Tekken - The Devil's Rage

Canceled Tekken: The Devils Rage 6

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Project is halted prior to completion and will not receive further updates.
Nice work. I have some suggestions:
- I think you can make the "swing" (or the SIn amplitude) a tad wider, to make it look smoother
- Make the snowflake to vanish once it touche the ground.
- you can randonize the movement a bit.
 
I tried a random code it looked terrible the way i have it now they are nicley spead across the stage.  I could play with the swing animation a bit see how it looks.
 
msmalik681 said:
I tried a random code it looked terrible the way i have it now they are nicley spead across the stage.  I could play with the swing animation a bit see how it looks.

try to use different animations, each one with different velocities. Then when you spawn the entity, you make it go randomly to each animation and stay on that animation. Got it?

Also, for the swing motion, I've made a tutorial about sinusoidal movement long time ago, take a look at that topic.
 
I have been busy working on this mod a lot recently hope to have a demo soon.  My menu system was working fine on windows but when ported over to android and psp it would crash the mod 80% of the time I have re-made the menu it is much more stable and better now you can move in all 4 directions.  The core game play have also been stabilised  especially the slams.  Most of the ground work is almost done.  The next demo will be my last release before the completed mod I hope to release it soon and I hope to have it working on every port available.
 
I made a quick nick fury edit to use in my mod !


nick_fury.png


I know I missed out his gun holsters but like I said it was a quick edit.
 
Hey, it's stunning, malik! But I guess it'd be better to create a stand a little different than Maxima's one (I suppose it's a exactly the same).
All the chars of your mod are original edits ?
 
16-bit Fighter said:
Hey, it's stunning, malik! But I guess it'd be better to create a stand a little different than Maxima's one (I suppose it's a exactly the same).
All the chars of your mod are original edits ?

I did not notice his pose was the same as maxima lol its actually robert garcia with billy kanes boots.  Yes all edits for my mod are made by me but they are all tekken characters besides this one off pic.

@everyone else

Thanks i posted it up as i thought there might be a lot of punisher fans here.
 
I have put this off long enough here is Tekken the Devils Rage Demo V6

Only Kazuya is available for this demo as other characters are not compatible with story sections yet.  There are just 3 levels without a final boss (Stage 3 is still WIP) and then you will see game over.  Press start in game to access the moves list through the custom menu system this also lets you equip orbs that enhance your stats.  Have fun and any feedback is appreciated.
 
The menu system is really impressive, congrats! The mini map is pretty cool too.

About the game per se, It feels very slow, in many aspects.
The walk speed is too slow, the attacks are too slow, even the hitflash speed are too slow. Take a look at the ninja's hitflash - they have the right speed. The one you used on the main character (a blue one), is kinda too slow.
 
@nsw25
The orbs are given to you within the story section.  The way they work is when you equip a orb you get its bonus effect while you have it equipped.  In the menu you will see a certain amount of XP required as you get red orbs the XP counts down when it reaches 0 you can no longer equip the orb and its bonus will be permanently on your stats now you can equip another orb by the end of the game you should have all your stats boosted but you can control the order.  So you can choose all the attack boosting orbs first then move onto hp or all the small orbs first (require less XP to unlock) then move onto medium then large it is up to you.  These orbs will auto equip in update and you will get notification of level up (orb unlock).

When you suddenly get kicked to the map area it means you died the ondeathscript is a bit sudden I will fix this in a update.

I have 1 or 2 variations to each enemy (you can tell by colour) I did this to save on memory and not having to remake all them trow animations  :o . But yes I guess a different idle stance wont take too much effort.

I will update the menu to add a toggle if you want to see life bars, numeric damage or nothing.

Thanks for the feedback.

@O Ilusionista
the game does not feel slow to me (maybe due to play testing for 5 years) but you are not the first to say this so I will review the games speed.

Thanks for the feedback.
 
This mod is so good especially the menu system and the map.

It's weird that you can slam any obstacle.
 
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