C
Crom Lando
Guest
hell folks, sorry for not being here as of late, been working on 4 different projects . lol
well this just small sprite update on some things. other work is being done and will show those later when more completed.
this is the redo in shading and details to the IMT Coptership with Zvitor ( as himself sprite) as the pilot of the Coptership. Gonna find a few others to add in that i want. this is for outside stages and mainly will be used for the Sky battle stage which you will get to pilot one of 2 vehicles.
this rework editing was done by awesome sprite artist Exelord , who as well be in the game too. Major thanks to hi for helpin us out .
the ( older loo of the copter ship before editing work above) actual animation will be much smoother than this , my image when uploaded to photobucket was messed up but ingame will be set perfectly as i have it on my desktop in my dropbox .
the doors will be opening faster as above but stay longer open as below image. ( this was the slowed version when my cpu net connect was messing up. )
I am working with good buddy and fellow Crom member Hekathon on the Monster Island stage and we are coming up with various monsters to add in for each level section and the huge sub boss and bigger stage end boss. A 10 headed dragon that Heka is designing and workin on as well other monsters he comes up with.
this is first place i shown all 3 publicly before adding in more details like better eye structure to being one huge eye for the cyclops and adding better detail to the outfit to have a more "fur" like appearance. Each will be equipped with a different weapon and will appear only at certain levels of the stage. Human color is for the sand level and weaker version, Green is for the more jungle like stage ( we got a good stage rip to work with for that too lol) and the Red version is for the Mountain like area and harder to beat. Takes more hits to defeat it. the sub boss is a huge beast with a 2 headed creature guy riding it with a whip to attack. i am working on that as well and should be finished it in due time soon. half of it is almost complete then on to the second half of the sprite . then later work on the animations for movements and attacks.
the title screen is gonna get a much better bg added and trying to come up with a cool custom like select screen . so soon we can get a good coder to begin working in the main material so far made to use and started up.
have a great day everybody.
well this just small sprite update on some things. other work is being done and will show those later when more completed.
this is the redo in shading and details to the IMT Coptership with Zvitor ( as himself sprite) as the pilot of the Coptership. Gonna find a few others to add in that i want. this is for outside stages and mainly will be used for the Sky battle stage which you will get to pilot one of 2 vehicles.

this rework editing was done by awesome sprite artist Exelord , who as well be in the game too. Major thanks to hi for helpin us out .
the ( older loo of the copter ship before editing work above) actual animation will be much smoother than this , my image when uploaded to photobucket was messed up but ingame will be set perfectly as i have it on my desktop in my dropbox .

the doors will be opening faster as above but stay longer open as below image. ( this was the slowed version when my cpu net connect was messing up. )

I am working with good buddy and fellow Crom member Hekathon on the Monster Island stage and we are coming up with various monsters to add in for each level section and the huge sub boss and bigger stage end boss. A 10 headed dragon that Heka is designing and workin on as well other monsters he comes up with.

this is first place i shown all 3 publicly before adding in more details like better eye structure to being one huge eye for the cyclops and adding better detail to the outfit to have a more "fur" like appearance. Each will be equipped with a different weapon and will appear only at certain levels of the stage. Human color is for the sand level and weaker version, Green is for the more jungle like stage ( we got a good stage rip to work with for that too lol) and the Red version is for the Mountain like area and harder to beat. Takes more hits to defeat it. the sub boss is a huge beast with a 2 headed creature guy riding it with a whip to attack. i am working on that as well and should be finished it in due time soon. half of it is almost complete then on to the second half of the sprite . then later work on the animations for movements and attacks.
the title screen is gonna get a much better bg added and trying to come up with a cool custom like select screen . so soon we can get a good coder to begin working in the main material so far made to use and started up.
have a great day everybody.
