Teenage Mutant Ninja Turtles - Recolored and Extended

Complete Teenage Mutant Ninja Turtles - Recolored and Extended 2020-12-25

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Project is completed.
Yeah it's not so bad in other vids.  I'd just goto a  higher quality until the artifacts go away.  OTOH uploading to youtube, you must ensure a certain format to prevent youtube from reprocessing the video and messing it up.
 
Sorry, I don't know what OTOH means but after I captured the video I played it on my computer and it looked a lot better than it does on YouTube.
 
Really enjoyed that Leatherhead boss battle video.  You really channeled his cartoon appearance.  I still like his NES Manhattan Project sprite, even though I thought the boss battle might have been the hardest in the game on account of his combination of speed, power, and range. 

You make creative usage of the crayfish from Turtles in Time.  With the combination of Leatherhead's own attacks and the crayfish, he looks to me like he may be the toughest boss in your game so far!
 
Looking forward to your next major update on her!  She's currently the "Challenge" character in your mod, whereas she's almost game-breakingly effective in Mersox's Rescue Palooza!
 
Great work on Leatherhead sprites!
I think you need to add something to allow turtles to break from being pinned to corner

Hmmm... I had to replay the video to see what weapon the foot soldiers are wielding in this video
 
Well, the pipe raft is white and foot soldiers weapons i.e kusari gama and sword are white too making it hard for me to distinguish at first
 
Well, the video for some reason doesn't look so good on my computer or phone but it does on my tablet. I could recolor the raft so that it's easier to distinguish the Foot Soldier's weapons.
 
GaBoTiCo said:
Well, the video for some reason doesn't look so good on my computer or phone but it does on my tablet. I could recolor the raft so that it's easier to distinguish the Foot Soldier's weapons.

Haha, it is quite a big raft for a sewer.  More like something out of SoulCalibur V than The Adventures of Huck Finn, that's for sure!
 
I have a question (I didn't wanna start a new thread). Is there anyway to force the player to face an enemy? I kind of wanted to start a Street Fighter-like game with OpenBOR but i wanted to know if this was possible.
 
Bear in mind that openbor doesn't have any player/enemy collision, so you can walk through each other.  Even if you coded every other aspect of a fighting game, that one thing is going to be a game killer.  IMO you're better off just using mugen, fighter factory is a great tool to use, it's actually way less tedious than working on openbor nowadays.
 
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