Streets of Rage X (Windows / Android)

In Progress Streets of Rage X (Windows / Android) Beta 33

No permission to download
The project is currently under development.
I must confess I'm feverishly waiting for the final version of Streets of Rage X.
If everything goes smoothly this could end up being my favorite SOR mod of all time.

Just a question: do you have a definite idea on how you're going to build Axel SOR1?

I'm asking since Axel and Adam form Streets of Rage 1 are my favorite characters in the franchise.
I'm not asking about the spritework. Just about how you plan to implement Axel1 in terms of gameplay/movelist.

I mean there's quite a few versions of Axel1: Streets of Rage 1 original/ Streets of Rage Remake/ Streets of Rage 4.
Where do you stand between these?

Thanks in advance, Kratus! I wish the best for you and this wonderful module.
 
Last edited:
Axel sor2 is very good, thankfully he has different movements than axel sor3.
Here are my tips, suggestions and observations, I made a list of everything I remembered, I know that some are exaggerated or impossible, but I thought I would make a very complete list.
1 - in some places like sor2 s3 alien power in sor 2 original the enemies, most of the enemies use this half-white pellet, it bothers me a little because in my opinion this is part of the ambiance of the stage
and also in sor1 stage 8 there is something similar since almost all garcia wear pellets with red clothes
2 - sor1's daughter-in-law has an ability to crouch after a hit that she uses from stage 5, apparently she uses it more often with two players or greater difficulty
3 - the behavior of the weapon (unbreakable weapon) behaves like sor1/sor2 which are destroyed when they are dropped, I think it would be interesting to change the name of the option for weapon durability with the options sor3, sor1/sor2 and unbreakable
4 - it would be interesting to call the police on your enemies so they can call Mr.
5 - the route of sor3 depending on the version is different it would be nice to see this added somehow maybe new branches
6 - garnet has a different sprite in some versions of sor3
7 - in sor3 when picking up a life item, what goes beyond the maximum life is converted into points
8 - in a mod I made for a game I made there is a function that identifies which stage is and a certain options can be determined by the stage, for example the type of combo can behave differently for stages of sor1, sor2 and sor3 if the stage option is active
9 - Why does the sor1 bottle behave differently than the original? Will Sor1's besibal club that uses Sor3's sprite be changed in the future?
10 - it would be interesting to have a mixed route joining the elements of sor1/sor2 and a single route
11 - more difficulty levels
12 - Would it be possible to create more customizable features such as music style, how do we create new routes, difficulties, palettes or characters? I know something like this can be difficult, but I wanted to ask.
13 - I'm separating some sor2 characters if I want to use them
14 - break apparently uses a script to get faster with less life, would it be possible to apply this to any character? and so use it as a new game mode or use it to have a break version of the other heroes like this in sor3 stage 3 with the 2x boss or 4 player come a break and another robot
15 - I have a personal project to add to create new sprites so that the enemies have a complete move set like the heroes, I'm not very good and it shouldn't combine with sorx more in an extreme rebellion mode and perhaps in higher difficulties
16 - It would also be interesting to have a mode where the heroes and bosses are located in different places, so it would be possible to play only with the bosses and the stage bosses would be the heroes
17 - Randomization of stages, characters, enemies, weapons and bosses will be added?
18 - calling the police in Sor1 does not cause instant damage, the enemies' health decreases slowly I think it should be more similar
sor2s3.pngsor2s3b.pngsors8.pngsors6.pngImage4.pngsorx.pngImage3.png
 

Attachments

  • sor3.png
    sor3.png
    36 KB · Views: 13
Finally! A Worthy opponent!!!

Axel Flurry Punch-export.gif
Yeah lol :ROFLMAO:

Sorry for the meme. Great job at Axel SOR2, can't wait for the rest of the cast. I better get back to finish my WIPs, since my Ramadhan break are over.
I need to thank you again for the "run" sprites, this was my biggest worry once only SORR had it.
 
I must confess I'm feverishly waiting for the final version of Streets of Rage X.
If everything goes smoothly this could end up being my favorite SOR mod of all time.
Glad to know that, friend :)

Just a question: do you have a definite idea on how you're going to build Axel SOR1?

I'm asking since Axel and Adam form Streets of Rage 1 are my favorite characters in the franchise.
I'm not asking about the spritework. Just about how you plan to implement Axel1 in terms of gameplay/movelist.

I mean there's quite a few versions of Axel1: Streets of Rage 1 original/ Streets of Rage Remake/ Streets of Rage 4.
Where do you stand between these?
I didn't plan yet, but certainly I will follow all the original behaviours for the base structure (default moves, hit-pause, delay, etc). As for the new attack moves, I will only know during the development.

Thanks in advance, Kratus! I wish the best for you and this wonderful module.
Thanks!
 
Here are my tips, suggestions and observations, I made a list of everything I remembered, I know that some are exaggerated or impossible, but I thought I would make a very complete list.
Thanks, any suggestion is always welcome :)

1 - in some places like sor2 s3 alien power in sor 2 original the enemies, most of the enemies use this half-white pellet, it bothers me a little because in my opinion this is part of the ambiance of the stage
About palettes in general I'm planning to do a huge rework due to the color separation, but only after all the content production is completed

2 - sor1's daughter-in-law has an ability to crouch after a hit that she uses from stage 5, apparently she uses it more often with two players or greater difficulty
She uses it randomly with the same chance for all difficulties, except "easy".

