if set "subject_to_screen" to 1, the player will pull the NPC through xpos, no matter he will be stucked on the walls or platforms. So, until I develop a better solution, the best option for now was to let the partner free to go outside of the screen. I'm trying to make a script to block player movement if the NPC is not moving, like in two players mode
- About back grabs, it can be a good idea. I will make some tests in future updates