darkneo
Member
First, please watch my freespecial test video link:
As you can see, my character do his freespecial, when he met the enemy he starts his follow animation. Actually, I want he can attack few enemies at the same time but he just attack one only. I don't know how to change the command. And other problem is, I want the enemy doesn't lose HP until his big blood splashes start at the same time, so can I use some commands or scripts that can delay the attack damage? Here is my anim code:
anim freespecial4
followanim 1
followcond 2
delay 6
offset 27 77
frame data/chars/chiuwang/fsp4-01.png
offset 27 77
frame data/chars/chiuwang/fsp4-02.png
offset 27 78
@cmd projectile 1 "freezeall02" 0 0 0
@cmd spawn01 "super" -244 0 -185 1
frame data/chars/chiuwang/fsp4-03.png
offset 27 77
frame data/chars/chiuwang/fsp4-02.png
@cmd shadow 3 20 60 6 2 50 100 200
offset 54 71
frame data/chars/chiuwang/fsp4-04.png
offset 67 71
@cmd shooter "dust031" -33 -3 0
attack6 60 -2 60 76 0 0 1 0 60 15
hitflash slash
hitfx data/sounds/heavyslash.wav
frame data/chars/chiuwang/fsp4-05.png
delay 1
move 14
@cmd shooter "fsp4effect1" 120 40 0
frame data/chars/chiuwang/fsp4-05.png
frame data/chars/chiuwang/fsp4-05.png
frame data/chars/chiuwang/fsp4-05.png
frame data/chars/chiuwang/fsp4-05.png
frame data/chars/chiuwang/fsp4-05.png
frame data/chars/chiuwang/fsp4-05.png
frame data/chars/chiuwang/fsp4-05.png
frame data/chars/chiuwang/fsp4-05.png
move 11
frame data/chars/chiuwang/fsp4-05.png
frame data/chars/chiuwang/fsp4-05.png
move 10
frame data/chars/chiuwang/fsp4-05.png
frame data/chars/chiuwang/fsp4-05.png
move 9
frame data/chars/chiuwang/fsp4-05.png
frame data/chars/chiuwang/fsp4-05.png
move 8
frame data/chars/chiuwang/fsp4-05.png
frame data/chars/chiuwang/fsp4-05.png
move 7
frame data/chars/chiuwang/fsp4-05.png
frame data/chars/chiuwang/fsp4-05.png
move 6
frame data/chars/chiuwang/fsp4-05.png
frame data/chars/chiuwang/fsp4-05.png
move 5
frame data/chars/chiuwang/fsp4-05.png
frame data/chars/chiuwang/fsp4-05.png
move 4
frame data/chars/chiuwang/fsp4-05.png
frame data/chars/chiuwang/fsp4-05.png
move 3
frame data/chars/chiuwang/fsp4-04.png
frame data/chars/chiuwang/fsp4-04.png
move 2
frame data/chars/chiuwang/fsp4-04.png
frame data/chars/chiuwang/fsp4-04.png
move 1
offset 28 81
attack 0 0 0 0 0 0
frame data/chars/chiuwang/fsp4-10.png
frame data/chars/chiuwang/fsp4-10.png
frame data/chars/chiuwang/fsp4-10.png
frame data/chars/chiuwang/fsp4-10.png
frame data/chars/chiuwang/fsp4-10.png
frame data/chars/chiuwang/fsp4-10.png
frame data/chars/chiuwang/fsp4-10.png
frame data/chars/chiuwang/fsp4-10.png
frame data/chars/chiuwang/fsp4-10.png
frame data/chars/chiuwang/fsp4-10.png
frame data/chars/chiuwang/fsp4-10.png
frame data/chars/chiuwang/fsp4-10.png
delay 6
offset 28 78
frame data/chars/chiuwang/fsp4-11.png
offset 28 78
frame data/chars/chiuwang/fsp4-12.png
offset 28 78
frame data/chars/chiuwang/fsp4-13.png
delay 10
offset 27 78
sound data/sounds/clang.wav
frame data/chars/chiuwang/fsp4-14.png
offset 27 78
frame data/chars/chiuwang/fsp4-15.png
offset 27 78
frame data/chars/chiuwang/fsp4-16.png
