lucy-e.enzo
New member
Awesome work Don Drago!!!
I have only a quick question: how to make Shun Gokusatsu??? ???
I have only a quick question: how to make Shun Gokusatsu??? ???
Attack, attack, fwd, specialKenzo said:Awesome work Don Drago!!!
I have only a quick question: how to make Shun Gokusatsu??? ???
Glad you liked.Psykai said:I have to say I'm really impressedThe additions to the characters are great, especially Vega and Bison. They feel more authentic now. I LOVE Vega's Izuna Drop. It's tricky to pull off but so rewarding, especially if you grab a Poison out of the air. I always wished Chun Li's bounce kick worked the way it did in Street Fighter so that change is great! I don't play T.Hawk much but his changes feel good too
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Akuma's power lies on his juggling combos. Tatsumaki Zankukyaku -> Gou Shoryuken is a given. Also, his super, with the right timing, can hit juggled opponents, leading to some nasty combos, like:Psykai said:Unlocked Akuma and he's decentI dunno why I thought he'd be a little more interesting but it's nice to have another character all the same.
W00t? Never said that. I said I was done with it.Psykai said:Thanks a lot for making this already great game even better!
I'm interested in seeing what comes next. You said it's 80% complete. Will any more characters be getting updates?
It's his plain teleport. AND he has a backwards one: DD + jumpPsykai said:EDIT: Is Akuma's Down, Down+Attack input just an evasive move or is there some kind of chain?
MaxBeta said:Akuma is decent and not that interesting. You made my day Psykai.
He's just an OP shoto with a stylish do and a tan. Nonetheless a great addition to the roster.
Glad you liked.MaxBeta said:I also greatly appreciate the polish you have given to the other character's moves, Don Drago. They feel much more accurate now and thanks to that the gameplay got way more entertaining!
Maybe one day... maybe not... if you look closely, many chars need improvement. And what's worse? enemies need it as well. Abigtail misses his throw. Same for Andore. Rolento misses his granade barrage.MaxBeta said:I wanted to add an idea or two.
Could you add a kick input after Cody's Air Uppercut? I feel like he's gonna do the motion for a kick at the end but it never happens, so it would be amazing if you could press the button at the right time and have him pull out that kick before landing.
Also, I feel like Haggar is probably the least fun character out of the whole roster and also the slowest one. Maybe something could be done there?
Anyways, these are not requests, just ideas I would love to see in a possible update. You have already made the game more fun and for that alone I think many of us are greatful. Thanks for that!
I think the same my friend!nsw25 said:im sure there is no issue of you uploading the complete version instead of a patch.
We're supposed to be here to share and help each other.If you can't patch, just don't patch. I won't answer to "Help! Can't patch!", "Is this a virus?"
nsw25 said:im sure there is no issue of you uploading the complete version instead of a patch.
^ This.O Ilusionista said:nsw25 said:im sure there is no issue of you uploading the complete version instead of a patch.
Drago comes from the same school of me: we respect the original creators and don't go using or releasing stuff from other people without their consent.
I'm so glad you liked. It really matters to me.Pierwolf said:hi everybody.
I've yet to try the modification Don Drago has done; from the description it seems he fixed many of the things i was planning to do, great work!![]()
In fact, this patch only exists because footage was "leaked" (look at latest posts on your original thread). The intention was for asking you before any of it was even known. But we got some "ZOMG! ZOMG! DO WANT"... and I pondered hard about how to appease people and still respect your work. Then I remembered my past patching Neo Geo roms and... patch was born.Pierwolf said:and i respect Don Drago for making a patch instead of taking my original game and release it as his own.
I think we should mirror open software community. If I try and make some chars, assets, whatever, and add in my copy of your mod for personal use, it's fine. But, when we talk about releasing it to the public, the original mod author must decide if it fits, is compatible, bug-free, and release it ... or not.Pierwolf said:anyway, i can understand that everyone here has used some assets from other creators, it's the fastest and better way to learn of to make games with openbor, and many of the sprites we use are not original creations, but things like ripping sprites, coding chars etc... it's very time consuming thing and i think that if someone take a completed game, add a char or two, and claim it as his own it's not fair. I for one have always respected the original creators and never used more than, let's say, 5/10% of other assets in order to make my ones.
one thing is making a char or two, or using some stages, another is making a full complete game, in terms of time consuming.
When you do it, I'll end this thread right away, since it will be meaningless. And rest assured: if you need help, we're here.Pierwolf said:said that, i can't wait to try it! from the videos it seems cool! In the next days, if time permits i will test it and maybe add a complete version with his modifications.
