Chronocrash Modders Tools

Chronocrash Modders Tools 0.7.9.10.1

No permission to download
Level Editor : added a checkbox to hide/show all entities
  • Love
Reactions: O Ilusionista
Added a little tool "Check paths" in "Tools -> Tool Dialog -> Check paths".

Basically this tool will parse every entity and level file, and let you know which paths (strings starting with "data/", could be parameters for frame, palette, icon, alternatepal, and so on) doesn't correspond to a real file.

Useful to detect "missing" files. @O Ilusionista
  • Love
Reactions: O Ilusionista
- Fixed crashes when pressing delete at the end of an "attack" line @Kratus

- In animation, a new "offset" can now be added by using any "offset" widget (x & y spinners, "set offset" button) @O Ilusionista
- In animation, a new "delay" can now be inserted by changing the value of the "delay" spinner
  • Like
Reactions: Kratus
- Added option to disable auto-backup when saving files
- Fixed issue 1 and 3 (couldn't reproduce issue 2) @Kratus ChronoCrash Modders Tools
- Fixed a bug with "save as" where the content of the wrong file was saved in the new file if you closed it right after saving it.
- Now before overwriting a file, CMT makes a copy of it (for example the previous version of "name.txt" will be backed up as ".name.txt.1"). As of now CMT keeps only the last saved version, but I may add an option to keep as many older versions of files as you want.
- Added visual "save", "undo" and "redo" buttons in main editor.
- Adjusted some colors in "Dark" theme.
- Made some tweaks to search and replace function.
- Fixed the close/load bug mentioned here : ChronoCrash Modders Tools (@Kratus)

- Filtering in library panel (left panel) is now case insensitive (as it was in earlier versions)

- The add/remove bbox and abox buttons will now refresh properly according to current frame (without causing high CPU usage !)


- Level Editor : added support of partially commented spawn points.

For example, this is a partially commented spawn point :

Code:
#spawn joe
coords 30 50
at 200

Because only the spawn command is commented, and not the full block.

Now the level editor will skip the uncommented (coords, at, ...) lines and log a soft warning that you can read on the right panel of the level editor. The soft warning will tell you that there was an "orphan" command at the specific line and that it was skipped.

ChronoCrash Modders Tools (@machok)
  • Like
Reactions: machok
- Fixed a rendering bug that was causing an abnormally high CPU usage. (ChronoCrash Modders Tools)

-Added option OpenGL Rendering. I don't recommend it though. I added it only to debug the aforementioned bug that was causing high CPU usage. Without the bug, ChronoCrash Modders Tools default rendering is not taxing on the CPU and is glitch free. OpenGL rendering on the other hand may cause visual glitches. I just left the OpenGL option as it might become useful later, if I add features that are really taxing in terms of rendering computations. For the moment there is no such features.

- Added some vertical padding to Library items (left panel)
- Single click on Library items now loads the item (instead of only double click)
- Restored the ability to load files by drag and dropping them from your system file explorer to the Library (left panel).
  • Like
Reactions: machok
Changelog :

- QoL : in "Animation" view, splitter position between "animation text" and "sprite view" is now saved and restored.
- Added support for both "Z" properties of body boxes (@Kratus )
- Added support for shock and burn attack types.
  • Like
Reactions: machok
Changelog :

- Binding GUI : you can now show the "opponent" offset as a cross. You can still show it as a square, as before. Both can be toggled on and off in the right panel. Also the square is now semi-transparent. (@O Ilusionista )
- This bug should be fixed : ChronoCrash Modders Tools (@equinoksblex )
  • Like
Reactions: machok
Back
Top Bottom