Chronocrash Modders Tools

ChronoCrash Modders Tools 0.7.8

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@Piccolo

Hey man, I found an error message while changing the bbox using the arrows but it only happens if I'm using the Z depth parameter.
The legacy only uses the five parameters but the next engine build will have six, once now we can adjust bbox.size.z.background and bbox.size.z.foreground. As a suggestion it would be good to have two more fields to adjust bbox Z depth too.

More details here:


Another suggestion is to enable the visual collision box for burn and shock attack types, for some reason they are not shown since older versions.

 
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@Piccolo

Hey man, I found an error message while changing the bbox using the arrows but it only happens if I'm using the Z depth parameter.
The legacy only uses the five parameters but the next engine build will have six, once now we can adjust bbox.size.z.background and bbox.size.z.foreground. As a suggestion it would be good to have two more fields to adjust bbox Z depth too.

More details here:


Another suggestion is to enable the visual collision box for burn and shock attack types, for some reason they are not shown since older versions.


I'm working on it right now. Everything is good with legacy bbox but for non-legacy bbox, I had "bbox.size.z.1" and "bbox.size.z.2" in the code of CMT. Are those deprecated and replaced with "bbox.size.z.background" and "bbox.size.z.foreground" ?

EDIT : same for attack box.
 
Awesome.
Thank you very much for your hard work!

I have a request but I'm not sure if it is possible to include into this software.

Is it possible that you could include the feature that allows users to create platforms for objects?
Example, a platform for trashcan, so that the entities can not walk through it.

I know everyone can create a platform for anything without the software but for newbies it is just easier with visualization software.

A few months ago I've tried to learn how to create platforms on this forum, and someone was trying to help me, but I still couldn't get it. It was confusion :-(
I haven't worked on platforms much yet but I'll eventually need to learn it...

I am hoping you are able to add this feature. If you can't or to much work, not a problem at all.

Thank you so much
 
Awesome.
Thank you very much for your hard work!

I have a request but I'm not sure if it is possible to include into this software.

Is it possible that you could include the feature that allows users to create platforms for objects?
Example, a platform for trashcan, so that the entities can not walk through it.

I know everyone can create a platform for anything without the software but for newbies it is just easier with visualization software.

A few months ago I've tried to learn how to create platforms on this forum, and someone was trying to help me, but I still couldn't get it. It was confusion :-(
I haven't worked on platforms much yet but I'll eventually need to learn it...

I am hoping you are able to add this feature. If you can't or to much work, not a problem at all.

Thank you so much
It's already there ;)

Edit : well in last revisions you can add a platform but the visual editing is bugged because I added "type" support for walls and forgot to take that into account for platforms. But it is there "Set platform" button in animation tab. I fixed the visual editing bug in the code, but will wait before releasing a new update today.
 
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I think yes, @DCurrent refactored the entire collision system to implement multiple atboxes/bboxes.

Not exactly, but close. Multiple collision boxes per frame has been supported internally for a very long time, there's just not (until next release) a way to access them in the text files. I did however do a lot of reorganization, and renaming some things to be more human understandable. "Z1" and "Z2" will still work, but I highly recommend ignoring them going forward and using background and foreground.

In general once the next release comes out, I'm not holding myself to backward compatibility any more.

DC
 
It's already there ;)

Edit : well in last revisions you can add a platform but the visual editing is bugged because I added "type" support for walls and forgot to take that into account for platforms. But it is there "Set platform" button in animation tab. I fixed the visual editing bug in the code, but will wait before releasing a new update today.
Ahh sweet. I just downloaded the latest version, but it only opened up then closed. I even rebooted my computer, same result.
What do I need to do to get it running? Thank you so much
 
Ahh sweet. I just downloaded the latest version, but it only opened up then closed. I even rebooted my computer, same result.
What do I need to do to get it running? Thank you so much
@Bruce Hum I don't know, please can you copy/paste the content of the file "journal.log" so that I can look into it.
 
