Hokuto no Ken Fury Road

Canceled Hokuto no ken: Fury road 0.1.1

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Project is halted prior to completion and will not receive further updates.
msmalik681 said:
looks great.
darknior said:
Bloodbane said:
Jagi road looks fun. You don't need to tell player that a thug is coming IMO. Let thug(s) appear and by hit by player ;D.

For my part i like this feature ;)
Maybe you can not tell the player that a thug coming, but let it for the wall ... we don't have many time to avoid them :p

thank you guys  :)
i was hesitating between these 2 points of view, and i chose this one (i liked the "pin him" sound).
but i just tested as bloodbane adviced me, and i must admit, it's funnier! i put a score on them and trying to touch them is harder, and need more focussing.

but depends on what you define fun, let off steam or focusing on a goal  ;)
 
last message before i release a small demo of it, even if there's still a lot of things to fix. for now, here comes 3 bonus stages, and i'm making right now the "how to play" (so boring)  :D





 
Minor said:
for now, here comes 3 bonus stages, and i'm making right now the "how to play" (so boring)  :D

Hmmm... the first one looks like hit the targets with anything, if you hit them all you'll be given prize or something
The second one looks like falling in infinity while collecting coins
The third one looks like fighting a fat guy for something?

Cool ideas BTW :)
 
Bloodbane said:
Minor said:
for now, here comes 3 bonus stages, and i'm making right now the "how to play" (so boring)  :D

Hmmm... the first one looks like hit the targets with anything, if you hit them all you'll be given prize or something
The second one looks like falling in infinity while collecting coins
The third one looks like fighting a fat guy for something?

Cool ideas BTW :)

you got it bloodbane! almost  :P
the karnov stage is not a fighting bonus.
by the way bloodbane, i really thank you for the  help on an old topic, to control the speed of a direction down level  :D
 
Been following this on youtube since september, and it's shaping up awesomely ;D great work, and good luck with the project
There are some really interesting ideas and implementation of the OpenBOR engine, like the first person view fight which i hadn't seen in openBOR before, and the third person view bike stages in the style of Taito "Riding Fight" arcade game n.n it's exciting!I'll eagerly await the first demo~
 
Nickokapo said:
Been following this on youtube since september, and it's shaping up awesomely ;D great work, and good luck with the project
There are some really interesting ideas and implementation of the OpenBOR engine, like the first person view fight which i hadn't seen in openBOR before, and the third person view bike stages in the style of Taito "Riding Fight" arcade game n.n it's exciting!I'll eagerly await the first demo~

thank you very much for the support!  ;)

as i said above, don't expect too much for the gameplay, i have lots of ideas but coding is not my favourite thing.

i finish a mini stage for now and fix some things, and a demo will be here in the week i guess, you'll see by yourself  :P
 
Nice (bonus) stages, man! I hate to say this but looking at the boss fight of Jagi made me assume of a 1vs1 fighting system you're planning to go with. I think that's because of the Sega Masters Hokuto no Ken game.
 
Minor said:
thank you very much for the support!  ;)

as i said above, don't expect too much for the gameplay, i have lots of ideas but coding is not my favourite thing.

i finish a mini stage for now and fix some things, and a demo will be here in the week i guess, you'll see by yourself  :P
You're very welcome! That sounds awesome n.n and, no worries about gameplay, i understand!I am not a demanding person, it's cool ;D Coding can be arduous. But it's a good starting point and a learning process aswell, so long as you enjoy creating and having fun. There is always time for developing gameplay and code, and i noticed this community is very eager to help aswell. It's already kickass!
Also this may be useful for the first person boxing scenes: ("Punch mania: Hokuto no ken 2")
For the player character, i'm not sure what could work best for you, but i've been looking through "punchout" style games for the arcade...this one, for example, the player character sprite is see through: https://www.youtube.com/watch?v=nLzA0FcXYrQ
 
maxman said:
Nice (bonus) stages, man! I hate to say this but looking at the boss fight of Jagi made me assume of a 1vs1 fighting system you're planning to go with. I think that's because of the Sega Masters Hokuto no Ken game.
thanks! i planned to make a "vs fighting" as a mode when all the outlines will be made. maybe an unlocked mode, and fight with all chars and bosses of the game.

