In final fight sprites take almost half the screen height , and i remember as a kid at arcades that i was impressed by that like A LOT, like the game was too good to be true with so many big chars onscreen and all other games around it with small chars were like lower level.
Even god of war is using that - giant enemies onscreen.
It is personal preference sure, for me SOR chars are already too smal, cadillacs and dinos , AVPredator as well, you might think its hard to fit all the big chars onscreen, but its not as big of an issue people think it is, actually this argument i think people use as excuse. Sure you dont want 2 players to take up entire screen.
Yeah you want to fit your enemies and players onscreen and have some freedom of movement but i would not do it myself to the point i have to go semichibi.
Violent storm was good size too.Doubledragon games i never liked that much exactly cause of these small character proportions.
A lot of small sprite games i skipped just cause big characters just looked more impressive for a kid, i assume lot of players still have the same view on character sizes in games.
Really despised strategy games with tiny chars.
I just like big anims, big graphics.But the style they used for SOR4 i dont like much with black outlines. So, id rather keep game in pixelart or non bold outine style, ideally a game should look like 80s cartoon for me animated frame by frame.
kid proportion style didnt bother me with tmnt but seeing it over and over... can you imagine we could had gi joe beatemup with big nice sprites...