That only reaffirms what I said about open source software. Anyone can change OSS. The author decides what to accept or refuse.Pierwolf said:also, i'm sorry if my "taste for secret characters" don't match with some of you other users. i'm an old guy and i'm old school; I find fanboysm stupid; i like strong fighting women fighters, i can accept a Chun li or Tyris Flare, but i find absurd that small underage skynny girls (as the chick with the school outfit and the bag in aggressors of dark kombat) or chicks with big boobs in bikini fight like men as main characters, and since nowadays this is the trend, i don't like see this type of modifications in any of my games. It's my personal taste and i'd liked this to be respected, please.
feel free to use my games as a base to learn how to make yours, but i don't support the add of this type of chars as patch of any of my openbor games.
have a nice day everybody!![]()
As I said before, nothing prevents you from adding resources yourself it's openBOR for a reason. The bad practice is trying to make a public release of it. Public showcase is... a gray area. Some don't mind it, some do.D@rin said:I guess I'll never see Kisarah in Fighter's history revenge, :'(
But now I understand and know why.
Anyways, thanks for the explanation. I really respect Pierwolf and all the great creators here at a 100% rate.
I know too that saying we would like to see this or that in a Mod don't harm nobody
.And I know that if a Modder would put everyone's favorite characters in the games, the mod would end up with like 70 chars and that's would be absurd.![]()
I think the same I said to D@rin applies here. Nothing wrong doing it - heck, you may add Thanos or Haruhi - but releasing to the public with the full game without author's consent is another history.Kurisu said:To be fair having a lot of things you don't have control of, or having stuff you don't like is really stressful in a BoR mod, moreso if it doesn't fit with the ideas you have in mind. I see why.
On the other side this is really motivational. Somebody made Akuma playable in this mod and I did a somewhat playable Li Hua in the old FHR. On what regards characters, I have a huge knack for obscure chars instead of the iconic ones, and seeing my main character in Kaiser Knuckle was refreshing, even tho she's "lol ninja girl" - a thing I'm going to reference in my future mods, for sure.
I'd be putting Kisarah on my mods too, but I don't have any idea on what to do with that GanGan move where she make the enemies fall in love and then kiss Joe in front of her eyes, not to mention that "levitating kick" hyper combo in NGBC was aesthetically lacking. Perhaps Marian or Rebecca from that Double Dragon game would be good replacements or even Tia Langray - of which I'm already working on.
In the end there's something that holds us together and I don't think it would hurt putting a character you like in a mod you like, right? Either for learning purposes or just to have fun. I remember playing with RPG Maker and picking characters I liked, changing their class to "Kunoichi" and altering their stats so they're agile spellcasters.
You got it "backwards". I just said that the "I guess I'll never see Kisarah in Fighter's history revenge" isn't quite true.D@rin said:Sorry I'm not complaining or anything, and sorry if I looked bossy, I just trying to say now, after Pierwolf's explanation I understood why sometimes we don't see THIS or THAT character. It is up to the creator to decide who will be the players, stages , enemies etc. But like always to suggest is not to demand. I'm luck to find so many great games here and to participate this comunity since Lavalit.![]()
Miru said:So Don Drago, any thoughts on doing the SOR heroes next after Akuma? Or maybe a playable Poison? I could help you with those if you want.
Don Drago said:You got it "backwards". I just said that the "I guess I'll never see Kisarah in Fighter's history revenge" isn't quite true.D@rin said:Sorry I'm not complaining or anything, and sorry if I looked bossy, I just trying to say now, after Pierwolf's explanation I understood why sometimes we don't see THIS or THAT character. It is up to the creator to decide who will be the players, stages , enemies etc. But like always to suggest is not to demand. I'm luck to find so many great games here and to participate this comunity since Lavalit.![]()
Miru said:So Don Drago, any thoughts on doing the SOR heroes next after Akuma? Or maybe a playable Poison? I could help you with those if you want.
I think you didn't get the point. If you look here (last line), here (about "add Gouken")and mainly here (about adding something in another people's work), it becomes clearer: wrong person to ask, buddy. If you're working on SOR characters for this game, Pierwolf is the one to talk to, not me.
anyway, i can understand that everyone here has used some assets from other creators, it's the fastest and better way to learn of to make games with openbor, and many of the sprites we use are not original creations, but things like ripping sprites, coding chars etc... it's very time consuming thing and i think that if someone take a completed game, add a char or two, and claim it as his own it's not fair. I for one have always respected the original creators and never used more than, let's say, 5/10% of other assets in order to make my ones.
one thing is making a char or two, or using some stages, another is making a full complete game, in terms of time consuming.