delay 50
@cmd shadow 0 0 0 0 0 0 0 0
offset 27 78
frame data/chars/chiuwang/fsp4-17.png
anim follow1
flipframe 24
delay 10
@cmd dasher 3 0 0
offset 59 109
@cmd shadow 3 20 60 6 2 50 100 200
frame data/chars/chiuwang/fsp4-06.png
frame data/chars/chiuwang/fsp4-06.png
@cmd shooter "fsp4effect2" 60 40 0
frame data/chars/chiuwang/fsp4-06.png
delay 10
offset 59 100
frame data/chars/chiuwang/fsp4-07.png
delay 15
offset 59 84
frame data/chars/chiuwang/fsp4-08.png
delay 10
offset 63 70
frame data/chars/chiuwang/fsp4-09.png
@cmd dasher 0 0 0
frame data/chars/chiuwang/fsp4-09.png
delay 2
@cmd dasher 8 0 0
offset 54 72
frame data/chars/chiuwang/fsp4-04.png
frame data/chars/chiuwang/fsp4-04.png
frame data/chars/chiuwang/fsp4-04.png
frame data/chars/chiuwang/fsp4-04.png
frame data/chars/chiuwang/fsp4-04.png
frame data/chars/chiuwang/fsp4-04.png
@cmd dasher 0 0 0
frame data/chars/chiuwang/fsp4-04.png
delay 6
offset 28 81
frame data/chars/chiuwang/fsp4-10.png
offset 28 78
frame data/chars/chiuwang/fsp4-11.png
offset 28 78
frame data/chars/chiuwang/fsp4-12.png
delay 70
offset 28 78
frame data/chars/chiuwang/fsp4-13.png
delay 8
offset 27 78
frame data/chars/chiuwang/fsp4-14.png
offset 27 78
frame data/chars/chiuwang/fsp4-15.png
offset 27 78
sound data/sounds/clang.wav
frame data/chars/chiuwang/fsp4-16.png
offset 27 78
frame data/chars/chiuwang/fsp4-17.png
delay 100
offset 27 78
@cmd shadow 0 0 0 0 0 0 0 0
frame data/chars/chiuwang/fsp4-18.png
delay 6
offset 27 79
frame data/chars/chiuwang/fsp4-19.png
offset 27 77
frame data/chars/chiuwang/fsp4-01.png
Thanks for any advice!
As you can see, my character do his freespecial, when he met the enemy he starts his follow animation. Actually, I want he can attack few enemies at the same time but he just attack one only. I don't know how to change the command. And other problem is, I want the enemy doesn't lose HP until his big blood splashes start at the same time, so can I use some commands or scripts that can delay the attack damage? Here is my anim code:
anim freespecial4
followanim 1
followcond 2
delay 6
offset 27 77
frame data/chars/chiuwang/fsp4-01.png
offset 27 77
frame data/chars/chiuwang/fsp4-02.png
offset 27 78
@cmd projectile 1 "freezeall02" 0 0 0
@cmd spawn01 "super" -244 0 -185 1
frame data/chars/chiuwang/fsp4-03.png
offset 27 77
frame data/chars/chiuwang/fsp4-02.png
@cmd shadow 3 20 60 6 2 50 100 200
offset 54 71
frame data/chars/chiuwang/fsp4-04.png
offset 67 71
@cmd shooter "dust031" -33 -3 0
attack6 60 -2 60 76 0 0 1 0 60 15
hitflash slash
hitfx data/sounds/heavyslash.wav
frame data/chars/chiuwang/fsp4-05.png
delay 1
move 14
@cmd shooter "fsp4effect1" 120 40 0
frame data/chars/chiuwang/fsp4-05.png
frame data/chars/chiuwang/fsp4-05.png
frame data/chars/chiuwang/fsp4-05.png
frame data/chars/chiuwang/fsp4-05.png
frame data/chars/chiuwang/fsp4-05.png
frame data/chars/chiuwang/fsp4-05.png
frame data/chars/chiuwang/fsp4-05.png
frame data/chars/chiuwang/fsp4-05.png
move 11
frame data/chars/chiuwang/fsp4-05.png
frame data/chars/chiuwang/fsp4-05.png
move 10
frame data/chars/chiuwang/fsp4-05.png
frame data/chars/chiuwang/fsp4-05.png
