Any way to set openbor to fullscreen windowed?

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Any way to set openbor to fullscreen windowed? No windowed, just fullscreen windowed.
I don't know if you are looking for the native full screen or a big window, but you can adjust the window scale in the video options.

 
That only changes to window mode, x2, x3, x4, wtc..., not full screen window mode. I ask for full screen window mode.
 
You can adjust the window scale in the video options.

Sadly x4 dont covers my resolution, or directly dont fit to fullscreen :( I want have the same size like fullscreen but windowed. Other games at x4 are 1536x896, etc...

PD: i love your sorx, thanks for made this game.
 
PD: i love your sorx, thanks for made this game.
Thanks :)

Sadly x4 dont covers my resolution, or directly dont fit to fullscreen :( I want have the same size like fullscreen but windowed. Other games at x4 are 1536x896, etc...
Maybe only the native full screen will work for your case, like @maxman said it's Alt+Enter.
What's your resolution?
 
2560x1440, i need fullscreen windowed to run openbor with frame generation at 120 real fps, smooth as butter.
I tested and checked the engine source, currently the max engine windowed scale is 4x, same as 1920x1080. We could consider updating it further but unfortunately it's not possible to change it now, sorry friend.
The only one that fits to any resolution is the native full screen mode.

However, I don't know if it would solve your fps situation. Currently you have the following adjustments:
- vsync disabled and fps limit enabled = +/- 200fps
- vsync disabled and fps limit disabled = 1000fps+
- vsync enabled = 60fps

I didn't test and don't know if it can work in the OpenBOR, but you could try to disable both fps limit/vsync and try to fix it to 120fps in your video card driver (Nvidia/Amd applications).

EDIT: The fps options I posted are related to the latest engine v4 build, the one used by the SORX. For previous versions you have +/- 200fps by default.
 
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I tested and checked the engine source, currently the max engine windowed scale is 4x, same as 1920x1080. We could consider updating it further but unfortunately it's not possible to change it now, sorry friend.
The only one that fits to any resolution is the native full screen mode.

However, I don't know if it would solve your fps situation. Currently you have the following adjustments:
- vsync disabled and fps limit enabled = +/- 200fps
- vsync disabled and fps limit disabled = 1000fps+
- vsync enabled = 60fps

I didn't test and don't know if it can work in the OpenBOR, but you could try to disable both fps limit/vsync and try to fix it to 120fps in your video card driver (Nvidia/Amd applications).

For me is more than enough, heard about consider updating it in further.

About fps situation, i can reach 200 fps like you said, but i want to have real 120 fps, making real frame generation from 60 fps of opebor to 120 fps. But it requires windowed fullscreen.

Check to this to see why im asking for full screen windowed:

This can be applied to any game, or emulator, including openbor, and i were testing it in x4 window, but to use it in fullscreen you need windowed fullscreen :)

If you can test it, do it, you will see how the game feelling changes completly.
 
For me is more than enough, heard about consider updating it in further.

About fps situation, i can reach 200 fps like you said, but i want to have real 120 fps, making real frame generation from 60 fps of opebor to 120 fps. But it requires windowed fullscreen.

Check to this to see why im asking for full screen windowed:

This can be applied to any game, or emulator, including openbor, and i were testing it in x4 window, but to use it in fullscreen you need windowed fullscreen :)

If you can test it, do it, you will see how the game feelling changes completly.
Yeah now I understand, you are trying to use OpenBOR with Lossless Scaling.
I will give it a try someday, I'm curious to see the results with OpenBOR. I only tested it in some Steam games.
 
Yeah now I understand, you are trying to use OpenBOR with Lossless Scaling.
I will give it a try someday, I'm curious to see the results with OpenBOR. I only tested it in some Steam games.
Yes, with 2D games is where you are going to get the best results :) Hope you can update openbor to full screen window soon. Thanks.
 
being fully honest, this should be the last thing to ever consider. Really.
120fps is a very, very niche thing.
Yeah it's true, but I said that related to the window scale higher than 4x, like 5x to fit in a resolution of 2560x1440. The fps will be managed by the Lossless Scaling application, in this case he will use 60fps originally and the app will work to double it.
 
