Smart Kitty
Active member
Testing new beta chars:
the combat pure chaos, this going to be lots of fun!!![]()
thanks and don't worry NickyP. I actually started the project using the wonderful Clafan as a template for the project. So I am also grateful friendI am equal parts impressed and jealous of this, as this is exactly the type of game I've wanted to make. Excellent work, @Blade Master! I look forward to seeing how this turns out!
thanks and don't worry NickyP. I actually started the project using the wonderful Clafan as a template for the project. So I am also grateful friend.
Clafan is still one of my favourite projects/ideas in OpenBOR and I always wished it had been finished, so seeing a spiritual successor is very cool!
You do not know the honor you give me by saying that friend. I'll do my bestThis is very unique and interestingIt has an oddly charming feel to it. The combat does feel a little TOO chaotic (too much on screen with all the NPCs) but it seems you can choose how many allies to bring with you, so that's a nice touch to reduce clutter on the screen (though I imagine the game might be difficult without them, haha). It's pretty cool that there's already a nicely sized roster (I'm kind of a character/roster junkie) and that you can compose your team with any of the remaining ones.
Clafan is still one of my favourite projects/ideas in OpenBOR and I always wished it had been finished, so seeing a spiritual successor is very cool!
I'm gonna be keeping my eye on this one, and looking forward to seeing more![]()
Yay!! I will take it into account Master NickyI don't know, you guys are starting to give me ideas here...
I'm happy to hear I influenced this project. If you ever need someone to bounce ideas off of, don't hesitate to reach out.
Testing Mini Boss.
Agreed. Perhaps @Blade Master can update the screen to have limited information about each NPC. For example, something like this:I'm not sure if NPC selection is touch based or not but it could be improved to give information about each NPC before selecting or even cancelling NPC selection.
Master, the selection is made with the entity's attack of the selection arrow. I have to improve some aspects of the npc selection screen (hehe it's still beta but functional)I'm not sure if NPC selection is touch based or not but it could be improved to give information about each NPC before selecting or even cancelling NPC selection.
On other note, I like how you add Victory scene after each battle, ala Tales of series.