Canceled Dungeons & Dragons UPDATE

Project is halted prior to completion and will not receive further updates.
No, he can't swallow you. Even in original game, player turns into small orb before he swallows player.

Actually, his spritesheet is missing jump frame (the one when you reached apex of jump) and swallow frames.

I also have shots in which he grabs and tosses player and when he performs his lightning magic but didn't rip them cause I don't need these

Anyways, is this okay with you? :)
 
Phew, have been adding new stuffs recently such as expanding item slots to 15 and made new levels.

One update we could show is this:

Harpy

http://youtu.be/rcJ60ZmsDSo

It was tough ripping her cause aside of the fact she likes to fly and move around alot, she also has multiple attacks. I have to admit we are still missing couple clean sprites from here but Count Monte did great job ripping most of her sprites :).

However, we have her flying sprites and it's enough to make a decent enemy with it as you can see in video above.

Anyone notices the blown away effect?
 
Amazing enemy!! The blown effect is a great feature!!

If you use an harpy nest, you could put an harpy there throwing skulls to the player, until player gets near and then the harpy starts to fly (similar to the red arremer enemies on ghouls n' ghosts)
 
Great work as always BB.

@ DIF - cool idea

I'd like to see her loose some feathers when she gets hit ;) (just a hitflash effect)
 
you could give her an alluring song or stunning screech. I always felt the harpy in SoM lacked "siren" moves like these.
 
Anyone notices the blown away effect?
that is great, is exactly what I will make a topic today asking how to do it, so we can make a Guard Push. In Mugen, we use helpers for that, and in mugen bodybox actually pushes anything which makes contact with it (unless you say no).

There is a way to make it without affecting the target velocity?
 
O Ilusionista said:
There is a way to make it without affecting the target velocity?

You can by simply moving the targets directly. If done subtly this works perfectly as a wind effect since you don't have to worry about movement calculations. The entity's own movement simply counteracts or adds to the push, depending on direction, the amount of "push" and the entity's own speed capability of course. No messing with velocity at all.

DC
 
I've been trying to apply Cloak of Displacement effect and here's the result:

http://youtu.be/V8V5Dq2M_lg

Works great against arrows! :)
FYI Cloak of Displacement grants immunity against arrows and other projectiles. And as Shannon demonstrates, the effect is permanent and player can do anything while arrow passes through ;)
 
I like the concept of the classic cavalier,weird enough there is a lack of them as players in fantasy games.
 
Finally, I managed to implement this ability:

Backstab

http://youtu.be/pzPwzkvPprg

Took long time to do this cause aside of setting Shannon, I had to update all enemies so they can be 'backstabbed'. Well, not all enemies can be backstabbed though e.g slimes.
This video also shows Hide in Shadows skill, which can be used to perform backstab.

Tel'Erond's New spells

http://youtu.be/OSWItJO2mkQ

In case anyone forgets, D'raven and Tel'Erond has their own spell set, some are same while the rest are unique. Recently added spells are Dryad, Phoenix and Forest Guardian
 
Hippodrome updated, 3 more fighters added and this time, order of fight is randomized (you can't tell who you're going to fight)

http://youtu.be/Tdxk0xfm21U

A portrait is shown before each fight to show who's fighting ;)

One of new fighters, Buster (shown in video), was edited from ... a character (see if anyone can guess). His head is from Buster S, Knights of the Round. Since I didn't have idea for name so I just picked Buster for his name
 
Really cool idea this arena :D
Buster is a cool enemy, strong and fast :)
The Giant is really impressive, very strong, very hard to defeat i think :p
 
I like this system of Hippodrome!!
great job.

giant is impressive, but his sprites clashes a bit with the classic look of your mod.
I'm pretty sure he can be fixed (particulary if he don't have too many sprites)
 
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