Super Hiryunoken

In Progress Super Hiryunoken v 0.1

No permission to download
The project is currently under development.
As I said before, I'm glad to see an update!
The only thing that would really need to be edited is the fluidity of animations.
I know the source game have VERY limited number of sprites.
(Something that looks ok for SD-pocket characters, but such bigger characters should have more transition frames)

Beside of that, I'm glad with this idea.
Perhaps also manage not to mix too different type of flash/sparks effects and sound effects from too different games.
If you could keep it 16 bits style, it would fit better.
There are tons of FX ressources that can fit very well your game!

Also, the SD version of the game have tons of moves, I hope they will be added to your characters...

Please keep it up @Kerubinsutein :)
 
As I said before, I'm glad to see an update!
The only thing that would really need to be edited is the fluidity of animations.
I know the source game have VERY limited number of sprites.
(Something that looks ok for SD-pocket characters, but such bigger characters should have more transition frames)

Beside of that, I'm glad with this idea.
Perhaps also manage not to mix too different type of flash/sparks effects and sound effects from too different games.
If you could keep it 16 bits style, it would fit better.
There are tons of FX ressources that can fit very well your game!

Also, the SD version of the game have tons of moves, I hope they will be added to your characters...

Please keep it up @Kerubinsutein :)
thanks for the review Ned. as I lost all the sprites before they were ready with the HD that burned and the continuity went with the extra time. so I was putting things sporadically. so it all turned out this way
 
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What I don't like about the original version of this game is that the movements are very stiff, with openbor everything can be better
good luck with the progress :)
 
Without time to edit, suffering from burnout, I'm posting the incomplete game here for you to test! In the rest, there are 2 phases left to finish it and fix the story and some things like sprites!
Game demo
scams:
  • Hitting from afar is a quick combo
  • Hitting up close is a bigger combo
  • Chance of "rush" appearing so it will be a huge combo
  • Getting up by pressing up does not increase the energy of strikes, but it does get up by attacking
  • Jump and attack without flying movement with greater damage
  • Attacks running and attacking, also running and jumping
  • Blocking uses little energy and pressing attack when changing the position of the block uses a reverse using little energy
  • Escape movement, Are you surrounded? Press the special button and get rid of enemies, but it uses a lot of energy and little damage
  • down + up + attack: special
  • Down + forward + attack: magic
  • when the "super" bar is full use: down + up + attack 2 and a super hit that will cause a lot of damage
  • Without time to edit, suffering from burnout, I'm posting the incomplete game here for you to test! In the rest, there are 2 phases left to finish it and fix the story and some things like sprites!
    Game demo
    scams:
    • Hitting from afar is a quick combo
    • Hitting up close is a bigger combo
    • Chance of "rush" appearing so it will be a huge combo
    • Getting up by pressing up does not increase the energy of strikes, but it does get up by attacking
    • Jump and attack without flying movement with greater damage
    • Attacks running and attacking, also running and jumping
    • Blocking uses little energy and pressing attack when changing the position of the block uses a reverse using little energy
    • Escape movement, Are you surrounded? Press the special button and get rid of enemies, but it uses a lot of energy and little damage
    • down + up + attack: special
    • Down + forward + attack: magic
    • when the "super" bar is full use: down + up + attack 2 and a super hit that will cause a lot of damage
 
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Without time to edit, suffering from burnout, I'm posting the incomplete game here for you to test! In the rest, there are 2 phases left to finish it and fix the story and some things like sprites!
Game demo
scams:
  • Hitting from afar is a quick combo
  • Hitting up close is a bigger combo
  • Chance of "rush" appearing so it will be a huge combo
  • Getting up by pressing up does not increase the energy of strikes, but it does get up by attacking
  • Jump and attack without flying movement with greater damage
  • Attacks running and attacking, also running and jumping
  • Blocking uses little energy and pressing attack when changing the position of the block uses a reverse using little energy
  • Escape movement, Are you surrounded? Press the special button and get rid of enemies, but it uses a lot of energy and little damage
  • down + up + attack: special
  • Down + forward + attack: magic
  • when the "super" bar is full use: down + up + attack 2 and a super hit that will cause a lot of damage
  • Without time to edit, suffering from burnout, I'm posting the incomplete game here for you to test! In the rest, there are 2 phases left to finish it and fix the story and some things like sprites!
    Game demo
    scams:
    • Hitting from afar is a quick combo
    • Hitting up close is a bigger combo
    • Chance of "rush" appearing so it will be a huge combo
    • Getting up by pressing up does not increase the energy of strikes, but it does get up by attacking
    • Jump and attack without flying movement with greater damage
    • Attacks running and attacking, also running and jumping
    • Blocking uses little energy and pressing attack when changing the position of the block uses a reverse using little energy
    • Escape movement, Are you surrounded? Press the special button and get rid of enemies, but it uses a lot of energy and little damage
    • down + up + attack: special
    • Down + forward + attack: magic
    • when the "super" bar is full use: down + up + attack 2 and a super hit that will cause a lot of damage
thanks for the demo!
take care of your health!
 
Thank you man!

thank you Ned, talk about you experience, please!
I played the demo. ^^
So you're not K Du Mal or just changed name ? (I'm sorry, I'm not sure anymore)

Ok very fast feedback.

