Streets of Rage X (Windows / Android)

In Progress Streets of Rage X (Windows / Android) Beta 33

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The project is currently under development.
@DCurrent First time using multiple collision boxes, I'm enjoying it a lot :)
It works fine with the current CMT even if using the legacy attack box system (thanks @Piccolo).
Now my mind is crazy thinking about all the other collision boxes that could be improved 😅

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Wow, plural judgement boxes! Makes the attack judgement more in line with the player's intuition about the sprites - sir, is this a new feature in the OpenBOR new version, please? How many hitboxes can be set at once frame? As well, can the bboxes be set to plural as well? Sorry sorry, forgive me for brainstorm of jumbled questions.
 
oh, so it works even with the legacy system? This is great!
Yeah, working very well so far. I didn't use it before because was not supported by older CMT versions, but thanks to Piccolo's latest updates now everything looks fine.

This guy really did an amazing job. Thanks buddy :)

is this a new feature in the OpenBOR new version, please?
Yes, it's exclusive to v4.

How many hitboxes can be set at once frame?
If I'm not wrong there's no limit in this aspect.

That's not bad, and you could use the engine's native proximity walking to make have them switch to shuffling closer and the new walking father. Might look really nice.

DC
This is really a good idea, but I don't know if it would be viable to be added on the SORX. To keep a pattern, I would need this feature done for every character and every animation, plus almost the entire game would need to be redone 😬
 
@Kratus, there's a plot prompt for the rebellion mode! 😁

"Well, looks like Max just walked through the entire syndicate army, broke Abadade's over his knee, suplexed Shiva into next week, took Mr. X to defenestration nation, grabbed the throne for himself and bought off the last remaining government holdouts.

Oh, apparently he's also hired Blaze, Axel, Skate, and Adam for bodyguards.

We need a new hero... it's all up to you Galsia! You can do it!"

DC
I have a "Super Galsia" in preparation with Donovan's sunglasses, who takes an energy drink and gets a full range of hits.
If the idea pleases, I could always propose this character for the game as a midboss / boss and/or playable character.
I also like to take a look at the AI side from time to time and see what a SOR film would look like:
 
This project is really cool! Fell in love with SoR4 on my phone while commuting and found this gem. Though I don't seem to understand how the custom touch setup is supposed to be configured, as I personally find the D-Pad too large and in the wrong spot for my hands no matter the size/preset.
 
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This project is really cool! Fell in love with SoR4 on my phone while commuting and found this gem. Though I don't seem to understand how the custom touch setup is supposed to be configured, as I personally find the D-Pad too large and in the wrong spot for my hands no matter the size/preset.
Glad you liked the game, thanks friend :)

About the custom touch layout, this option lets the user manually adjust some button parameters. You need to find the "org.sorx.engine" folder in your system, then inside the Saves/touch.txt file you can adjust these values:

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Ok, after some tinkering I found a setup that works for me.
A thing that stuck out in this process was that the touch.txt overwrites itself every time you apply other presets, so the "custom" one gets overwritten and has to be redone or backed up manually. Another thing, it seems that android hides its own data structure, I had to access my phone via pc to edit the files there. So as a suggestion for future updates if you find the time, I would like to see some way to adjust button placements in app and save them.
Thanks for the help though :)
 
Kratus updated Streets of Rage X (Windows / Android) with a new update entry:

Beta 32

### BETA 32 ###

- Added SOR2 Sammy
- Minor fixes in the "suicide" command for Particle/P-1 robots.
- Minor fixes in some obstacle's pieces, now they are "subject to wall" effect.
- Minor adjustment in some attack types.
- Minor adjustments in Roo's back attack and default combo to match the original behaviour.
- Reworked Roo's default combo to match the original.
- Updated some webm videos.
- Minor fix in the guard break animation.
- Reduced the juggle capability while holding a weapon...

Read the rest of this update entry...

Credits to @seahorses by the amazing sprites used for the aerial rage and super (1 star) attacks. The aerial rage was inspired by the SOR2 GG special move.
 
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