O Ilusionista said:
Kratus I promisse I will give you a more in-depth feedback when I have time but, for now, I must say that I am very impressed by your skills.
I just LOVED what you did with the button layout change on the extra menu - I wasn't even aware that you could change it on the fly like that!
Its really impressive. Maybe I will borrow it for my game too
And now since we have the option for oldschool effects, the game is offically better than SORR for me.
Congrats for such great work.
O Ilusionista
Thanks buddy, it's a honor to hear that! In fact OpenBOR always surprises me with it's capabilities. This time I'm doing some tests with the "filestreams" functions and we can really do cool things with that.
Please, wait a little before playing SOR2X because I'm doing some improvements to save memory and cpu. I will launch the 2.1 version soon, it's an update focusing performance only.
After releasing the next version, I can share the button layout script for Android if you want. I'm really surprised at how many people like to play OpenBOR games on Android and this is why I searched for a way to customize the layout.
msmalik681
wow just saw the extra menu your scripting skills are crazy do you have some background in coding or something ?
Thanks man! Although I'm working with I.T., coding is not my specialty yet. After meeting OpenBOR the first time in 2016, I'm dedicating some time to study programming and I need to admit that OpenBOR is a very cool way to learn.
But something that helped me a lot was looking at the OpenBOR source code to understand how it works. And I need to thank you and other OpenBOR experts like DC, O Ilusionista, White Dragon and BloodBane because I learned a lot with your work here.
I'm glad you liked the extra menu scripts, I hope it can help other modders to improve your games too
pepodmc
Thanks for the suggestions.
After you break the arcades, sometimes if a galsia its really near the wall (the wall behind the arcade machines) you cant grab the galsias. (at least when you are playing with axel.)
In fact this is not a bug, it is like an engine protection to avoid characters to be stuck in walls during grab animations. No character will be grabbed near any wall
I notice that axel doesnt have the horizontal attack with pipes and baseball bats
Bats are not implemented yet, but I'm planning to add more weapons in future updates, together with this horizontal attack too
And you cant make attacks in combination with your partner (like in SOR 1&3)
This is not implemented due to some problems in throw/slam scripts when both players are using the same character. I can make new test in future updates to find a way to avoid it
John_Kuey
Thanks man!
was you able to do this in a previous build or am I missing something?
Yes, in older updates Blaze can't use front+special move while grabbing an opponent due to this atbox and sprite positions.
dafamily
Great gameplay bro! Thanks for your feedback
YMB 9 Shinzou
Yes, I liked this "Bowling" effect too haha! This gives to Adam a different gameplay
bWWd
Thanks man, but this custom APK already have custom icons too