3 - the behavior of the weapon (unbreakable weapon) behaves like sor1/sor2 which are destroyed when they are dropped, I think it would be interesting to change the name of the option for weapon durability with the options sor3, sor1/sor2 and unbreakable
Although sor3 behaves differently from sor1/sor2 in the classics, the weapon duration in the sorx was balanced considering the new game mechanics regardless of which route you are playing.
As an example, weapons will break according to how much damage is dealt in the total. So, if Max is using a sword it will last less than if Blaze is using a sword, but the damage will be bigger on each hit. This is why I put it on a separated option, because players will know that it's what was planned by default and can affect the game's balance.

6 - garnet has a different sprite in some versions of sor3
Yeah, I will add Electra/Garnet sor3 clothes during the color separation.

7 - in sor3 when picking up a life item, what goes beyond the maximum life is converted into points
I will test it.

8 - in a mod I made for a game I made there is a function that identifies which stage is and a certain options can be determined by the stage, for example the type of combo can behave differently for stages of sor1, sor2 and sor3 if the stage option is active
Currently you can use the presets at the game settings and everything will be configured based on the type you select (sorx/sor1/sor2/sor3).

9 - Why does the sor1 bottle behave differently than the original?
I made this way to have 3 instant-throw weapons (grenade, pepper spray and bottle) and 5 melee weapons (knife, kunai, pipe, sword and baseball bat).

Will Sor1's besibal club that uses Sor3's sprite be changed in the future?
Every weapon requires a totally new weapon model, which is a new character using different sprites. Honestly I don't have plans to change that, maybe during the color separation process.

11 - more difficulty levels
Hmm did you play in mania difficulty? And you can explore all the game settings to customize the difficulty too.

12 - Would it be possible to create more customizable features such as music style, how do we create new routes, difficulties, palettes or characters? I know something like this can be difficult, but I wanted to ask.
Same as any OpenBOR game, in the SORX it's possible to change everything. However, I don't have plans to turn the game into some kind of SOR Maker.
At least I can think about external palettes, but I need to do some tests first. And already is possible to customize the music style using the VBOX edition.

break apparently uses a script to get faster with less life, would it be possible to apply this to any character?
It's possible but I don't have plans to apply in other characters, the script is a bit complex.

17 - Randomization of stages, characters, enemies, weapons and bosses will be added?
Enemy types already are randomized but in specific cases, like Galsia/Donovan, Slum/Vice, and all of them are randomized by tier (indicated by colors), like Galsia blue/green/yellow/red/gray.
Weapons and items already are randomized at the item drop option in the game settings.

18 - calling the police in Sor1 does not cause instant damage, the enemies' health decreases slowly I think it should be more similar
Maybe in the SORR, but the original damage is instantaneous.

 
Same as any OpenBOR game, in the SORX it's possible to change everything. However, I don't have plans to turn the game into some kind of SOR Maker.
I totally see your point, but I just wonder if you meant that you don't want to add custom content yourself, or that you wouldn't like anyone to do that? Because if it's just the former, then perhaps there's a way to let the community create custom stages/routes/campaigns (?) once the full release is done?

Of course I have no idea if OpenBOR allows that kind of stuff, because it might not be as simple as putting some files in a folder for the game to include extra levels :D

BTW congrats on SOR2 Axel - it's amazing that you went an extra mile to give him new moves rather than just making a reskin
 
What about grabbed throw and roll/dodge?
The roll/dodge I was able to edit using the SOR3 as base. Currently I'm working on the bike sprites, and after that I will work on weapon models.

Are SOR 2 characters have the same mechanics as SOR3?
Yes, SOR2 characters will have the same mechanics as the SOR3 ones.

but I just wonder if you meant that you don't want to add custom content yourself, or that you wouldn't like anyone to do that?
I said that more on the aspect of creating tools for editing or making the game easier for people to edit, like the SORR Maker does.

BTW congrats on SOR2 Axel - it's amazing that you went an extra mile to give him new moves rather than just making a reskin
Thanks man :) And yes, I'm planning to make every character different in many aspects instead of just a reskin.
 
I converted an mp3 song tonight to vorbis/ogg as i usually do, with the correct sample rate and track title "26.ogg" and for some strange reason it the game instead plays the old track i replaced, even though i removed that track out of the musics folder. Also when i go to BGM test in the game options it doesn't play track 26. Even with a new game, reached stage 2, old song plays. The original track is mp3 128kbps 44100 Hz, converted to vorbis/ogg 128kbps 44100 Hz. I check the song in VLC and it works fine. I will try on my other PC too, see if its just a problem with this AMD PC which doesn't stop giving me issues. Using XMedia Recode and latest SORX Beta 27 VBOX.
 
Last edited:
I converted an mp3 song tonight to vorbis/ogg as i usually do, with the correct sample rate and track title "26.ogg" and for some strange reason it the game instead plays the old track i replaced, even though i removed that track out of the musics folder. Also when i go to BGM test in the game options it doesn't play track 26. Even with a new game, reached stage 2, old song plays. The original track is mp3 128kbps 44100 Hz, converted to vorbis/ogg 128kbps 44100 Hz. I check the song in VLC and it works fine. I will try on my other PC too, see if its just a problem with this AMD PC which doesn't stop giving me issues. Using XMedia Recode and latest SORX Beta 27 VBOX.
I tested track 26 in the VBOX version and it's working fine for me. And I saw you mentioned stage 2 but this track is played at stage 4 in the SOR2 route.
 
@dai92 The "playthrough machine" attacks again lol. I'm carefully watching your videos to collect a lot of useful information, thanks a lot buddy :)
Hahaha no problem atall buddy , The game is super fun :) i will do a SOR3 route soon im just not sure what mode i want to play "Normal or rebellion" because rebellion is fantastic , Im also not sure who i want to play as hahaha.
 
Back
Top Bottom