Hi friend, the game already has jump attack cancel between all jumping attacks including jumping special too.Ad jump cancel to make aircombo. Please
Will be added in future updates.And a training mode
Thank you, friendReally an awesome game. Thank for made this gem and share with us
I don't have a launch date yet but certainly will be added in future updates.When will you add BKM Adam to the game
Watch out: grabdistance is used by the engine in several other places and it can have some weird results.but I can reduce the grab distance
It's not a default for all playable characters but some some of them already have this kind of cancelation.For jump cancel i meant to cancel ground attack with the jump and make more creasy combos. In this way you could start combo from the ground go to air and then go to ground again. In my opinion it woul be really fun
button imput to doing this? could you explain the defferences from combo type and jump type. Please?It's not a default for all playable characters but some some of them already have this kind of cancelation.
Dont worry friend, it's all okFor sure I will try the next build, and any future ones too.I'm always interested to see how things can change/improve and with all the potential this game has, especially for new characters and whatnot, it's definitely worth trying.
I WAS playing on Normal difficulty so now I worry I'm delusional with some of the issues, lmao.
Something I forgot to mention is that I was playing exclusively with SoR 2 settings (aside from the green health system) because that's my preferred 'feel' for SoR (though I like SoR 4's feel too) but it feels like perhaps that was a handicap. I did attempt with SoRX settings but didn't fair too much better I don't think. I avoid things like Rage, Counter etc. because I feel those just benefit the enemies more than the player and make an already hard game even harder, lol. I'm no good at using things like that, lol.
As you said, perhaps this just isn't going to fit the vibe I want/expect for an SoR game, which is sad, but fine. I could maybe make an unlisted gameplay video at some point but I'd probably rather wait for the new build since that'll be the most recent. Though, knowing me, I'll end up caving in and recording one of the current build anyway, lol, stay tuned in case, I guess.
I'm actually very curious to see if the characters themselves might be part of it. Like if I was playing as SoR 2 Blaze instead of SoR 3, would I fair better? etc. I'm not sure how you plan to make the versions 'feel' and such but it's something I've been wondering about, since I played SoR 2 characters way better in Remake and SoR 4 than I played the SoR 3 ones. That's if you're planning on including other versions at all (I vaguely remember you were, but I'm not 100% sure now).
Either way, reading my posts back I feel bad for being so negative. I suffer from, safe to say, 'extreme' depression and anxiety. Playing beat 'em ups is my way of relieving stress and to relax, so I generally like them to be easy (or at least have an easy mode) where I can just mow through enemies and have a consequence-free good time. I don't play for the challenge or anything like that (having said that, I have beaten SoR 4 on Mania for some dumb reason) and generally it just causes me more stress and to feel worse, so when a game I WANT to love ends up feeling the way this did, I got a little upset, but it's your prerogative to make the game the way you want. I'll continue to give it a good, honest try with the new releases. Even if I don't end up vibing with it and never really play it for fun, I'll still check the new builds out and offer any constructive thoughts I can, especially when it comes to new characters and such.
And regardless of my dumb feelings, this is still one of the most impressive OpenBOR titles ever made and it's been awesome to see you kind of 'graduate' from making awesome SoR mods (yup, I've played some of those!) to making your own full SoR game.
Peace and love x
I'm planning to create many differences between each playable hero version to not look the same character just with different sprites. Adam is an example, he fights more like SOR2 Axel with a bigger hit-pause, more per-frame delay and slower movements. SOR2 Blaze will be like that, different from the SOR3 version which is focused on faster hits and more combos.I'm actually very curious to see if the characters themselves might be part of it. Like if I was playing as SoR 2 Blaze instead of SoR 3, would I fair better? etc. I'm not sure how you plan to make the versions 'feel' and such but it's something I've been wondering about, since I played SoR 2 characters way better in Remake and SoR 4 than I played the SoR 3 ones. That's if you're planning on including other versions at all (I vaguely remember you were, but I'm not 100% sure now).
