@Piccolo Man, I need to thank you a lot for the hard work in the CMT. Thanks to the bind system you added recently, now I'm able to concretize a long time dream and it's possible to attach a decorative weapon entity in every frame of all my weapon models using the editor.
About the script, it's in tests yet but the results are very good so far. Basically it will detect the current weapon number and automatically will spawn/bind a proper weapon, plus hiding/killing it when necessary. So, all I need to do is to build one weapon model and all the others can be built with just a copy/paste operation in case all your weapons have the same offset values.
This way I can save a lot of time due to not needing to create a lot of copies of the same sprites just to add a weapon (plus not affecting the palettes too). This method works fine for one or two weapon models, but having more than 10 it consumes too much time to create/update all sprites one by one.
Of course, aesthetically the sprite work is more accurate, but even classic SoR games use a weapon separated from the character (including SOR4 too).
If all the tests go well, this new script will speed up the development a lot.