Wallachia said:
Hi...
Please don't let this demotivate you in any ways. I am providing this in an attempt to help you and show you how you have a legendary-level project on your hands.
Cheers.
Hi there, let me clarify some things in here.
- Nope, Ilusionista is not involved with this project at all. He, like some other cool dudes in the forum have aided me in the past with some scripted functions, and that's it. This project is basically made entirely by myself, with the aid of my young brother Pat with his 16bit remixes, and Krauser, an Argentinian musican living in Germany. I've had received help from several people he in the forum for specific tasks & features, but that's all about it.
- The swearing? Well to each his/her own, I guess? Remember that everyone's mods are a personal or custom vision of cool and great ideas for a game, so, it's like that for all these fan games, you either take it or leave it, and I think it fits perectly for my side of things, there is no "making the game better" if it's ok for me, I think, it's just the way it is and that's all.
- Duke's shadow being the final bosswas part of the Original plot of the game that can be read in the Double Dragon Dojo site in an interview made to Muneki Ebinuma, which is one of the original developers of tat game. Having that said, I might add that there are lots of aspects in that interview that are very different from the memories mr. Koji Ogata has, and have been telling me since he started working on custom made sprites for the game.
- Respawn invincibility is non existant, as the original game is. You still have reversals/rise attacks available with a cost of the energy bar to stand up safely. I want the game to be as loyal as it can get to its predecesors.
- Enemies attacking from behind when there is one left is due to a special AI script developed for the game which forces that situation like in the original game that always had 1 in fron t of you and another dude waiting its turn on your back. It was experimental at the time and now it's been updated and upgraded by the great
magggas , which actually did a lot for the game back then when he was still active.
- Special moves being too powerful: Well, it's the people pressing the buttons, it is your choice to abuse them or not., I am just providing alternatives for fun.
- No instruction manual for the moves: YT has all the movelist for the playable characters, and I was SO busy making this game by myself that it was the best I could do, and giving the amount of effort (almost 9 years in the macking back then at the release date) that I expected fans of the game would at least ask in YT via comments in my videos about stuff like that, or in this forum. As you can see, this topic in particular is kind of dead, but I still visit to answer questions from time to time.
- Unlocking Jeff was about giving the player a harder challenge, actually, that's the idea behind his design at that pooint. Now he is a fully developed character in UDD, with his own personality among other cools stuff made only for him, and BTW, in LOTDD, Jeff having that design makes the game actually easier in some ways, I must say, and it was the overall idea about him back in the day. His infinite combo with the knife is part of the OpenBOR engine by default, and little can be done about this, but again, Jeff is a "reward", and this time in UDD he won't be unlocked as easy as it was back then in LOTDD.
- In LOTDD, Jeff wasn't the only secret character available, you are missing other 6 dudes btw...
I just wanted to focus on the criticism, but of coruse I apreciatte everything good you said about the game, thanks for your words, and noe, it doesn't demotivate me at all, UDD is a whole different beast and it's 999 time superior, with even more unique characters to unlock and a different Story than both the Unrelease one and the Official.