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@Bruce Hum I don't know, please can you copy/paste the content of the file "journal.log" so that I can look into it.
Please see the attachments, thank you

"journal.log"

DEBUG:root:2023-02-18 08:55:05.132324
DEBUG:root:C:\ChronoCrash Modders Tools 0.4.4.8\journal.log
 

Attachments

  • error.jpg
    error.jpg
    32.8 KB · Views: 5
Er... I wish this app was promoted more, I have a very outdated version and didn't know the development and updates were so frequent.

I just spent a ton of time doing something manually that this app recently updated to do
 
Er... I wish this app was promoted more, I have a very outdated version and didn't know the development and updates were so frequent.

I just spent a ton of time doing something manually that this app recently updated to do

Uhm... It's a featured resource item and has top billing in the tools section with (so far) 22 pages of discussion. It also gets an automatic forum post and goes right to the top of the front page Latest Resources every time @Piccolo updates. What more do you want us to do?



1676734664353.png1676734936663.png

Edit: You can also choose to watch a thread or resource and get personal alerts whenever it changes.

1676735581058.png

If that's still not enough, you can follow forum members to get alerts whenever they have activity:

Screenshot 2023-02-18 105632.png

DC
 
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Please see the attachments, thank you

"journal.log"

DEBUG:root:2023-02-18 08:55:05.132324
DEBUG:root:C:\ChronoCrash Modders Tools 0.4.4.8\journal.log
@Bruce It's a weird problem, I don't really understand why it's doing that to you. I posted a ghost update for you (0.4.4.9), I invite you to try it out and report here if you can launch that one. I'm not sure it will work, but maybe... I changed something that shouldn't have an impact, but that for some reason seemed to have an impact in your screenshot.
 
@Bruce It's a weird problem, I don't really understand why it's doing that to you. I posted a ghost update for you (0.4.4.9), I invite you to try it out and report here if you can launch that one. I'm not sure it will work, but maybe... I changed something that shouldn't have an impact, but that for some reason seemed to have an impact in your screenshot.
Sorry I've been so busy today. I just tried 0.4.4.9 but same error result, thank you
 
Sorry I've been so busy today. I just tried 0.4.4.9 but same error result, thank you
@Bruce ok too bad. I just uploaded another build (0.4.4.9.2) which includes a program "reset-data". You should execute this reset-data program and then try to launch CMT again. Note that executing "reset-data" will clear all CMT settings and cache. It is just to make sure that this has nothing to do with settings or cache.
 
@Bruce ok too bad. I just uploaded another build (0.4.4.9.2) which includes a program "reset-data". You should execute this reset-data program and then try to launch CMT again. Note that executing "reset-data" will clear all CMT settings and cache. It is just to make sure that this has nothing to do with settings or cache.
Thank you so much. I reset it and it is working now. However, I just encountered the error and I am not sure if someone else has already reported it or not or it is the known error.
Whenever I am on entity ---> animation editor and I click on different animation, the software crashes. Please see the attachment, thanks alot
 

Attachments

  • error.jpg
    error.jpg
    386.7 KB · Views: 7
Thank you so much. I reset it and it is working now. However, I just encountered the error and I am not sure if someone else has already reported it or not or it is the known error.
Whenever I am on entity ---> animation editor and I click on different animation, the software crashes. Please see the attachment, thanks alot
@Bruce It's a bug related to recent changes. I just uploaded a new version (0.4.4.10) and it should be fixed.
 
Since the engine and this tool accept wide and tall stages, we could have the screen camera for group and at together. wait can still remain to have its stopping line. We can have a vertical 3D sidescroller in stages if scrollz is used.
 
Er... I wish this app was promoted more, I have a very outdated version and didn't know the development and updates were so frequent.

I just spent a ton of time doing something manually that this app recently updated to do
@Piccolo didn't have time to update it before. Lately he seems to have more time and updates his awesome software frequently. We are so grateful for his hard work.
You can use the watch feature to watch this topic and it will alert you whenever there is a new post or update.
You said promote this software.
Hey you can help us promoting it to everyone and every site you know.
We need more supporters to support this software. I can see it will be one of the most useful tool for openbor and mugen development! I don't really know @Piccolo at all, but I do sincerely admire his hard work and genius tool.
He is doing his part, so
I hope everyone else do your part to support this aweaome software/tool and this site.
Thank you and thank you all.
 
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