Streets of Rage X (Windows / Android)

In Progress Streets of Rage X (Windows / Android) Beta 33

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The project is currently under development.
This is shoot'em up game.;)Being able to handle shooting from more angles, sir, this is even better than I imagined, I’m more eager to add some combat moves to this big boss.
Thanks a lot for the amazing sprites :)
 
Hello Kratus,
I was wondering if you were going to use certain decorative elements for the previous level of the bar and if you needed them for the stadium stands such as flags, banners, advertising and lighting?
 
Another small addition suggested by some people during the beta 30 tests.


Hello Kratus,
I was wondering if you were going to use certain decorative elements for the previous level of the bar and if you needed them for the stadium stands such as flags, banners, advertising and lighting?
Hi buddy. I really appreciate the suggestions, but for now I will stick with the current level elements.
I'm rushing to finish the beta 31 in order to start SOR2 Sammy asap 😅
 
An amazing SOR overall, though I'm a bit confused on the applicability of the jumping Up+Attacks. Also some scenes are real finicky with grabs, usually elevators like both of SOR2's in Stage 4 and Stage 8, if an enemy is at the bottom, you cannot grab them and some attacks go through them but they can still hit you.
 
I'm so hyped for SoR 2 Skate! Is there much you can tell us about how he will differ from SoR 3 Skate (other than the expected moves)?
 
An amazing SOR overall
Thanks friend :)

though I'm a bit confused on the applicability of the jumping Up+Attacks
It's good to increase aerial combos, plus some of them have a different collision box range that can be used in different situations.

Also some scenes are real finicky with grabs, usually elevators like both of SOR2's in Stage 4 and Stage 8, if an enemy is at the bottom, you cannot grab them and
Maybe you can't grab enemies at the left/right borders but at the top/botton parts it works fine. About the left/right borders there's a minor engine prevention from stucking inside walls, plus common attacks will hit normally.


I'm so hyped for SoR 2 Skate! Is there much you can tell us about how he will differ from SoR 3 Skate (other than the expected moves)?
Yeah, I can't wait to start working with Skate. I'm still checking some sprites I received, as soon as I have something ready I will make some posts.

Can I suggest the Sega CD voices too ?

Lol I totally forgot about the Sega CD voices. The problem is that they are very different from the classic ones, but I can do some tests as soon as I start the SOR1 heroes.
Thanks for remembering it :)
 
My bad, I meant to say bottom left/right, I usually use SOR3 Blaze and while her range is stubby on her first two punches I find when in that situation even her attacks often go through them. If it's an engine issue though, it's whatever. Still having a blast on Mania and learning more tech.
 
My bad, I meant to say bottom left/right, I usually use SOR3 Blaze and while her range is stubby on her first two punches I find when in that situation even her attacks often go through them. If it's an engine issue though, it's whatever. Still having a blast on Mania and learning more tech.
Don't worry buddy, any feedback is always welcome :)
Glad you are enjoying the game!
 
Random silly idea, but for the SoR 1 jugglers, what do you think about having them drop their axe/torch if you knock them down whilst they're holding one, and then allowing the player to pick it up and throw it (similar to how the bottle currently is only throwable)?

Totally unnecessary I know. I just thought it might be a fun little detail :)
 
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