Yes, Lossless does, creates new frames and interpolate them, making the game smooth, im using it in retroarch with amazing results, it runs in all graphics cards.
 
Sorry friend, I'm posting to let you know right up front this request isn't happening soon.

creates new frames and interpolate them, making the game smooth

And that's the thing - it's just an illusion. You can't externally increase the frame rate of any sort of media post rendering. That's a literal mathematical impossibility. Besides that, it's not exactly like OpenBOR has a crappy framerate, considering at minimum it runs 60FPS.

If you want to run interpolation to fake it that's obviously your business, but modifying the engine window outputs is the very last thing on my list of priorities right now.

DC
 
Any way to set openbor to fullscreen windowed? No windowed, just fullscreen windowed.
there is a way to run a windowed game on full screen at most resolutions.

In a nutshell, make the destop resolution match the biggest window size of the game

step one , get yourself one of those borderless windows programs

step 2, create a custom resolution on your advanced graphic card panel,
example, on an HP machine i have a custom resolution of 240x240, some graphic cards have options on the bottom where you input the active pixel stuff, so in reality the screen is 720 240, the desktop turns into a "fake" 240 by 240 desktop

step 3 - for windows i use this program called Qres.exe, you make a batch file (.bat file)like this:
qres.exe /x:240 /y:240
and another batch file that makes you return to a normal resolution.

--

in my particular case, i have a folder that is structured like this, i open this folder and proceed to navigate it using the keyboard:
00 qres 240x240.bat (direct acess) - when i hightlight and press enter, it changes the resolution to 240 240, yout folder will stay open , on details mode and you can see the next 3 or 4 itmes inside the folder
01 dolphin.exe (direct acess) - i press enter and opens dolphin emulator in full screen or an autosized full screen window
(the reason is that i am artifially forcing the internal resolution of the wii emulator as 240 by 240, making it run faster on the old machine at the cost of making the wii games look like the n64)
finish playing the game, use mouse go to task bar highlight the folder again, use keyboard and use 02 qres 1280x720 bat file to return destop to normal size -

so in the case of openBor, a 4x size resolution will result in a good enough resolution where you can manipulate windows well, while allowing the desktop to match the 4x windows size, borderless will get rid of the borders, and whatever thing you are using to do the 120fps trick should work if you can manage to make it run at average HD resolutions

basically , the way i see it, it is better to force a custom resolution on your desktop and then force the Framegen thing to work on lower resolutions other than 2560x1440, instead of forcing emulators or engines to display at higher resolutions
 
Sorry friend, I'm posting to let you know right up front this request isn't happening soon.



And that's the thing - it's just an illusion. You can't externally increase the frame rate of any sort of media post rendering. That's a literal mathematical impossibility. Besides that, it's not exactly like OpenBOR has a crappy framerate, considering at minimum it runs 60FPS.

If you want to run interpolation to fake it that's obviously your business, but modifying the engine window outputs is the very last thing on my list of priorities right now.

DC
Yes, its an illusion that works :) Ok, didnt know add a x5, x6, x7 option in window options size it was going to have that load of work in the background, but thank you btw.
 
there is a way to run a windowed game on full screen at most resolutions.

In a nutshell, make the destop resolution match the biggest window size of the game

step one , get yourself one of those borderless windows programs

step 2, create a custom resolution on your advanced graphic card panel,
example, on an HP machine i have a custom resolution of 240x240, some graphic cards have options on the bottom where you input the active pixel stuff, so in reality the screen is 720 240, the desktop turns into a "fake" 240 by 240 desktop

step 3 - for windows i use this program called Qres.exe, you make a batch file (.bat file)like this:
qres.exe /x:240 /y:240
and another batch file that makes you return to a normal resolution.

