So is the github sorce code behind your local updates ?
No it's up to date, I just did write "0.4.4" instead of the whole version number as there wasn't any 0.4.4 yet on github.So is the github sorce code behind your local updates ?
Ok it will be easily fixed. I didn't know you could set custom resolutions. Is there a reference somewhere ?Traceback (most recent call last):
File "gui\main\__init__.py", line 386, in <lambda>
File "gui\main\__init__.py", line 265, in setView
File "gui\level\__init__.py", line 145, in loadLines
File "gui\level\__init__.py", line 142, in loadVideoMode
ValueError: invalid literal for int() with base 10: '960x480'
Thank you for everything you're doing with this software - It's much appreciated.
Ok it will be easily fixed. I didn't know you could set custom resolutions. Is there a reference somewhere ?
I guess it's
video {mode}
or
video {width} {height}
Right now CMT only support the first one. But before adding the second one I need to be sure this is actually a thing.
video 480x224
- Level Editor : Added support for custom resolutions
- Animation export : small refinements to y-axis border delimitation (@equinoksblex )
I'll try to update the code regularly but won't upload full packages on github for each sub version, only the main ones.This fix is not reflected on the github repo. Could I kindly request all updates and releases be on the github repo please.
I'll try to update the code regularly but won't upload full packages on github for each sub version, only the main ones.
It's very easy to directly run the code in Linux. You don't need to build anything.That means linux users will not get the latest build as you only release windows executables.
Maybe you have an entity without any animation ?Got this error today:
Traceback (most recent call last):
File "gui\main\__init__.py", line 386, in <lambda>
File "gui\main\__init__.py", line 265, in setView
File "gui\level\__init__.py", line 158, in loadLines
File "gui\level\__init__.py", line 809, in loadLines
File "gui\level\items.py", line 50, in __init__
AttributeError: 'Entity' object has no attribute 'anims'
Yes I don't mindI was planning on updating the build script for linux to make a appimage.
If you dont mind i would like to make a linux release package for the repo?
Maybe you have an entity without any animation ?
Anyway I'll try to create a warning instead of crash, if no animation was found.
Changelog :
- Binding GUI : you can now show the "opponent" offset as a cross. You can still show it as a square, as before. Both can be toggled on and off in the right panel. Also the square is now semi-transparent. (@O Ilusionista )
- This bug should be fixed : ChronoCrash Modders Tools (@equinoksblex )
wow, that was fast!Piccolo updated Chronocrash Modders Tools with a new update entry:
0.4.4.7
Read the rest of this update entry...