Streets of Rage X (Windows / Android)

In Progress Streets of Rage X (Windows / Android) Beta 33

No permission to download
The project is currently under development.
Would It be possible to program the ability to activate the the rage while holding the enemy? I play with the max amount enemies and I sometimes accidentally grab some one while I'm not looking at the my character. Then I hit the rage button and nothing happens then I die.
I can do some tests enabling rage during grabs, like special move does. Thanks for the suggestion.

What do you guys think, reason it’s 727 is bc it’s mania with the 3/4 players setting on.
Wow, I suppose that this was a hard playthrough haha.

Some of these sprites were in your earlier builds, what happened?
I even used some SORR assets in the first SOR1 route tests, but I was gradually removing and replacing them with my own and many community edits based on the original SOR1/BKM sprites. The reasons I already explained in this previous post.

Added sprites for shooting upward and shooting overhead.
Awesome!! Thanks a lot for the shooting upward sprites, I will test them asap!
 
Last edited:
Hey Kratus, by any chance could the bosses in Rebellion have an extra layer or two of health, plus other boss benefits, you said in an earlier post that the bosses maintain the unfair abilities, which could include hp and no special move penalty.
And just bosses, the regular enemies don’t really have extra layers.
 
there is no way to bypass the enemy spawn like in the original sor2.
Sorry friend, I didn't understand this part.

Hey Kratus, by any chance could the bosses in Rebellion have an extra layer or two of health, plus other boss benefits, you said in an earlier post that the bosses maintain the unfair abilities, which could include hp and no special move penalty.
And just bosses, the regular enemies don’t really have extra layers.
Indeed bosses already have some advantages in other aspects if compared with playable heroes, I suggest exploring them a bit more. For now I'm not planning to make too many changes in this aspect, but maybe in future updates.
 
Hey Kratus, by any chance could the bosses in Rebellion have an extra layer or two of health, plus other boss benefits, you said in an earlier post that the bosses maintain the unfair abilities, which could include hp and no special move penalty.

Sorry friend, I didn't understand this part.


Indeed bosses already have some advantages in other aspects if compared with playable heroes, I suggest exploring them a bit more. For now I'm not planning to make too many changes in this aspect, but maybe in future updates.
What I mean by the first one was, there was a glitch in both sor2 and sorr that you could fight jet, and the other enemies would not spawn to aid him
 
What I mean by the first one was, there was a glitch in both sor2 and sorr that you could fight jet, and the other enemies would not spawn to aid him
Yeah, I removed some of these spawn glitches in the SORX.
 
  • Like
Reactions: NED
I'm finishing some small additions and bug fixes before starting SOR2 Sammy, will be launched in the Beta 31.
Due to some requests I added a "Hulk" like palette for Max too 🤣
Credits to @seahorses for the new Max counter attack sprites and @CosmoBuggi for the new bar level sprites.
Thanks to @O Ilusionista and @kimono for suggesting enemies in the upper part of the bar :)

 
Last edited:
As this level is inspired by Moonwalker's 1930s bar, I spotted 5 elements that can enhance this alternative level: the jukebox, the pinball machine, the pool table, the piano, the plant.
So I started with the jukebox:
kVZAjHm.png


I also did a test on a pinball machine and used the same perspective as the arcade machine.
Do you have a particular theme for this pinball machine that I could draw?
@Kratus : What do you think of it and do you think you would use it for this level?
 
Last edited:
As this level is inspired by Moonwalker's 1930s bar, I spotted 5 elements that can enhance this alternative level: the jukebox, the pinball machine, the pool table, the piano, the plant.
So I started with the jukebox:
kVZAjHm.png


I also did a test on a pinball machine and used the same perspective as the arcade machine.
Do you have a particular theme for this pinball machine that I could draw?
@Kratus : What do you think of it and do you think you would use it for this level?
Thanks for the suggestions :)
I need to do some tests first putting them in the level, I feel like the graphic is a bit different from the original style.
 
I'm finishing some small additions and bug fixes before starting SOR2 Sammy, will be launched in the Beta 31.
Due to some requests I added a "Hulk" like palette for Max too 🤣
Credits to @seahorses for the new Max counter attack sprites and @CosmoBuggi for the new bar level sprites.
Thanks to @O Ilusionista and @kimono for suggesting enemies in the upper part of the bar :)

Red Hulk palette for Beta Max, maybe?
 
Also, a small but not huge deal, have the character select faces change colour when changing the pallette. So when you choose green Max, his avatar will be green etc. Because his profile pic is green in-game.
Do you mean the icon in the select screen? If yes, since there's already a palette change in the character inside the select screen, IMO it would add some complexity in the code without being really too useful.
 
Do you mean the icon in the select screen? If yes, since there's already a palette change in the character inside the select screen, IMO it would add some complexity in the code without being really too useful.
Yes, that's what i mean. Its not a huge issue, if it is too complex then you can ignore this request. InkedScree.jpg
 
Back
Top Bottom