on level txt
the third parameter from
e{#}name {x} {y} {font}
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~Determines the position of the name for the entity which most recently hit/was hit by/touched/interacted with player. Nothing will be shown if that entity hides his/her/its status though.
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~ {#} determines which player this setting is for and its possible values are 1, 2, 3 and 4. There's no space around {#} though.
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~{x} and {y} are the number of pixels, right and down respectively, from the top left corner of the screen to the top left corner of the name.
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~{font} determines which font is used for the texts.
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~Font reference is the same as 'p{#}lifex' above.
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~Default value is 0 or font.gif.