osman_color
Active member
Ok, I'll try again, maybe is my guilt.

Ok, I've added a new update, now with health bar in the head of all characters.
Now with health bar in the head of all characters.
Thanks, enjoy this little RTS/Beat em up video game.Well done, Osman
I second that, Osman. Sorry to disturb, but just before I start : the download link consists in two differents .rar with different sizes, but each of them works and apparently show the same game. Why is there 2 differents .rar ? What are the differences between .rar part 1 and .rar part 2 ? ^^'Assemblage?
That looks interesting! Would love to see a video of it if there's time. No rush.
I second that, Osman. Sorry to disturb, but just before I start : the download link consists in two differents .rar with different sizes, but each of them works and apparently show the same game. Why is there 2 differents .rar ? What are the differences between .rar part 1 and .rar part 2 ? ^^'
Ah, I understand ! Thank You, DC ! I used WinRAR and he notified me that some files would be overwritten when I extracted the second part.I'm the one who uploaded. The download is a split archive because single file size is limited to 450MB. You need to download both pieces, and then extract. So long as you download both to the same folder before extracting, your archive software will know what to do.
DC
Mmm... That depends, even the first version works fine on PC but I'm not sure in my game works in another device, for some unknown problem of cancel command inside my game, it can't work on most openbor android app versions, i dont know why because i've declared all the cancel commands just fine.I love the new update, the story is beautiful and entertaining. For some reason at the end of the first zone in the older version the game stopped working
Thank you very much, i just wanna made a GBA jrpg like game and this is the result of 4 months of development.This looks really cool, great work!
I do not know, my friend. But the good thing is that this latest version solved the problem all XD. Great game by the wayMmm... That depends, even the first version works fine on PC but I'm not sure in my game works in another device, for some unknown problem of cancel command inside my game, it can't work on most openbor android app versions, i dont know why because i've declared all the cancel commands just fine.
I recommend play the game on windows, i can assure that there is no real problems here

Hello, thank you very much for your review, I really like this type of feedback, they help to improve. With regard to the improvements you suggest, several of those mechanics that you mention are not entirely possible to implement them in Openbor because by default the engine does not have those capabilities or I do not have the knowledge in programming to do so. It is true, the game is too easy, I did it this way since I saw how several players tried it I saw how the enemy units and the bosses kicked their ass in an epic way, so I decided to drop potions more often than normal and increase the health bar of the heroes. (I just wanted whoever swore to complete it, cheap, I know) and well, it is true, an endless copyright on purpose since I did the game itself in order to play it my family and me, at first I had no plans to publish it on the internet but I decided to only publish it here in Chronocrash. The game is a tribute and so an autoparody to the classic JRPG games of the mythical GBA. Keep in mind that this game was made for personal fun by a user with still very amateur skills but with good and humble intentions. Really thank you very much for your advice. Thanks to the reviews you made about Gunslingers and Cowboys I'm right now making very important updates of those 2 games taking into account what you told me, i hope to have you ready soon and thank you very much for completing my RTS. It's amateur but I put affection even if it is not perfect.Finished it ! Osman, we need to talk. O_O
(I'm going to be very thorough on this one. If you think I focus too much on details or that is starts to bore you openly, please do not mind)
(also spoiler)
During this playthrough, I've been up to :
-5 hours of playtime
-1 continue
-score : 598200 in Main story, 626900 in NG+
This one being pretty tough, arguably your Magnum Opus, let's divide it in four sections :
Gameplay :
There's a lot of potential, and you're close to reach it. The mechanic works even if OpenBOR wasn't intended for such a gameplay at all, and is pleasant to playthrough. The devil's in the details, however. Please keep in mind that this gameplay being really specifically scripted, I may suggests things to you that are not even possible. Disregard it then :
-the passive mod has no utility, and ends up being more of an hindrance having to switch back to battle mode each time I summon an unit
-more that anything, the strategic aspect of this strategy game is just too shallow ! There's no reliefs, barely any ways to place your units, your commander is a complete bullet sponge(each soldier could be nuking it using a LGM-118A Peacekeeper MIRV that it would still not budge) and potions drops like crazy(never once did my health turned red or did I cleared a level in less than 90 seconds), so I do not feel any tension while playing. They are a few thing that I would suggest to you in order to change that : add natural relief like barrier, flood slowing down your units, slopes, trees to the battleground. If possible, add a quick camera spanning all the level from right to left, so that the player attempts to memorize the level layouts and advance producing its units according to it. Allow orders to your units(most notably line with melee in front and range in back and square with range in the middle and melee around). Reduce greatly the health of your commander and modify the passive mode so that enemies doesn't target your commander but your units when you activate it. That way, the player balances his health/damage by fighting until his health runs lows, but not too low in order to avoid getting killed by an enemy shot while retreating. If you can't do that, at least add some decorations to the battlefield with items that drops when your commander is getting close in passive mode, making them "explore" the field in order to get some bonus. Finally, switch some potions items with items for your units, like general health/zone health or temporary attack/speed boost, and make them vanish over time, to put a little sense of urgency in picking them.