Music :
can be noisy and not matching the game at all
Perhaps your copyright problems on YT are due to these tracks
snes like music would match better
If possible hiryu no ken like music
-> (even from PSX / N64 Hiryu no Ken games perhaps...)

moves :
nice gameplay. still a bit simple and not connecting perfectly sometimes, but ok to me.
Good progress here!

animations :
I like the new animations
It really gives a bit more life into this game.
Even if the pixels are sometimes not perfect.


some stages are blurry (use rotsprite to scale and keep colors)

training stage have strange colors and lacks of details.
also, it whould have only 1 enemy or 2 enemies in a row.
I feel like it's easier to test the moves in story mode because in training (TESTE) mode, you always feel aggressed.
It's almost impossible to try a move, so I push enemies away many time to have some space then I realise they are all dead.
better = less enemies at the same time, longer lifebar.
less aggression in training.

ropes. how you did it? (software ? chronocrash tool?)
I'm really curious.
I like the fact you can go behinf them and on top of them.

during wiler run attack (lariat) lower body should move a bit as well to look more natural.
Wiler is my favourite character here because he have a good diversity of moves/ throws.
perhaps the other characters can have 1 extra custom slam.

You should rework hayato colors (mostly clothes with more contrast of pink color) to match with other characters.
You should also rework Kensou edit colors (I forgot his name in HNK) to give him a more SNES like palette.

That's my feedback
Good luck I want this game to feel even more complete in the future.
With real snes game feeling :)
 
I played the demo. ^^
So you're not K Du Mal or just changed name ? (I'm sorry, I'm not sure anymore)

Ok very fast feedback.

Music :
can be noisy and not matching the game at all
Perhaps your copyright problems on YT are due to these tracks
snes like music would match better
If possible hiryu no ken like music
-> (even from PSX / N64 Hiryu no Ken games perhaps...)

moves :
nice gameplay. still a bit simple and not connecting perfectly sometimes, but ok to me.
Good progress here!

animations :
I like the new animations
It really gives a bit more life into this game.
Even if the pixels are sometimes not perfect.


some stages are blurry (use rotsprite to scale and keep colors)

training stage have strange colors and lacks of details.
also, it whould have only 1 enemy or 2 enemies in a row.
I feel like it's easier to test the moves in story mode because in training (TESTE) mode, you always feel aggressed.
It's almost impossible to try a move, so I push enemies away many time to have some space then I realise they are all dead.
better = less enemies at the same time, longer lifebar.
less aggression in training.

ropes. how you did it? (software ? chronocrash tool?)
I'm really curious.
I like the fact you can go behinf them and on top of them.

during wiler run attack (lariat) lower body should move a bit as well to look more natural.
Wiler is my favourite character here because he have a good diversity of moves/ throws.
perhaps the other characters can have 1 extra custom slam.

You should rework hayato colors (mostly clothes with more contrast of pink color) to match with other characters.
You should also rework Kensou edit colors (I forgot his name in HNK) to give him a more SNES like palette.

That's my feedback
Good luck I want this game to feel even more complete in the future.
With real snes game feeling :)
Thanks man, yes I'm "K' du mal" K is the initial of my name Kelvin, the English form would be:
K' of evil. and Kerubin Sutein would be the way my name would be pronounced in Japanese, I believe.
Sorry for the delay in responding. Regarding the music, I used the Snes ones.

Is there something that doesn't work in the gameplay? Make a video and show me. Did you find it simple? in what sense? I added several mechanics like the "Rush Attack" that exists in the SNES game. Two combinations of combos, close and far. Special skills, magic, counter attack, air attack and super attack. PS: Bloodbane helped with all of this, credits to him. Bloodbane also helped with a script where the ending will show the character you are playing, I thought that was amazing.

In terms of sprites, I resumed this project last year, but due to, as I already explained, drastic changes in my work schedule, I couldn't focus on the game as I did before, I'm not a sprite designer, I scratch lol, I did my best within my limitations and This takes a lot of time. I'm still going to change the colors of the characters to make them better, the backgrounds might be more complicated for me to stop and fix, I would need to know how to do this.

I used the Chronoclash modders tool for the strings, but I didn't save them, I just used them to see the look and go back to openborstats.
Giving more blows will unbalance Wyller himself, I can add sprites to existing attacks. I thought about this game as a sequel, but it's actually my vision of the game since I changed a lot of things, it would be better as a reboot. Thank you for your review, I will analyze it calmly since I go on vacation in May and I will try to finish it in version 1.0, I hope.

I'm grateful for playing and giving me this feedback, I hope to improve and that the words above didn't sound bad, these impressions are good for rethinking what was done. You won't please everyone, but having a sense is good.
 
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I used the Chronoclash modders tool for the strings, but I didn't save them, I just used them to see the look and go back to openborstats.
Hey buddy, long time no see!

If I can give you some advice, avoid doing this. I used OpenBORstats for many years because even with the bugs it has, it was more stable than CMT.

However, this has changed and today CMT is very stable and, currently, is better than Stats, doing things that stats didn't do, such as previewing rangez,
1711548898403.png
viewing binds,

viewing scrolls (this is real time preview, and I am using the arrow keys to move the camera)

even Z ratio is supported:

groups (by color and by grop), etc.
1711548949542.png

Not to mention that there are things that if you do in CMT (like comments) and open the same content in stats, it will be deleted, as Stats does not support comments in the name of animations. In addition to Stats rearranging all the text to organize the animations, which in some cases corrupts the files.

CMT may seem confusing at first, but you can change its settings so it maintains legacy mode for several things, like attackbox and body box, which is how I use it.

Give the current CMT a chance, you won't regret it :)
 
Wow! I still have not switched to chronocrash tool. Keeping an eye on it and downloading all updates.
Just that it sounds like relearning a new tool just like I did long time ago for muugen MEE, MCM...etc then FF.
I would really love some resource video on how to use all the (main) functions !
Glad you did some @O Ilusionista
 
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