Canceled Golden Axe - The Hackjob

Project is halted prior to completion and will not receive further updates.
the truth is that it looking good... :)


lets think about this...

original golden axe games are awesome, but we can say that their evolution are "streets of rage" saga.

apart, we have a very interesting idea adding many chars on the seep openbor golden axe game. (but saddly very limited on their moves).


but if you can create a new golden axe, with many new chars including rare things as enemies, and add to the game moves like on streets of rage... that game will be a kind of evolution, and a good golden axe remake idea.


anyway my favourite ga title are the "golden axe revenge of death adder" arcade/mame game.

a wonderful game where the moves, playability and graphics are fantastic!.

so if you can try to make something between ga revenge and streets of rage...

but without the harder difficulty that ga revenge have (a few hits and you faster dies) ...it could be an interesting thing!.


more after see the improvements of the new openbor engine on some games. :)


ps:
----
if you visit streets of rage online, you can see a very interesting a funny sor2 hack named "streets of rage 2 syndicate wars hack".

that hack allows you to play as ALL the enemies of the game.

well, thats my favourite thing...

play a game with different characters always makes different every play.


if only the game could unlock those characters by the times you finished the game or something, then these chars could come one by one.

keeping you playing the game more time for sure...  :D

greetings
 
Thanks for all the support guys. This is by no means cancelled, though I did have to put it on the back burner. My OpenBOR time is very little, and I use all that for running the community and working on the engine (I'm just noble like that  ;) ). Don't worry though, eventually this is coming. As far as Revenge of Death Adder chars go, it depends on sprites. If anyone has rips of Dora, Goah or Trix I'd be certainly appreciative and far more likely to put them in. I already know how their mechanics would work.

DC
 
It´s a shame you can´t complete your project due to the lack of time. But at least you could release a demo with the work allready done?

Thanks for the maintenance of this site without it, there would be no community.  :)
 
a demo or beta definitivelly should be an excelent idea... :)


about golden axer revenge of death adder...

do you already search on spriters resources website?

i suupose they could have many of them as usually...

in fact, i remenber saw an streets of rage 2 char hack with goath from golden axe revenge of death adder playable (that was using the "pancake" streets of rage char editor by the way)


EDIT...
no, not on spriters resources :P. but i find this others chars...

http://spritedatabase.net/game/610

anyway.. oh man how cool are the death adder sprites on that game :P

my favourite!

 
I think the grappler from golden axe 3 as well as the beast man would be nice additions, both can be very unique to the cast in my opinion.
 
Already thought of both (Cragger and Chronos btw). I already have Ax acting as a grappler, though I have plenty of ideas on how I could separate him and Cragger.

To make Cragger unique compared to Ax, I'd give him some differences like...

  • Slower movement. He's not a lumbering oaf, but Ax is still faster.
  • Less range, but better striking speed (specifically, less recoil time), since Cragger uses no weapons.
  • Fewer chain throws than Ax (Ax has 15 at time of writing), but Cragger's individual and environmental throws would be stronger.
  • Walk and grab like Streets of Rage. In this game that would be a huge advantage. Everyone else including Ax has to stun the enemy first or be riding an animal.
  • Stronger magic, and some projectile/supernatural type specials. All of Ax's specials are based on grappling or swordplay - he has no projectile attack or magic beyond his screen clearing spell. Where Ax is styled as a skilled barbarian warrior, I see Cragger as more of a Shaman - he has a wind projectile in the original game, and I'd run with this a little bit.

Chronos is pretty easy. Low damage, but super fast striking and moving, with lots of acrobatic and high flying moves that plow over enemies. Tyris has plenty of these (wall bounces, and the like) but her's are more defensive and she isn't that fast. Chronos would be all about running around and scoring tons of hits.

Here's the problem though: First, I need to finish up a ton of other things before I get back to this project. Second, the sprites and animation for Chronos and Cragger are both atrocious. So much in fact I considered using Abadade's SOR2 sprites for him. We'll see though...

DC

 
Yeah those sprites are an eyesore which is a shame considering I love the gameplay of GA3. It's awesome to know you've already considered them, Sarah Barn is another favorite of mine but most would probably see her too similar to Tyris even though her fighting style is different.
 
sergiomsousa said:
This hackjob seems very interesting.
Has it a release date? When you gonna release a demo?
Really this is great project, it's a shame that DC has little time to move on it.
 
Thanks guys, I may actually see what I can do with along side my World Heroes Timeless project. Using Github has helped a lot for WHT because it helps keep track of what I'm doing, so I'd apply the same to Golden Axe.

DC
 
Hi
I know it is not a real project, you use it from many years to test script and work on ... your last update come from March 2018 ...
Will you try to finish and release it one day ?
Because it is a really cool update of the original game :D
Thanks
 
It actually is real, I just bounce around a lot from project to project. Right now I'm working on my Fatal Fury module... and by that I mean building a library of plug & play sub modules for all of you to use in your own projects.

See here. Clicking any of the "dc_<whatever>" items takes you to a dedicated repository for that script package. Most of them are fully functional, but I'm not quite ready to release them just yet. I'm busting my butt getting them done fast as possible so I can get back to finishing a bunch of stuff on the engine. If you'll notice, I've made 3.5K uploads this year, and 400+ just in the last month. When I tell you guys I'm busy, I mean it. :P

Hopefully they'll be ready around Christmas.

As for the Golden axe Project, my long term schedule has me getting back to it in the Spring. Here's one of the things I was working on - Combining affine transforms (mode 7) with synchronized layers to give the forest true 3d depth. It also goes through 35 graduations of color as time passes. Morning > Mid Day > Sunset.


DC
 
Damon Caskey said:
Here's one of the things I was working on - Combining affine transforms (mode 7) with synchronized layers to give the forest true 3d depth. It also goes through 35 graduations of color as time passes. Morning > Mid Day > Sunset.

WOAW very impressive all your work, take your time, it 's only a question ;)
I love OpenBOR and all the games made with ... and i don't have finish all of them for now ;)
 
This is sure to be the best version ever released of the classic golden axe! I am very happy that you continued this work, and look forward to news!
 
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