Teenage Mutant Ninja Turtles - Shell Shocked

Canceled Teenage Mutant Ninja Turtles: Shell Shocked 5850

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kidnapped april and SPLINTER and i found this SPLINTER sprite

[attachment deleted by admin]
 
Thanks, I'll take that splinter as a base spritesheet. but I think I will change it dramatically. His moves are very sketchy as his movements. Also I have to increase the number of sprites. eg. the walk animation I have to increase it from 3 to 6 sprites. Then I have to draw the walk up animation and much more. Certainly as a base is good though!

Teenage Mutant Ninja Turtles: Shell Shocked  --> Update [REV5767]

Demo Download [REV5767]:
http://mir.cr/T5YUAIJN

Last Updates:
- Hofixes
 
White Dragon I tried the demo and it works on nintendo wii, but sadly as you said the beach level doesn´t work, but that´s the only bad thing for this demo. it is so cool I love it. By the way I tried it on latest OpenBOR engine
 
Gideon Syrus said:
White Dragon I tried the demo and it works on nintendo wii, but sadly as you said the beach level doesn´t work, but that´s the only bad thing for this demo. it is so cool I love it. By the way I tried it on latest OpenBOR engine

Unfortunately, I know ...
The only way to make the beach level working is to remove some enemies and some objects. Unfortunately, the the Wii RAM is very low.
I think instead it works well on Wii U.
 
Actually the Wii virtual console on th Wii U can handle the same amount of low ram that the Wii can, so its not going to work.

I got an older revision to work, can't remember now which one because that was about 6 months ago, but it was the lighter build with no selectable enemy characters. Unfortunately it would take forever to load and the framerate was garbage.

Many android devices also fail to load the game or have the same framerate issue.

I think it would be best to just to play it on PC.

Okay feedback time.

I've noticed time and again that the animation when getting hit by an uppecut is a little funky...I don't know how to explain this, but it looks like there's a delay after a turtle gets uppercut'd and all the sudden they are way up there in the air...I don't know, it just looks wierd to me. You may want to check it out.

The second selectable palette and the one before last are the same.

The sprite for moving around in the wave level test makes the turtles looks weird. Use the one from the Sewer Surfin' level from the arcade turtles in time, its much better.

Bebop finished off Rocksteady for me and it was epic.

I loved the new attacks like Mikey's rope.

It keeps getting better and better. Congrats White Dragon.
 
thanks MaxBeta  ;D

MaxBeta said:
I've noticed time and again that the animation when getting hit by an uppecut is a little funky...I don't know how to explain this, but it looks like there's a delay after a turtle gets uppercut'd and all the sudden they are way up there in the air...I don't know, it just looks wierd to me. You may want to check it out.

this is the rubber pain animation taken from mame ver (not present in the snes version).

MaxBeta said:
The second selectable palette and the one before last are the same.

They are different. The last map is the fixed bandana color and the original skin color. The second one has also slightly changed the skin color (comic version of raph taken from snes)

MaxBeta said:
The sprite for moving around in the wave level test makes the turtles looks weird. Use the one from the Sewer Surfin' level from the arcade turtles in time, its much better.

I did not understand very well what you mean...
I dont understand what sprites!
 
any chances to make a "light" version deleting some objects and enemies from levels that could make RAM lack on nintendo wii? I would be thankful, obviously all of this when the MOD is finished. Thanks in advance white dragon I love your work.
 
Gideon Syrus said:
any chances to make a "light" version deleting some objects and enemies from levels that could make RAM lack on nintendo wii? I would be thankful, obviously all of this when the MOD is finished. Thanks in advance white dragon I love your work.

Yeah sure!! A lite version for slow devices with small RAM (like wii)
 
was that serious or it was sarcastic? anyway I´m gonna see the posibility to buy a wii U
 
Gideon Syrus said:
was that serious or it was sarcastic? anyway I´m gonna see the posibility to buy a wii U

I don´t  know but make me laugh, no offense.
 
Gideon Syrus said:
was that serious or it was sarcastic? anyway I´m gonna see the posibility to buy a wii U

Im serious  :D
I think that to make a lite version is the only way.
For Android I dont know actually
 
Ok white dragon I would be thankful and I love the idea that you make a lite version, I love this game thank you very much
 
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