C
Crom Lando
Guest
CROM The Game!
The year is 2012 and a rogue group of evil scum has surfaced to take over the world. Led by a mysterious figure and backed by wealthy underworld sydicates they plan to take over the world. They have made their presence known throughout the world taking over small and large countries areas and have established themselves in various locations across the globe. The world is under threat and a secret call goes out and only the C.R.O.M. Brotherhood and friends answers the call. Each member gifted with unique skills and abilities have come together to take on this vile threat. Who is this mysterious leader that strikes fear upon the world ? Who can stop them? Only the C.R.O.M can! When you mess with one you mess with all of The C.R.O.M. Brotherhood! Suit up, gear up and fight on! Hail C.R.O.M.!
Basic combo moves ( series of punches and kicks or how you want your character combo to look but must contain first button press hit frame and combo chaing frames when p1 makes contact only with p2 to start chaining the combo moves. 5 to 6 hit combo sequence)
walk
dash/run ( your choice)
Throw ( grapple move)
pickup item crouch sprite ( health)
jump
jump attack
special moves ( 3 ...1 melee)
get hit sprites
fall down sprites
Summon Booster sprites
CROM Booster move is an enemy clearing move ( only if you are spriting a CROM Booster character from the team that are not playable)
Stages and levels
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13 total Stage
3 levels a Stage
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enemies
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3 to 4 kinds of enemy drones per stage, 2 harder drones, 1 sub boss every level with 3rd level stage end boss
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Items
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health in various portions to increase blood
various pickup weapons that expire after a time limit ( maybe but not yet decided)
Another feature i want to have implemented in the game is 1 players is player 1 and can pick an AI partner to tag along with each being able to select 1 booster character per person. So you will pick a Booster character for yourself and your AI partners Booster as well.
Will be posting some of the various Playable characters that are made so far in sprites and Booster Characters as well with who is actually who. i will be working on 2 playable characters and 3 booster characters and sprite some enemies as i go. Anyone who wants to help out making enemy characters hit me up.
here is so far the details in who so far has their basic look of there characters for the game. Playable characters and Boosters characters.
So far playable characters in simple sprites forms ( non animated till in game videos and as well screenshots will be in the works as it all gets into that phase)
Lando:
Manolostyle & Veronika
Coryru
Enso ( Maxman)
Supaman2520
Mon-El updated sprite look for the game:
Jodafro( aka Blackswag for the game and special appearences in another solo wip, also known as verydannyboy in community)
Young Samurai: must as well have him set in his fighting stance . he will be a playable character.
more playabel characters to be announced
some of the Boosters:
Area effect Boosters:
Nx men ( his car and girl )
Max007
Skorpophobia
Alan Joestar
Spidermew ( with his sheet move)
Magma dragoon MK II
Rage ( Rage with as well showing the Icon look )
Glux ( I must fix IMT dagger in hand right lol)
Doom
more boosters area effect characters to be announced in some time as they come .
Booster Icon Droppers ( and as well on 2 mini stage levels to play as )
IMT Coptership ( Admin Acey and 2 others will be on board as well will have weapons for the Sky stage).
Crusader Cast Landrover ( still in progress of adding sprites to it and more decals) for the Ground stage).
we have a few that are being considered as well cause there be some character like myself and Supa who have vehicles and NX men with his car that will have a playable version on them for the ground mini level to play as on them. we have 2 spots left for vehicles and such and one is for Atlas cavern of Creativity and another is for Here at Chrono Crash. not sure who is gonna want what but one is up for grabs which is a edited Gundam to represent the site . we need at least 5 vehicles to choose from for these special levels. A sky level for aircrafts and a ground level for ground vehicles. Each site gets its own admins vehicle then others are chosen vehicles from folks.
a few of the bad guys in the game. 2 stage bosses and a sub boss.
Norway stage :
sub boss -The Norwegian ( norway super solider)
Concept about him:
he is the right hand man of General Ragnar and learned a lot from him but doesnt like to use Guns. He loves his Shield as his primary weapon. he also throws daggers, does a rush charge with his shield across the screen at players and throw it too. I have a few cool moves in mind for him as specials and i could use an idea for a good big damage move. So i will take ideas for these too.
Stage boss - Captain Ragnar:
concept about him :
He is the leader of this group based in Norway and resides on a base. his name means "Strong Army" as well. I wanted him to be much bigger in size and a bit more menacing and have that buff build. So i like the base choice very much. i am gonna add some more things on him ( and more details a bit and shade fixes with them) like some kind of grenades on his belt cause he will toss those around as well that huge gun actually transforms from a small gun to this gun that can shoot 2 different kinds of things. a flamethrower and energy blasts . i will def need a cool voice actor for the guy for when he does some of these things and more , add some comedy in it too. if anyone got any cool ideas for some dialog post them up . maybe about 7 good lines for:
taunt
shooting flamethrower
tossing grenades
his rush strong punch
when he swings his gun
his power move he shoots with an even bigger gun and fires spread shots
some lines for intros before the fight.
appreciate any ideas with this guys.
BDC a Stage Boss. ( still workin pon the idea for his stages and other characters )
Horror island level random character to fight:
this stage and its levels will feature some made up monsters and beings and such.
Right now this is the concept Title screen for now:
i am doing as much as i can personally to get the main title screen, Select screen and lifebars /gauges designs done as well. these are for now the placeholder concept i retooled and shall now be redoing over since i have gotten better at designing custom stuff myself. these were bars are based off of an old design for my ABR ( Anime Battle Royal ) mugen project being done by yours truly members of the Crom Interactive and friends contributing.
first draft sample of bars and ports ( being total revamped into a new version)
there is still much more content being thought up, done and added as long as all the things and features i want in are doable then they will be on the board to get finished. Some things are gonna be updated as well that have been shown so no worries. lol.
Looking forward to what here has to offer in ideas, helps /advices and even some participation in the project as Boosters. Any questions of anything oi didnt list please ask. appreciate it and thanx again for welcoming me here and this all original game to be done with a short demo to try to be up sometime in 2014.
thanx guys.