It's great already, the definitive version will be a masterpiece.
I wonder if there is a way to deactivate a passage until all the enemies have been defeated (via a script, I assume).
Otherwise you can escape in the middle of a battle, and it is not very heroic.
For example, when you have to fight with two archers and there is a ladder leading up, to escape the arrows, sometimes, you end up taking the ladder by mistake.
If this is not possible, I would prefer to introduce, at the end of the fight, an intermission screen to decide the route; as it happens, for example, in Final Fight Gold.
I do not like enemies stealing food and potions, really.
Finally, a bug I found: the female villager (Froukignette) can hurt Gudule if he gets too close, even if she is already dead.
Keep good work, please!