GaBoTiCo said:So I've been re-coloring some sprites lately and I'm really liking the results. As much as I LOVE the original TMNT games for the NES, the console had soooo many limitations when it came to colors. I just "HAD TO" do it:
IIRC - If I Recall (or Remember) CorrectlyGaBoTiCo said:Thanks Bloodbane, but I don't know what "IIRC" means :-[.
They're way to aggressive, especially the ones who are throwing stuff non-stop. There's a point where they flood the screen with projectiles and are a bit hard to avoid when you try to attack one of them.
GaBoTiCo said:Perhaps, I'll just make the Bosses unable to fall.
As a rule, the stronger the move, the slower it should be or the bigger the recovery time should be. You can make it starts fast (for bosses or sub bosses or even hard enemies), but the recovery should should be big. This makes the move sounds like a lottery, and makes it fair.
escapehits {int}
~For enemies
~If you give this to an enemy, the enemy will perform SPECIAL2 when they get hit by int+1 hits. Don't forget to give the enemy anim SPECIAL2 if you're using this.
~In case you haven't figured out, this feature is to make enemy counter attacks after they get certain number of consecutive hits.
~The counter will reset if enemy plays any animation EXCEPT IDLE, FAINT and PAIN. The counter works even with grabattacks.