Tekken - The Devil's Rage

Canceled Tekken: The Devils Rage 6

No permission to download
Project is halted prior to completion and will not receive further updates.
I was bored and tried a remap :p

bryan_beta_remap2b.png
 
bryan_beta_remapred2.png
 
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bryan_beta_remap2.png
 
bryan_beta_remap_red.png
 
image.png
 
First of all a big sorry to anyone waiting on my demo I never get time to work on my mod these days due to work and kids I do not really have time to make the first level as promised but I thought the next best way to showcase my progress is to show everything in the form of a never ending survival mode.

Kazuya is the most complete character Asuka and Bryan are still very much work in progress, The mod in general is still very buggy but any feedback is appreciated and enjoy.

Updated demo V4: https://www.mediafire.com/?f1m9a3kpi79iyv5

This update has reduced on screen enemy count, spelling mistake fix on select screen and in game moves list to get the list use attack3 when idle or walking the character will also taunt.  use attack1 to exit moves list screen and remember Kazuya as he has 2 pages use left and right to move between then and again attack1 to exit.
 
Downloaded and tried to play, but I got this:

Code:
Total Ram: 4168376320 Bytes
 Free Ram: 695111680 Bytes
 Used Ram: 3588096 Bytes

debug:nativeWidth, nativeHeight, bpp, Hz  1366, 768, 24, 60

0 joystick(s) found!

0 joystick(s) found!
OpenBoR v3.0 Build 4153, Compile Date: Apr 22 2015

Game Selected: ./Paks/Tekken TDR Demo V3.pak

FileCaching System Init......	Enabled
Initializing video............
'data/video.txt' not found.
Initialized video.............	320x240 (Mode: 0, Depth: 8 Bit)

Loading menu.txt.............	Done!
Loading fonts................	Done!
Timer init...................	Done!
Initialize Sound..............	
Loading sprites..............	Done!
Loading level order..........	
********** An Error Occurred **********
*            Shutting Down            *

Error loading level list from data/levels.txtTotal Ram: 4168376320 Bytes
 Free Ram: 677842944 Bytes
 Used Ram: 17838080 Bytes

Release level data...........	Done!
Release graphics data........	Done!
Release game data............


Release game data............	Done!
Release timer................	Done!
Release input hardware.......	Done!
Release sound system.........	Done!
Release FileCaching System...	Done!

**************** Done *****************

Error loading level list from data/levels.txt
 
maxman said:
Downloaded and tried to play, but I got this:

Code:
Total Ram: 4168376320 Bytes
 Free Ram: 695111680 Bytes
 Used Ram: 3588096 Bytes

debug:nativeWidth, nativeHeight, bpp, Hz  1366, 768, 24, 60

0 joystick(s) found!

0 joystick(s) found!
OpenBoR v3.0 Build 4153, Compile Date: Apr 22 2015

Game Selected: ./Paks/Tekken TDR Demo V3.pak

FileCaching System Init......	Enabled
Initializing video............
'data/video.txt' not found.
Initialized video.............	320x240 (Mode: 0, Depth: 8 Bit)

Loading menu.txt.............	Done!
Loading fonts................	Done!
Timer init...................	Done!
Initialize Sound..............	
Loading sprites..............	Done!
Loading level order..........	
********** An Error Occurred **********
*            Shutting Down            *

Error loading level list from data/levels.txtTotal Ram: 4168376320 Bytes
 Free Ram: 677842944 Bytes
 Used Ram: 17838080 Bytes

Release level data...........	Done!
Release graphics data........	Done!
Release game data............


Release game data............	Done!
Release timer................	Done!
Release input hardware.......	Done!
Release sound system.........	Done!
Release FileCaching System...	Done!

**************** Done *****************

Error loading level list from data/levels.txt

there was a problem sorry I think its fixed now please try again.

Fixed Demo Linkk: https://www.mediafire.com/?y91mdedns3adwlw
 
Dj Luke said:

Guess that means you liked the demo lol i have tested on android it works fine.

Some moves:
D,F,J - THROW
F,D,J - THROW
F,D,A - BOUNCE
D,F,A - VARIOUS ATTACKS
S (AIR) - SUPER KAZUYA + BRYAN
S (AFTER RUN ATTACK HIT) KAZUYA
S (WHEN RUNNING) BRYAN
B,F,A - KAZUYA
B,F,S - KAZUYA
D+A (AIR) - VARIOUS ATTACKS
JX4 (AIR) AIR COMBO

I will have in game moves list in next update.
 
I finally had the chance to test your update.
I have to say it's pretty good!
It's a real pleasure to see this game progressing with time!

Indeed, ingame movelist would be perfect! :)

Like in some WIP project, I feel walking speed a little too low.
A little speed up would be nice. Bryan feels like a heavy character.

I can't wait to see the progress of this project!
 
Just my two cents, keep in mind it's opinion only.

  • I think the animation still needs quite a bit of work. It's very inconsistent. Some animations are smooth and well done, while others are pretty terrible (walking in particular).
  • General mechanics are pretty good, but WAY too many enemies on screen. It devolves the action into button mashing chaos. Maybe that's just for this demo in particular though.
  • I love that you implemented some of the Tekken throws - it wouldn't be a Tekken game at all without them. Also found the control scheme for them to be pretty interesting. A bit awkward at first, but ultimately gives it a bit more of the Tekken feel.

Pretty good start friend, looking forward to the next iteration.

DC
 
Damon Caskey said:
Just my two cents, keep in mind it's opinion only.

  • I think the animation still needs quite a bit of work. It's very inconsistent. Some animations are smooth and well done, while others are pretty terrible (walking in particular).
  • General mechanics are pretty good, but WAY too many enemies on screen. It devolves the action into button mashing chaos. Maybe that's just for this demo in particular though.
  • I love that you implemented some of the Tekken throws - it wouldn't be a Tekken game at all without them. Also found the control scheme for them to be pretty interesting. A bit awkward at first, but ultimately gives it a bit more of the Tekken feel.

Pretty good start friend, looking forward to the next iteration.

DC

Thank you all feedback is welcome and i agree i am very lazy with my animations not sure if that will change.  I agree with the enemy count needs to be in check i will fix that.  I really liked the idea of command thows as they can be used in combos.
 
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