Axel sor2 is very good, thankfully he has different movements than axel sor3.
Here are my tips, suggestions and observations, I made a list of everything I remembered, I know that some are exaggerated or impossible, but I thought I would make a very complete list.
1 - in some places like sor2 s3 alien power in sor 2 original the enemies, most of the enemies use this half-white pellet, it bothers me a little because in my opinion this is part of the ambiance of the stage
and also in sor1 stage 8 there is something similar since almost all garcia wear pellets with red clothes
2 - sor1's daughter-in-law has an ability to crouch after a hit that she uses from stage 5, apparently she uses it more often with two players or greater difficulty
3 - the behavior of the weapon (unbreakable weapon) behaves like sor1/sor2 which are destroyed when they are dropped, I think it would be interesting to change the name of the option for weapon durability with the options sor3, sor1/sor2 and unbreakable
4 - it would be interesting to call the police on your enemies so they can call Mr.
5 - the route of sor3 depending on the version is different it would be nice to see this added somehow maybe new branches
6 - garnet has a different sprite in some versions of sor3
7 - in sor3 when picking up a life item, what goes beyond the maximum life is converted into points
8 - in a mod I made for a game I made there is a function that identifies which stage is and a certain options can be determined by the stage, for example the type of combo can behave differently for stages of sor1, sor2 and sor3 if the stage option is active
9 - Why does the sor1 bottle behave differently than the original? Will Sor1's besibal club that uses Sor3's sprite be changed in the future?
10 - it would be interesting to have a mixed route joining the elements of sor1/sor2 and a single route
11 - more difficulty levels
12 - Would it be possible to create more customizable features such as music style, how do we create new routes, difficulties, palettes or characters? I know something like this can be difficult, but I wanted to ask.
13 - I'm separating some sor2 characters if I want to use them
14 - break apparently uses a script to get faster with less life, would it be possible to apply this to any character? and so use it as a new game mode or use it to have a break version of the other heroes like this in sor3 stage 3 with the 2x boss or 4 player come a break and another robot
15 - I have a personal project to add to create new sprites so that the enemies have a complete move set like the heroes, I'm not very good and it shouldn't combine with sorx more in an extreme rebellion mode and perhaps in higher difficulties
16 - It would also be interesting to have a mode where the heroes and bosses are located in different places, so it would be possible to play only with the bosses and the stage bosses would be the heroes
17 - Randomization of stages, characters, enemies, weapons and bosses will be added?
18 - calling the police in Sor1 does not cause instant damage, the enemies' health decreases slowly I think it should be more similar






