I don't know if you are looking for the native full screen or a big window, but you can adjust the window scale in the video options.Any way to set openbor to fullscreen windowed? No windowed, just fullscreen windowed.
Sadly x4 dont covers my resolution, or directly dont fit to fullscreenYou can adjust the window scale in the video options.
ThanksPD: i love your sorx, thanks for made this game.
Maybe only the native full screen will work for your case, like @maxman said it's Alt+Enter.Sadly x4 dont covers my resolution, or directly dont fit to fullscreenI want have the same size like fullscreen but windowed. Other games at x4 are 1536x896, etc...
2560x1440, i need fullscreen windowed to run openbor with frame generation at 120 real fps, smooth as butter.Thanks
Maybe only the native full screen will work for your case, like @maxman said it's Alt+Enter.
What's your resolution?
I tested and checked the engine source, currently the max engine windowed scale is 4x, same as 1920x1080. We could consider updating it further but unfortunately it's not possible to change it now, sorry friend.2560x1440, i need fullscreen windowed to run openbor with frame generation at 120 real fps, smooth as butter.
I tested and checked the engine source, currently the max engine windowed scale is 4x, same as 1920x1080. We could consider updating it further but unfortunately it's not possible to change it now, sorry friend.
The only one that fits to any resolution is the native full screen mode.
However, I don't know if it would solve your fps situation. Currently you have the following adjustments:
- vsync disabled and fps limit enabled = +/- 200fps
- vsync disabled and fps limit disabled = 1000fps+
- vsync enabled = 60fps
I didn't test and don't know if it can work in the OpenBOR, but you could try to disable both fps limit/vsync and try to fix it to 120fps in your video card driver (Nvidia/Amd applications).
Yeah now I understand, you are trying to use OpenBOR with Lossless Scaling.For me is more than enough, heard about consider updating it in further.
About fps situation, i can reach 200 fps like you said, but i want to have real 120 fps, making real frame generation from 60 fps of opebor to 120 fps. But it requires windowed fullscreen.
Check to this to see why im asking for full screen windowed:
This can be applied to any game, or emulator, including openbor, and i were testing it in x4 window, but to use it in fullscreen you need windowed fullscreen
If you can test it, do it, you will see how the game feelling changes completly.
Yes, with 2D games is where you are going to get the best resultsYeah now I understand, you are trying to use OpenBOR with Lossless Scaling.
I will give it a try someday, I'm curious to see the results with OpenBOR. I only tested it in some Steam games.
being fully honest, this should be the last thing to ever consider. Really.We could consider updating it further but unfortunately it's not possible to change it now, sorry friend.
Yeah it's true, but I said that related to the window scale higher than 4x, like 5x to fit in a resolution of 2560x1440. The fps will be managed by the Lossless Scaling application, in this case he will use 60fps originally and the app will work to double it.being fully honest, this should be the last thing to ever consider. Really.
120fps is a very, very niche thing.
creates new frames and interpolate them, making the game smooth
there is a way to run a windowed game on full screen at most resolutions.Any way to set openbor to fullscreen windowed? No windowed, just fullscreen windowed.
Yes, its an illusion that worksSorry friend, I'm posting to let you know right up front this request isn't happening soon.
And that's the thing - it's just an illusion. You can't externally increase the frame rate of any sort of media post rendering. That's a literal mathematical impossibility. Besides that, it's not exactly like OpenBOR has a crappy framerate, considering at minimum it runs 60FPS.
If you want to run interpolation to fake it that's obviously your business, but modifying the engine window outputs is the very last thing on my list of priorities right now.
DC
Thanks for your tip, i were testing it changing manually the resolution to 1080p and it works stretching my resolution with nvidia control panel to fit my screen but for some reason my reshade shaders dont works like they should (scanlines) in windowed mode x4 and that is what im stretching so i prefer back to 1440p in fullscreen and forget problems, anyway thanks for you help, i appreciate it.there is a way to run a windowed game on full screen at most resolutions.
In a nutshell, make the destop resolution match the biggest window size of the game
step one , get yourself one of those borderless windows programs
step 2, create a custom resolution on your advanced graphic card panel,
example, on an HP machine i have a custom resolution of 240x240, some graphic cards have options on the bottom where you input the active pixel stuff, so in reality the screen is 720 240, the desktop turns into a "fake" 240 by 240 desktop
step 3 - for windows i use this program called Qres.exe, you make a batch file (.bat file)like this:
qres.exe /x:240 /y:240
and another batch file that makes you return to a normal resolution.
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in my particular case, i have a folder that is structured like this, i open this folder and proceed to navigate it using the keyboard:
00 qres 240x240.bat (direct acess) - when i hightlight and press enter, it changes the resolution to 240 240, yout folder will stay open , on details mode and you can see the next 3 or 4 itmes inside the folder
01 dolphin.exe (direct acess) - i press enter and opens dolphin emulator in full screen or an autosized full screen window
(the reason is that i am artifially forcing the internal resolution of the wii emulator as 240 by 240, making it run faster on the old machine at the cost of making the wii games look like the n64)
finish playing the game, use mouse go to task bar highlight the folder again, use keyboard and use 02 qres 1280x720 bat file to return destop to normal size -
so in the case of openBor, a 4x size resolution will result in a good enough resolution where you can manipulate windows well, while allowing the desktop to match the 4x windows size, borderless will get rid of the borders, and whatever thing you are using to do the 120fps trick should work if you can manage to make it run at average HD resolutions
basically , the way i see it, it is better to force a custom resolution on your desktop and then force the Framegen thing to work on lower resolutions other than 2560x1440, instead of forcing emulators or engines to display at higher resolutions
toolstud.io
I don't want to seem rude - I apologize to the moderator if I'm overdoing it - but you really need to stop this: talking about things you don't understand. Because you constantly do this and it's very annoying.the engine has a weird-ish resolution.