Nickokapo said:
Minor said:
thank you very much for the support!  ;)

as i said above, don't expect too much for the gameplay, i have lots of ideas but coding is not my favourite thing.

i finish a mini stage for now and fix some things, and a demo will be here in the week i guess, you'll see by yourself  :P
You're very welcome! That sounds awesome n.n and, no worries about gameplay, i understand!I am not a demanding person, it's cool ;D Coding can be arduous. But it's a good starting point and a learning process aswell, so long as you enjoy creating and having fun. There is always time for developing gameplay and code, and i noticed this community is very eager to help aswell. It's already kickass!
Also this may be useful for the first person boxing scenes:

yeah punchmania 2, i already ripped from the first episode, i don't plan to rip from this one because my story stops before (end of raoh).  and i didn't know the 2nd game, i'll give it a try, thanks for the link! but as i said to nsw25, i really like the super punch out snes design, when i'll make the stage with boxing.


the demo will be here tomorrow, i still have lots of ideas, all the outline is finished (sauzer, raoh etc),
But i begin a new job on monday, i won't have a lot of time anymore to fix all what i want, i want some feedbacks before continuing,  and don't making wait players for another 3 years  :D (omg my english is sooooo bad!)
 
yay!tomorrow's the day then ;D that's exciting, thank you! (Also, your english is good!i can understand you clearly just fine)
Good luck on your new job :)
Minor said:
yeah punchmania 2, i already ripped from the first episode, i don't plan to rip from this one because my story stops before (end of raoh).  and i didn't know the 2nd game, i'll give it a try, thanks for the link! but as i said to nsw25, i really like the super punch out snes design, when i'll make the stage with boxing.
& I see, no problem!!Yes, actually , i like that aswell, it makes more sense, while punch mania is a great resource for first person sprites of enemy characters, the mode of play is different, the sprite are a bit on the large size, as the player knocks out the arcade machine pad's instead of controlling a character which is visible on-screen, from more of a 3rd person view. So, maybe they can be resized or edited somehow, to adapt to the punch-out style gameplay  :)
 
Nickokapo said:
yay!tomorrow's the day then ;D that's exciting, thank you! (Also, your english is good!i can understand you clearly just fine)
Good luck on your new job :)
Minor said:
yeah punchmania 2, i already ripped from the first episode, i don't plan to rip from this one because my story stops before (end of raoh).  and i didn't know the 2nd game, i'll give it a try, thanks for the link! but as i said to nsw25, i really like the super punch out snes design, when i'll make the stage with boxing.
& I see, no problem!!Yes, actually , i like that aswell, it makes more sense, while punch mania is a great resource for first person sprites of enemy characters, the mode of play is different, the sprite are a bit on the large size, as the player knocks out the arcade machine pad's instead of controlling a character which is visible on-screen, from more of a 3rd person view. So, maybe they can be resized or edited somehow, to adapt to the punch-out style gameplay  :)

yeah punchmania is a great source for me, the only problems are:
-it's a pain to load the game (i just done it after 3 years, didn't remember how to run it  ::) )
-i have no sound on mame
-it's a pain to configure controls, so ripping the sprites in expert levels...
-the hud is very big, and make ripping sprites harder
-there are not a lot of animations to rip imo

but i have motivation, i'll beat this game/all these problems one day!  :o (for ryuga sprites essentially)
 
Here's my first demo of this game.
i won't be able to fix everything right now, so i decided to share it now.
but i'll try to do that as much as possible, and finish the story soon. feedbacks are welcome to improve the game and... enjoy!  :)


https://gamejolt.com/games/hokutonoken/374483
 
alucard2009 said:
sorry,gamejolt doesn't work in my country,someone can help me and download the game in another link,please?