move 9
frame data/chars/chiuwang/fsp4-05.png
frame data/chars/chiuwang/fsp4-05.png
move 8
frame data/chars/chiuwang/fsp4-05.png
frame data/chars/chiuwang/fsp4-05.png
move 7
frame data/chars/chiuwang/fsp4-05.png
frame data/chars/chiuwang/fsp4-05.png
move 6
frame data/chars/chiuwang/fsp4-05.png
frame data/chars/chiuwang/fsp4-05.png
move 5
frame data/chars/chiuwang/fsp4-05.png
frame data/chars/chiuwang/fsp4-05.png
move 4
frame data/chars/chiuwang/fsp4-05.png
frame data/chars/chiuwang/fsp4-05.png
move 3
frame data/chars/chiuwang/fsp4-04.png
frame data/chars/chiuwang/fsp4-04.png
move 2
frame data/chars/chiuwang/fsp4-04.png
frame data/chars/chiuwang/fsp4-04.png
move 1
offset 28 81
attack 0 0 0 0 0 0
frame data/chars/chiuwang/fsp4-10.png
frame data/chars/chiuwang/fsp4-10.png
frame data/chars/chiuwang/fsp4-10.png
frame data/chars/chiuwang/fsp4-10.png
frame data/chars/chiuwang/fsp4-10.png
frame data/chars/chiuwang/fsp4-10.png
frame data/chars/chiuwang/fsp4-10.png
frame data/chars/chiuwang/fsp4-10.png
frame data/chars/chiuwang/fsp4-10.png
frame data/chars/chiuwang/fsp4-10.png
frame data/chars/chiuwang/fsp4-10.png
frame data/chars/chiuwang/fsp4-10.png
delay 6
offset 28 78
frame data/chars/chiuwang/fsp4-11.png
offset 28 78
frame data/chars/chiuwang/fsp4-12.png
offset 28 78
frame data/chars/chiuwang/fsp4-13.png
delay 10
offset 27 78
sound data/sounds/clang.wav
frame data/chars/chiuwang/fsp4-14.png
offset 27 78
frame data/chars/chiuwang/fsp4-15.png
offset 27 78
frame data/chars/chiuwang/fsp4-16.png
delay 50
@cmd shadow 0 0 0 0 0 0 0 0
offset 27 78
frame data/chars/chiuwang/fsp4-17.png
anim follow1
flipframe 24
delay 10
@cmd dasher 3 0 0
offset 59 109
@cmd shadow 3 20 60 6 2 50 100 200
frame data/chars/chiuwang/fsp4-06.png
frame data/chars/chiuwang/fsp4-06.png
@cmd shooter "fsp4effect2" 60 40 0
frame data/chars/chiuwang/fsp4-06.png
delay 10
offset 59 100
frame data/chars/chiuwang/fsp4-07.png
delay 15
offset 59 84
frame data/chars/chiuwang/fsp4-08.png
delay 10
offset 63 70
frame data/chars/chiuwang/fsp4-09.png
@cmd dasher 0 0 0
frame data/chars/chiuwang/fsp4-09.png
delay 2
@cmd dasher 8 0 0
offset 54 72
frame data/chars/chiuwang/fsp4-04.png
frame data/chars/chiuwang/fsp4-04.png
frame data/chars/chiuwang/fsp4-04.png
frame data/chars/chiuwang/fsp4-04.png
frame data/chars/chiuwang/fsp4-04.png
frame data/chars/chiuwang/fsp4-04.png
@cmd dasher 0 0 0
frame data/chars/chiuwang/fsp4-04.png
delay 6
offset 28 81
frame data/chars/chiuwang/fsp4-10.png
offset 28 78
frame data/chars/chiuwang/fsp4-11.png
offset 28 78
frame data/chars/chiuwang/fsp4-12.png
delay 70
offset 28 78
frame data/chars/chiuwang/fsp4-13.png
delay 8
offset 27 78
frame data/chars/chiuwang/fsp4-14.png
offset 27 78
frame data/chars/chiuwang/fsp4-15.png
offset 27 78
sound data/sounds/clang.wav
frame data/chars/chiuwang/fsp4-16.png
offset 27 78
frame data/chars/chiuwang/fsp4-17.png
delay 100
offset 27 78
@cmd shadow 0 0 0 0 0 0 0 0
frame data/chars/chiuwang/fsp4-18.png
delay 6
offset 27 79
frame data/chars/chiuwang/fsp4-19.png
offset 27 77
frame data/chars/chiuwang/fsp4-01.png
Thanks for any advice!