I agree with you, I was thinking of creating an easy mode because people can relax and test the game to see if they will enjoy it or not, it makes total sense. I received a lot of requests in this aspect after the first beta and I added this task to my todo list.Playing beat 'em ups is my way of relieving stress and to relax, so I generally like them to be easy (or at least have an easy mode) where I can just mow through enemies and have a consequence-free good time. I don't play for the challenge or anything like that (having said that, I have beaten SoR 4 on Mania for some dumb reason) and generally it just causes me more stress and to feel worse, so when a game I WANT to love ends up feeling the way this did, I got a little upset, but it's your prerogative to make the game the way you want.
Adam needs to change his running animationIt's not a default for all playable characters but some some of them already have this kind of cancelation.
Hmm... Is something wrong with the sprites? These were drawn based on the BK3 Axel (they are similar to SORR version too).Adam needs to change his running animation
I see exactly SORR Adam and not Adam SOR X. And it's a bit out of character for this Adam.Hmm... Why? Is something wrong with the sprites? These were drawn based on the BK3 Axel.
Yeah, I drawn these sprites using BK3 Axel and SORR Adam side by side as a reference, the Daor's spritesheet I had does not contain run sprites.I see exactly SORR Adam and not Adam SOR X
Or you can do it like thisYeah, I drawn these sprites using BK3 Axel and SORR Adam side by side as a reference, the Daor's spritesheet I had does not contain run sprites.
I saw that the BK3 Project have a run animation but I don't know, didn't like it too much, Adam lower his body too much when running.
However I can make a test and post it here.



If I understand correctly, do you suggest to maintain the upper body and replace only the legs with the BK3 Project version? It's not a bad idea, thanks for the suggestion.Or you can do it like this
View attachment 3957
Like I did with Adam BKM
Just took legs of it from him
View attachment 3960
And from it the upper part
View attachment 3959
And for Adam BKM, I will draw another running animation
Yeah, I will adjust it during the smart palette creation in future updates. Currently I only put the things necessary to create the SOR1 route but some small polishments are in the plans.Well, since I've already starded talking about the Legs, I can voice one small claim to Galsia SOR 1,
whose knees were originally painted in the same colors as their hair, but in SOR X did not notice this
To perform these moves you need to press special in the same moments I'm showing in the video.button imput to doing this?
combo type sor2 = you need to hit enemies in order to perform the next attack in sequence (atk1, atk1, atk2, atk3)could you explain the defferences from combo type and jump type. Please?
I think we need to a bit learn how the gameplay is, route 2 (SOR2 route) is the best for learn for me since route 1 is the most difficult and route 3 come after thatAttempted another playthrough and just ended up rage quitting. The enemy aggression is just ridiculous. They spam attacks like there's no tomorrow, which with juggling on just makes you bleed a health bar in seconds.
Also the SoR 1 Garcia's need to stop being so grabby. They do it CONSTANTLY and I don't remember them being like that in the original, or if they were, it certainly wasn't as annoying as it is here. And enemies feel like they move too fast sometimes. I assume Blaze is meant to be fast but trying to chase after enemies even with her felt like she was just always a little behind them and had to wait until they hit a wall for her to catch up. I'm not really a fan of the way they use weapons either. The amount of times I got hit with a pipe/knife that was thrown from OFF SCREEN (I can't dodge what I can't see coming) was a real pain and felt like a 'cheap shot'.
The damage is probably the other huge issue. You can have a full health bar and then this is what will likely happen: Antonio throws his boomerang. You dodge it and go in to combo him. He kicks you. Then he kicks you immediately afterwards because there's no delays after attacking, which juggles you. Then the boomerang returns and juggles you again. Those three hits total up to literally 70% of your health bar. And this kind of thing happens CONSTANTLY. It's no wonder dying several times on the first stage even is so common Enemy/boss damage is just too much, it seems.
I'm definitely looking forward to the fixes/changes to see if it improves the experience because right now I definitely wouldn't just play this for fun.![]()
It can vary depending on the character used once the throw/slam damage is multiplied by power value.1. About the damage, I want player slam to have more damage because some enemies feel very strong, their health only decreases slightly when slammed and this is very different from the original version.
Hmm it seems that you deactivated the rage zoom effect, the characters already have a "freeze" moment when doing rage. But I can add a bigger delay to make it slower.2. Also it would be nice if the boss has a stance before making a rage attack so players can prepare to avoid being hit by this movement