no problem!
the file is uploading on mediafire now, i'll put you a link when it will be ready  :)
 
Thank you for letting us try out this w.i.p. demo ;D honestly, it is amazing and commendable the way you are making creative use of the openBOR engine to have a variety of gameplay styles ranging from "punch-out" style first person view, to "riding fight" style third person view, to "comix zone" style platformer gameplay, to "Mad Motor" style driving gameplay (It's an old game which i like even tho it's obscure: https://www.youtube.com/watch?v=gye9qXvXOOE but a better example would maybe be battletoads' obstacle driving levels ), to 8-bit "spartan-x" style gameplay, to 2d fighting game "street fighter" style boss fights, for coding not being your favorite thing, you've coded some great events that i think are very welcome in OpenBOR games and worth encouraging!
The beat 'em up part of course, also is pretty promising, you've started out on the right foot, i feel, because already, the characters have a pretty decent moveset.
I think it's looking promising and congratulate you for your effort :)
 
Nickokapo said:
Thank you for letting us try out this w.i.p. demo ;D honestly, it is amazing and commendable the way you are making creative use of the openBOR engine to have a variety of gameplay styles ranging from "punch-out" style first person view, to "riding fight" style third person view, to "comix zone" style platformer gameplay, to "Mad Motor" style driving gameplay (It's an old game which i like even tho it's obscure:  but a better example would maybe be battletoads' obstacle driving levels ), to 8-bit "spartan-x" style gameplay, to 2d fighting game "street fighter" style boss fights, for coding not being your favorite thing, you've coded some great events that i think are very welcome in OpenBOR games and worth encouraging!
The beat 'em up part of course, also is pretty promising, you've started out on the right foot, i feel, because already, the characters have a pretty decent moveset.
I think it's looking promising and congratulate you for your effort :)

thank you very much man!
i didn't know mad motor, wtf this obscure game, if i knew it before i would have ripped this for sure. (maybe, i'll make it, very interesting resources)  ;D

To be honest, i "stole" a lots of thing here and here ( from jonsilva, maxman madgear, o, bb, nsw etc), nothing new in openbor. the part of code should be credit for all great coders here which helped me (bloodbane, ilu, maxman, dc)
And i have the chance that i didn't create a story, hokuto no ken made it for me and it's way easier to plan something inside.
But i'm glad you liked it, and support this project!  :)


What i plan for now is:

-finish the story (sauzer, mr heart, raoh and maybe juda) i don't want a long game, a one hour arcade is enough for me imo.
-adding new enemies
-some cool intro, and spawn scene for enemies (as c&c or final fight)
-a shmup game
-a real boxing fight level
-a rail gun level
-a "where's waldo" bonus stage and a labyrinth too.
-a real 2d platformer (ripping master system or nes game)
-translate in english the "manga" part of story
- a top down level (like shock troopers)
- secrets to unlock ( vs mode, new characters...)
- add a new move for heroes, but i don't know why yet, if you have any ideas...
- improve existing things ( centrifugal thing for moto stage, better level design, effects...)

and more, but i as said, i will be really busy now, but we'll see how i can work on this for now.
 
That 's great still, i am glad OpenBOR community is as helpful and willing to share and help out with coding, so hats off to them ;D
Also the planned features sound cool, two of my favorite genres are the rail shooter and the top-down shooter!Best of luck, i'm glad "Mad Motor" could maybe be of some use to you n.n
There are quite a few shock troopers style top-down shooters that i like, i don't know if any of these will be useful or not, but i could tell you just in case :)
Gundhara: https://www.youtube.com/watch?v=yNDJdc8Vqdc
Desert Breaker: https://www.youtube.com/watch?v=MprUV7Y7sXE
Dead Connection: https://www.youtube.com/watch?v=_o5n8rhiwdw
There are others like fixeight, thunder zone, nitro ball, outzone, ninja commando, i don't know if there are assets and sprites that would be nearer the visual theme of hokuto no ken in those but in case you want to look them up)
Cheers!
 
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