-saying the strategy is too shallow implies there is a hint of it, the game's not completely brainless : some levels have enemy often spawning behind your back so that's a good idea to have a bit of mana each time you move. But even that hint has its problems, as the units and bosses IA is incredibly dumb so many of them just focus on the first enemy they meet and doesn't turn even if there's a dozen pummelling it behind their back. I would consider making them target the weakest/most numerous enemy around them, that should turn out okay.
-Also, levelling up happen often, and that completely refills your mana and allow you to spam your units. However, as the score isn't marked, I have no idea when I'm about to level up or not, so there's no way I can plan a rush/retreat to go to the next level and spam my units. I would suggest giving the player a bar that grows as you're about to level up or making the score visible and telling them during the tutorial than once every ____ points they get to level up and spam their units.
-there's no strategy to choosing your units, while it doesn't even have to be this way : usually, every units has balanced damage/speed/health/cost, but they're basically uncontrollable separately, so specialized units aren't interesting. I've played the game and just spammed the most recent units obtained during levels and I was fine. And after trying with New Game +, I can assure you : the whole game is beatable with the base unit only. As balancing commander fight/loot is a important mechanic of the game, I suggest making units that influences the drops of your enemy or leave some when they die(i.e. peasants/bandits looting riches, alchemists looting potion, priestess looting bonus), that would add some variety.
-talking about thing that I didn't understand, I have no idea ho did my commander's special attack worked. Seems random to me.
-let's talk about the timer, because you struck gold with this thing : it actually put a spin on the RTS style by giving you a sense of urgency with a fix number of units, and I think that's something that can make your game special, and the most important mechanic of this game after the commander modes and the unit summon. However, you're being far too generous by completely restoring the timer with the clock bonus and make its collecting feels more like homework than an advantage because they are in plain sight. Please consider giving shorter bonus under different conditions, like a random drop or something obtainable by walking through the environment as I said earlier.
-I think that you tried to make your New Game + an arcade mode, a legacy mode with all the alpha sprites and a hard mode all in one. Turns out it doesn't works, and ends up feeling like a mess more than anything. I advise you to make that three distinct modes, with Arcade accessible from the beginning.
Long story short, of course I like your gameplay ! There's just a bit more to do with it and the game will be great. I particularly insist that you should be reworking the passive mode, the relief and the units placement if your want your game to be better.
Presentation :
-you art was born for this ! It feels so much at home, here ! There's some inconsistencies, most notably with the flashbacks, but not much more than that.
-the symphonic aspect of Symphonia Battalion's really light : there's a namedropping near the end and a clef in the HUD, but nothing more. I would suggest basing the game identity more around time, naming it "Time attackers" or "Blitz Battalion".
-the lifebars really are an improvement. However, having the damage appear in only one color makes the battlefield hard to read. If possible, coloring enemy damage in red would be welcome.
-we need to talk about copyrights, osman. So, around here, there seems to be a tolerance about ripped sprite usage even without credits when it comes from a big company(though Rescue Palooza's set up to say otherwise). However, using the character of Dracula as well as his level and legacy from Castlevania(can't believe you namedropped Transylvania in a cinematic as Symphonia's a fantasy world btw), and more importantly, the shovel knight by Sean Velasco without mentioning him or his studio in the module's description is not okay from my point of view. Did you ask him ? I know him to be a tolerant and pacific guy, but if he doesn't like it at all, I fear it will cause trouble for you as well as for all of us here ! Please be careful, about other but mostly yourself.
(I continue writing tomorrow)
[Story :
Bugs & Issues :]
Sure does ! Wasn't GU and CU your games made from personal fun, though ? I headed into this game thinking it would be your masterpiece, the one you really made with care and passion ! :OHello, thank you very much for your review, I really like this type of feedback, they help to improve. With regard to the improvements you suggest, several of those mechanics that you mention are not entirely possible to implement them in Openbor because by default the engine does not have those capabilities or I do not have the knowledge in programming to do so. It is true, the game is too easy, I did it this way since I saw how several players tried it I saw how the enemy units and the bosses kicked their ass in an epic way, so I decided to drop potions more often than normal and increase the health bar of the heroes. (I just wanted whoever swore to complete it, cheap, I know) and well, it is true, an endless copyright on purpose since I did the game itself in order to play it my family and me, at first I had no plans to publish it on the internet but I decided to only publish it here in Chronocrash. The game is a tribute and so an autoparody to the classic JRPG games of the mythical GBA. Keep in mind that this game was made for personal fun by a user with still very amateur skills but with good and humble intentions. Really thank you very much for your advice. Thanks to the reviews you made about Gunslingers and Cowboys I'm right now making very important updates of those 2 games taking into account what you told me, i hope to have you ready soon and thank you very much for completing my RTS. It's amateur but I put affection even if it is not perfect.
Please, continue your review about story and issues.
Masterpiece, he he no ('-') all my games are complete but still a "work in progress by learning in VG development" many Openbor mods that I've played here and there have nice ideas but a bunch of them have strong bugs or incomplete and serious unpolished features, my little games are not perfect too But I spend time to do not create mods with breaking bugs or unplayable.Sure does ! Wasn't GU and CU your games made from personal fun, though ? I headed into this game thinking it would be your masterpiece, the one you really made with care and passion ! :O
Anyways, I'll be checking GU and CU updates with pleasure ! See you then.![]()