The Karate Kid: Street Rumble

GameMill Entertainment has announced The Karate Kid: Street Rumble, a 16-bit-styled multiplayer side-scrolling beat-'em-up. It's in development for PC, PlayStation, Xbox, and Nintendo Switch, and it's due to be released on September 20.

Looks like TMNT is inspiring one more game :)

Oh good gravy... Yeah, I already said enough about these. Will just keep voting with my wallet.

DC
 
There’s enough “Shredder’s Revenge” clones out there to make a “Shredder’s Revenge Deluxe” with the accumulated cast of them, which isn’t really a good thing or a bad thing. There’s probably even more clones of the game in the works. At least pixel artists have more job opportunities now.
 
Yep, we have Double Dragon, GI Joe and now this.
After rewatching this trailer and examine it, I noticed that the heroes (or at least Daniel) could perform a very quick block. That explains why he doesn't get hurt even though enemies clearly hit him.
 
Not this style again please, i like Cobrakai and KK but this style is getting old really fast.
I want big characters like final fight, to this day no beatemup has as big chars onscreen as first ffight .
 
There’s enough “Shredder’s Revenge” clones out there to make a “Shredder’s Revenge Deluxe” with the accumulated cast of them, which isn’t really a good thing or a bad thing. There’s probably even more clones of the game in the works. At least pixel artists have more job opportunities now.
And toxic crusaders, power rangers and quite a few indie beat em ups, must be at least 10 plus games. I really hope that this doesn't oversaturate the market.

Hope no games get lost between the cracks and flop?
🤔
 
They prbably think that the tmnt game is succes cause of this style... no its not cause of this
 
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There's no rocket science here gents. Follow the money. The art is cheap and easy to make from a production standpoint and the boilerplate sub-engine is already done. All they have to do is grab a nostalgic license and cash in. It doesn't need to sell much at all and they still make a profit.

DC
 
to this day no beatemup has as big chars onscreen as first ffight .

In fairness, Final Fight doesn't really age well. The animation quality is all over the place - 12 frame walks, but everything else has 2 or 3 tops, and a crapton of lazy re-use, especially the enemies (ex. Andore's "piledriver"). There's a lot of really weird art-errors too, like the abrupt cutoff of Bay Area background. In a lot of ways it was a step backward from Double Dragon.

Plus, it's just hard to fit all those big characters into a 320 space. I think the switch to smaller sprites was a good move. Of course, the super tiny and deformed sprites in style now are another matter all together. I get a laugh out of people thinking modern games are "HD" just because they're zoomed up. Look at the River City Girls. You could almost run it on a NES....

qoq_size_chart_0_lrg.png
 
In final fight sprites take almost half the screen height , and i remember as a kid at arcades that i was impressed by that like A LOT, like the game was too good to be true with so many big chars onscreen and all other games around it with small chars were like lower level.
Even god of war is using that - giant enemies onscreen.
It is personal preference sure, for me SOR chars are already too smal, cadillacs and dinos , AVPredator as well, you might think its hard to fit all the big chars onscreen, but its not as big of an issue people think it is, actually this argument i think people use as excuse. Sure you dont want 2 players to take up entire screen.
Yeah you want to fit your enemies and players onscreen and have some freedom of movement but i would not do it myself to the point i have to go semichibi.
Violent storm was good size too.Doubledragon games i never liked that much exactly cause of these small character proportions.
A lot of small sprite games i skipped just cause big characters just looked more impressive for a kid, i assume lot of players still have the same view on character sizes in games.
Really despised strategy games with tiny chars.
I just like big anims, big graphics.But the style they used for SOR4 i dont like much with black outlines. So, id rather keep game in pixelart or non bold outine style, ideally a game should look like 80s cartoon for me animated frame by frame.
kid proportion style didnt bother me with tmnt but seeing it over and over... can you imagine we could had gi joe beatemup with big nice sprites...
 
After I watching the trailer and seeing everyone's comment including DC's statement is all about getting the license and cashing in the nostalgia value. Ever since Shredder's Revenge, the big pixel art style is getting use a lot now and judging from the previous trailers of GI Joe, Power Rangers, etc. from a gameplay perspective only the Power Rangers one has a bit of variety.

Hell the more beat'em ups the better but it needs to add a bit more juice to stand out among the dozens and dozens out there in the wild.
 
exactly, and now it does opposite - tries to NOT STAND OUT, by looking like a tmnt clone with swapped chars
 
Gameplay look weak, no different to River city girls or DDG.
Rather spend my time making something to my standards or something in OpenBOR that actually go beyond it like UDD.
 
well, well, its 2024 and we finally got the
Scott Daniel-San vs the world game everyone was waiting for...



In final fight sprites take almost half the screen height , and i remember as a kid at arcades that i was impressed by that like A LOT, like the game was too good to be true with so many big chars onscreen and all other games around it with small chars were like lower level.
Even god of war is using that - giant enemies onscreen.
It is personal preference sure, for me SOR chars are already too smal, cadillacs and dinos , AVPredator as well, you might think its hard to fit all the big chars onscreen, but its not as big of an issue people think it is, actually this argument i think people use as excuse. Sure you dont want 2 players to take up entire screen.
Yeah you want to fit your enemies and players onscreen and have some freedom of movement but i would not do it myself to the point i have to go semichibi.
Violent storm was good size too.Doubledragon games i never liked that much exactly cause of these small character proportions.
A lot of small sprite games i skipped just cause big characters just looked more impressive for a kid, i assume lot of players still have the same view on character sizes in games.
Really despised strategy games with tiny chars.
I just like big anims, big graphics.But the style they used for SOR4 i dont like much with black outlines. So, id rather keep game in pixelart or non bold outine style, ideally a game should look like 80s cartoon for me animated frame by frame.
kid proportion style didnt bother me with tmnt but seeing it over and over... can you imagine we could had gi joe beatemup with big nice sprites...
Big detailed sprites are best for me too

Big character sprites can be controlled with zoom in or zoom out cameras like in smash brothers or football soccer video games, and only active once you hit 3 players plus, in this way when all 4 players are within a distance the sprites can look a reasonable good size, for the zoom out i would only allow them to be Streets of rage tiny.
 
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