maxman said:
Sounds terrific! I like the strategy/plan/system/control for the NPC control. I would like the 2-button/3-button press.
Hehe I hope the final system will play out great, I'm trying to come up with ideas to balance difficulty, dynamism and fun to create enjoyable battles.
Today I added directional keys variations to the NPC commands, so that the player have even more control over it. Plus I revamped the command system so that each NPC has now its specific button combination. For example, ally 1 commands are done with kick+special while ally 2 commands are done with punch+jump.
Here's a list of commands :
- press ally combination : "help me" command - call ally to use random charge attack on your position
- left + ally combination : send ally to the left side of the battlefield
- right + ally combination : send ally to the right side of the battlefield
- up + ally combination : "spread out" command - increase ally distance with player
- down + ally combination : "stay close" command - decrease ally distance with player
- break + ally combination : ally start a taunt to attract enemies.
- break + ally combination + down : ally uses break out move.
- break + ally combination + left/right : send ally to attack left/right side of the battlefield with a powerful attack (charge, drop, etc)
- block + ally combination : switch character and take control of ally
So for example you can set an ally to start a taunt in order to get rid of your opponents, and when they get close enough to your ally you send him the command to throw his break out so that he knocks them off. You have to keep your allies alive
Pressing break twice allow you to taunt with your own character if you want to get some enemies back ;D
etc