Kerubinsutein
Member
thank you. I was tried make the my best!Nice work, looks good so far.
thank you. I was tried make the my best!Nice work, looks good so far.
thanks for the review Ned. as I lost all the sprites before they were ready with the HD that burned and the continuity went with the extra time. so I was putting things sporadically. so it all turned out this wayAs I said before, I'm glad to see an update!
The only thing that would really need to be edited is the fluidity of animations.
I know the source game have VERY limited number of sprites.
(Something that looks ok for SD-pocket characters, but such bigger characters should have more transition frames)
Beside of that, I'm glad with this idea.
Perhaps also manage not to mix too different type of flash/sparks effects and sound effects from too different games.
If you could keep it 16 bits style, it would fit better.
There are tons of FX ressources that can fit very well your game!
Also, the SD version of the game have tons of moves, I hope they will be added to your characters...
Please keep it up @Kerubinsutein![]()
Glad to have some news of your project!!scenery made by A.I.
thanx maxman! I am working in this project!Nice rush attack combos! Love the slam combo from Wiler.
thanks for the demo!Without time to edit, suffering from burnout, I'm posting the incomplete game here for you to test! In the rest, there are 2 phases left to finish it and fix the story and some things like sprites!
Game demo
scams:
- Hitting from afar is a quick combo
- Hitting up close is a bigger combo
- Chance of "rush" appearing so it will be a huge combo
- Getting up by pressing up does not increase the energy of strikes, but it does get up by attacking
- Jump and attack without flying movement with greater damage
- Attacks running and attacking, also running and jumping
- Blocking uses little energy and pressing attack when changing the position of the block uses a reverse using little energy
- Escape movement, Are you surrounded? Press the special button and get rid of enemies, but it uses a lot of energy and little damage
- down + up + attack: special
- Down + forward + attack: magic
- when the "super" bar is full use: down + up + attack 2 and a super hit that will cause a lot of damage
- Without time to edit, suffering from burnout, I'm posting the incomplete game here for you to test! In the rest, there are 2 phases left to finish it and fix the story and some things like sprites!
Game demo
scams:
- Hitting from afar is a quick combo
- Hitting up close is a bigger combo
- Chance of "rush" appearing so it will be a huge combo
- Getting up by pressing up does not increase the energy of strikes, but it does get up by attacking
- Jump and attack without flying movement with greater damage
- Attacks running and attacking, also running and jumping
- Blocking uses little energy and pressing attack when changing the position of the block uses a reverse using little energy
- Escape movement, Are you surrounded? Press the special button and get rid of enemies, but it uses a lot of energy and little damage
- down + up + attack: special
- Down + forward + attack: magic
- when the "super" bar is full use: down + up + attack 2 and a super hit that will cause a lot of damage
Thank you man!Uploaded to resources, linked download to discussion, made @Kerubinsutein resource owner, removed third party links,
thank you Ned, talk about you experience, please!thanks for the demo!
take care of your health!
I played the demo. ^^Thank you man!
thank you Ned, talk about you experience, please!
Thanks man, yes I'm "K' du mal" K is the initial of my name Kelvin, the English form would be:I played the demo. ^^
So you're not K Du Mal or just changed name ? (I'm sorry, I'm not sure anymore)
Ok very fast feedback.
Music :
can be noisy and not matching the game at all
Perhaps your copyright problems on YT are due to these tracks
snes like music would match better
If possible hiryu no ken like music
-> (even from PSX / N64 Hiryu no Ken games perhaps...)
moves :
nice gameplay. still a bit simple and not connecting perfectly sometimes, but ok to me.
Good progress here!
animations :
I like the new animations
It really gives a bit more life into this game.
Even if the pixels are sometimes not perfect.
some stages are blurry (use rotsprite to scale and keep colors)
training stage have strange colors and lacks of details.
also, it whould have only 1 enemy or 2 enemies in a row.
I feel like it's easier to test the moves in story mode because in training (TESTE) mode, you always feel aggressed.
It's almost impossible to try a move, so I push enemies away many time to have some space then I realise they are all dead.
better = less enemies at the same time, longer lifebar.
less aggression in training.
ropes. how you did it? (software ? chronocrash tool?)
I'm really curious.
I like the fact you can go behinf them and on top of them.
during wiler run attack (lariat) lower body should move a bit as well to look more natural.
Wiler is my favourite character here because he have a good diversity of moves/ throws.
perhaps the other characters can have 1 extra custom slam.
You should rework hayato colors (mostly clothes with more contrast of pink color) to match with other characters.
You should also rework Kensou edit colors (I forgot his name in HNK) to give him a more SNES like palette.
That's my feedback
Good luck I want this game to feel even more complete in the future.
With real snes game feeling![]()
Hey buddy, long time no see!I used the Chronoclash modders tool for the strings, but I didn't save them, I just used them to see the look and go back to openborstats.