oldyz
Well-known member
addendum:
you would have to dump the frame animations that result from the "jiggle effect" - & re-do the character.txt file
example , your normal animation for kick is 5 frames, your new animation for kick with the "jiggle" included would be 15 -
unless someone can create a "sketch jiggle" effect using script in openbor, i see no other way.
you would have to dump the frame animations that result from the "jiggle effect" - & re-do the character.txt file
example , your normal animation for kick is 5 frames, your new animation for kick with the "jiggle" included would be 15 -
unless someone can create a "sketch jiggle" effect using script in openbor, i see no other way.