--

in my particular case, i have a folder that is structured like this, i open this folder and proceed to navigate it using the keyboard:
00 qres 240x240.bat (direct acess) - when i hightlight and press enter, it changes the resolution to 240 240, yout folder will stay open , on details mode and you can see the next 3 or 4 itmes inside the folder
01 dolphin.exe (direct acess) - i press enter and opens dolphin emulator in full screen or an autosized full screen window
(the reason is that i am artifially forcing the internal resolution of the wii emulator as 240 by 240, making it run faster on the old machine at the cost of making the wii games look like the n64)
finish playing the game, use mouse go to task bar highlight the folder again, use keyboard and use 02 qres 1280x720 bat file to return destop to normal size -

so in the case of openBor, a 4x size resolution will result in a good enough resolution where you can manipulate windows well, while allowing the desktop to match the 4x windows size, borderless will get rid of the borders, and whatever thing you are using to do the 120fps trick should work if you can manage to make it run at average HD resolutions

basically , the way i see it, it is better to force a custom resolution on your desktop and then force the Framegen thing to work on lower resolutions other than 2560x1440, instead of forcing emulators or engines to display at higher resolutions
Thanks for your tip, i were testing it changing manually the resolution to 1080p and it works stretching my resolution with nvidia control panel to fit my screen but for some reason my reshade shaders dont works like they should (scanlines) in windowed mode x4 and that is what im stretching so i prefer back to 1440p in fullscreen and forget problems, anyway thanks for you help, i appreciate it.
 
@axel

the engine has a weird-ish resolution.
Heman and night slashers rebalance/23A are not really wide-screen 16 by 9 games
they are Univisium aspect ratio, 2:1
for example, i have he-man running at 960x480 resolution, and if i want the game to fill the screen, using nvidia advanced panel, i had to add a custom resolution of 960x480.
after that i use qres.exe to change the resolution to 960x480
(even tho i created the resolution, it is not available on the list, i have to force it)
with my current screen, the desktop WILL look letterboxed:

stretching your screen will mess up things, circles become ovals, squares rectangles, and so on...

i wish a had a more powerful machine to test your gizmo/software trickery, but one tihng for sure is that you may have to test the effects on all formats (1x 2x 4x etc) and see what looks better...
on thing i do know is that there are crt shaders that are made for 4k resolutions (they requiere the pixel density to imitate the crt "color bleed")
so in that reguard you may look into some program that may exist that could scale a window manually, or a shader that can work fullscreen.

if the 120fps trick only works in windowed mode, you may have to do an either or thing , do 120fps without crt filter..
if your intent is to record the results for non-live streaming, then just use a video editor or ffmpeg to resize the video to 4k or 8k and add crt filtering effects to it...
 
the engine has a weird-ish resolution.
I don't want to seem rude - I apologize to the moderator if I'm overdoing it - but you really need to stop this: talking about things you don't understand. Because you constantly do this and it's very annoying.

THE engine DOES NOT HAVE A WEIRD RESOLUTION.

But I'm curious to know on what evidence you base a statement that seems so full of certainty. Because you didn't say that "you think the engine has a strange resolution", you stated that categorically.

The examples you cited were DESIGN CHOICES, it is not, by any stretch of the imagination, a limitation of the engine.

Even the 480x272 mode - which, if you do the math, doesn't give a perfect 16:9 resolution - has a reason for being like that. But I think it would be a waste of time to try to explain it to you, being very honest with you.

Your behavior is reminding me of someone else, who did exactly the same thing: didn't understand what he was talking about and blamed the engine for it. For every simple mistake (of the hundreds) he made - even if everyone tried to explain it to him.

And even though he was banned, he still does this to this day. Because he preferred to blame something external rather than himself.

So please don't spread misinformation. This has already affected the engine too much. I know there are times when you, in good faith, want to help. But wrong information is much more damaging than no information.
 
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