pendranome
New member
I want to apply an animation effect to a character during the hit pause after an attack makes contact. I noticed that if I use a hook script like ondoattack or didhit any scripts I run only trigger after the hit pause ends. I tried to isolate what property is applied to an entity when they are in that hitstun state so that I can write some custom code around it but I couldn't figure out what it was. If anyone has any ideas please let me know.