Apply effects to entity during hitpause.

pendranome

New member
I want to apply an animation effect to a character during the hit pause after an attack makes contact. I noticed that if I use a hook script like ondoattack or didhit any scripts I run only trigger after the hit pause ends. I tried to isolate what property is applied to an entity when they are in that hitstun state so that I can write some custom code around it but I couldn't figure out what it was. If anyone has any ideas please let me know.
 
what is the effect that you are trying to achieve?
is it something that happens everytime or depends on the monster attacking or when attacking a monster?

either way, to control for fancy graphical effects one technique is to spawn bind entities on some animation frames, on top of you entities normal animation frames, or heck , you entity can even display empity frames while the spawnbinds take care of the rest visually
 
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