Nickokapo said:
Thank you for letting us try out this w.i.p. demo ;D honestly, it is amazing and commendable the way you are making creative use of the openBOR engine to have a variety of gameplay styles ranging from "punch-out" style first person view, to "riding fight" style third person view, to "comix zone" style platformer gameplay, to "Mad Motor" style driving gameplay (It's an old game which i like even tho it's obscure: but a better example would maybe be battletoads' obstacle driving levels ), to 8-bit "spartan-x" style gameplay, to 2d fighting game "street fighter" style boss fights, for coding not being your favorite thing, you've coded some great events that i think are very welcome in OpenBOR games and worth encouraging!
The beat 'em up part of course, also is pretty promising, you've started out on the right foot, i feel, because already, the characters have a pretty decent moveset.
I think it's looking promising and congratulate you for your effort
thank you very much man!
i didn't know mad motor, wtf this obscure game, if i knew it before i would have ripped this for sure. (maybe, i'll make it, very interesting resources) ;D
To be honest, i "stole" a lots of thing here and here ( from jonsilva, maxman madgear, o, bb, nsw etc), nothing new in openbor. the part of code should be credit for all great coders here which helped me (bloodbane, ilu, maxman, dc)
And i have the chance that i didn't create a story, hokuto no ken made it for me and it's way easier to plan something inside.
But i'm glad you liked it, and support this project!
What i plan for now is:
-finish the story (sauzer, mr heart, raoh and maybe juda) i don't want a long game, a one hour arcade is enough for me imo.
-adding new enemies
-some cool intro, and spawn scene for enemies (as c&c or final fight)
-a shmup game
-a real boxing fight level
-a rail gun level
-a "where's waldo" bonus stage and a labyrinth too.
-a real 2d platformer (ripping master system or nes game)
-translate in english the "manga" part of story
- a top down level (like shock troopers)
- secrets to unlock ( vs mode, new characters...)
- add a new move for heroes, but i don't know why yet, if you have any ideas...
- improve existing things ( centrifugal thing for moto stage, better level design, effects...)
and more, but i as said, i will be really busy now, but we'll see how i can work on this for now.