Don Drago
New member
Pierwolf said:Hi everybody!
with the huge help of DON DRAGO, here it is the official PLUS version of Super Final Fight Gold
Again, a BIG THANKS to Don Drago for helping me through the update, and i hope you'll enjoy it ! have fun!
Pierwolf said:Hi everybody, here it is the packed version of revision 3
and with this, the project is officially finished, time for us to move on our next projects! thanks again to Don Drago for the help and passion, for now enjoy!
Playlist with everything covered, from the 1st revision to the final game:
list of changes (HUGE) said:
- ALL CHARACTERS: changed most moves' properties - no easy invincibility, some enemies will hit farther, et cetera
- All players: changed some moves' commands; see the "HOW TO PLAY" section of the game for the list of changes
- Training mode: Added Referee: walk near him to have your mp bar replenished
- Guy, Maki: wall/corner jump (press jump near a wall) added
- Haggar
- Haggar can now dash, dash attack and dash jump attack
- Haggar's hyper now have a "far" version - he walks like Zangief to grab
- Ryu: random chance of flaming hadoken (stronger, knocks down)
- Chun Li
- Head stomp (aerial d a) now bounces like SF
- Spinning Bird Kick now travels forward
- Fixed special (breakout) attack boxes
- wall/corner jump (press jump near a wall) added
- E. Honda: Sumo Throw (grab + D F + attack) added
- Zangief
- Banishing Flat ( F F + attack) added
- D F + attack, has 2 versions: up close = Siberian Suplex. If you miss, you'll get his Power Bomb - just like his 360 + K in SF
- T. Hawk
- Tomahawk Kick removed
- Mexican Typhoon hyper removed
- Mexican Typhoon (grab, D F + attack) added
- Double Typhoon (grab, D F D F + attack) added
- SFA3 Condor Spire ( F F + attack) added
- SF4 Condor Spire ( D F + attack) added
- changed grab, throw and grabattack animations - Now T. Hawk will elbow his opponent IN YOUR FACE
- Balrog
- Dash Straight altered: F F + attack (hold to keep dashing, full dash causes fall)
- Dash Upper altered: F F + jump (hold to keep dashing. This move has faster recovery than Dash Crouched Upper)
- Dash Sweep D F + attack (hold to keep dashing. This move always cause fall)
- Dash Crouched Upper D F + jump (hold to keep dashing. This move always cause fall, but has slower recovery than Dash Upper)
- New special (breakout move)
- Vega
- Rolling Cristal Flash causes fall on each hit (that will make your opponent move away from you)
- Flying Barcelona Attack behaves like SF: homes in to the nearest enemy, can be controlled and you can use the follow-ups:
- Claw Dive: press attack far from the opponent
- Izuna Drop: press attack near opponent
- Flying Barcelona Attack hyper and follow-ups:
- Claw Dive hyper: press attack far from the opponent
- Rolling Izuna Drop: press attack near opponent
- Scarlet Terror (D U + jump) added
- wall/corner jump (press jump near a wall) added
- New special (breakout move)
- Bison
- Head Press (D U + jump) added, with follow ups:
- hold F or B to sommersault when Head Press hits
- during sommersault, hit attack or jump for an aerial fierce punch
- Devil Reverse works like SSF2T now:
- it homes in to the nearest enemy
- you can control the descent
- you need to hit attack button when descending to attack
- Double Knee Press causes fall on any hit (same reason as Vega's Rolling Cristal Flash)
- Ultimate Psycho Crusher bug, where Bison disappears when near a wall, fixed
- New special (breakout move)
- Akuma
- Akuma added as secret boss - defeat Sagat with more than 450,000 score
- Akuma added as secret char - finish the game and finish boss mode
- Since Akuma won't appear on HOW TO PLAY... MOVELIST!
- Gou Hadouken: D F + attack
- Zankuu Hadouken: jump, D F + attack
- Tatsumaki Zankuu Kyaku: D F + jump
- Gou Shoryuken: D U + attack
- Shakunetsu Hadouken: D F D F + attack
- Asura Warp: F F or B B
- Ten'ma Kuujin Kyaku: jump, D + attack
- Hyper - Shun Goku Satsu: attack, attack, F, special
- Enemies
- Andore
- Strangle grab added
- Pile Driver added
- Atlus/Jony: Improved "bear hug"
- Holly Wood (molotov): improved AI a bit, so he won't just run into your punches
- Bosses
- Abigail: Toss up throw added
- Bratken
- Shoulder Charge added
- Fast Punch added
- Toss back throw added
- Homing aerial kick added
- Freddie
- Andore-like run added
- Strangle grab added
- Homing jump butt attack added
- Retu: homing jumpíng "Tatsumaki" added
- Rolent
- Longer, but slower, batton strike added
- Multi grenade toss added
- Won Won: "Super Jump" added
Side note: some nice things are stored in drago.c script, like guidedJump, screeenBound... feel free to use!
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