Ultimate Double Dragon

Complete LOTDD - Now: Ultimate Double Dragon 3.0 (Final)

No permission to download
Project is completed.
https://discord.gg/wQ46pBwsGT

I've created a Discord channel with subchannels with info about the game in general, feel free to join and ask stuff.
 
It has a very similar feel to SDD, but far superior moves, animations and combat variety. It is superior in all regards, thus far, which is awesome because SDD is a game that I always felt had wasted potential. It was one of my top 3 favorite games as a kid and I still enjoy it from time to time, but it is flawed, mainly because it is too easy and the combat was slow. It didn't take any strategy to fight enemies, since all enemies fought the same way and had the same tendencies, except for those guys who would sometimes flip you when you tried to kick them. So far in your game, I have noticed that the enemies seem more aggressive than what I remember in SDD, which is great.

I can't recall exactly how the glitch occurred. It took me by surprise when it happened, but I'm pretty sure it happened when I was fighting close to one of the sidewalls. After it happened, I tried getting it to trigger again, but I couldn't get it to happen again. I'm going to play a lot more and will post any glitches I find.

Oh yeah, the one complaint I had was the power meter. I like the power meter, since it prevents you from being able to spam the special moves, but I don't like having to charge it with the two buttons. I think it would be better if the meter filled by landing normal attacks. That way it would force you to use more of the basic moves in your arsenal and you wouldn't have to step away from combat to recharge it. Though if you are firm on keeping it manually rechargeable, maybe you could make it so you can recharge while moving. That's the only complaint I have. This is looking like it's going to be one of the best beat em ups of all time. Amazing work.
EDIT: This was an older version. So I'm going to see if the newest version has fixed all this. Disregard for now.doh!
 
Thank you for your words!
Well I made the Pwer Bar to be filled by switching styles to force players to dominate all 3 of them, that's why, and well, you can still use the normal moves if you want, I mean, I cannot force people to play the way the feel comfortable, it's up to eeryone actually and I will kee it this way, I think people can limit themselves by not using certain moves and get all the replay value they think they can  ;)
 
Hi,

I have recently came across this game and would like to provide some feedback, specially seeing as my friend Ilusionista has some involvement with it, if I got it right. I won't give a personal opinion on it because, well, this isn't how feedback works. If you followed any of my opinions you would make the game better for me, and slightly so for people who thought like me. As such, I will try to provide actually constructive criticism in an attempt to make the game better for all users, if I do this right.

First and foremost, the game is very good. However, it has a lot of space to become even better.

1) Presentation and Story

Good:

A. The game delivering what SDD was supposed to is fomidable for any fans of the older title, specially because it shows us how much the original game could have been great if the developers weren't forced to rush their work.

B. Billy Lee and Jimmy Lee genuinely feel like two different people with two different personalities. They are actually human beings.

C. The concepts of bosses who don't care and just want to fight is pretty good to explain why some of them are in this.

Criticism:

D. While the swearing is understandable, given their situation and how stressful it can be (Let's face it, I'd be throwing all swearing and no wording if I were on their shoes), Jimmy Lee is over-the-top verbally aggressive. He genuinely threatens people back and forth. He threatens to kill Jeff just because he keeps pestering them. What's the use to threaten someone you beat repeatedly?

E. Due to the over-aggressive personality, Jimmy is shown to be not respected at all. He threatens to kill Jeff, yet Jeff reappears like 4 or 5 times on the following stage. It was like "I will kill you" followed by "no fuk u" and another fight.

F. Billy and Jimmy instantly go from "Duke, we hate you, die" to "Oh god, Duke, hang on, buddy!". This is incoherent. They spent the entire game hating on the guy to suddenly have a change of hearts because Duke is dying from the wounds THEY CAUSED HIM.

G. The final boss being Duke's shadow is both good and bad. Good: The game foreshadows that the last boss might be Willy's ghost taking over Duke, and we find out that the plot wasn't so predictable as it looked. Bad: Duke's shadow implies that it is just a lower-quality reflection of him, meaning that the real guy was left behind. This could have been a better effect if it was the opposite: the shadow goes first, then the other 4 Dukes, then the real Duke appears with all his shadow powers, then he gets defeated, then he dies.

2) Gameplay mechanics and information:

The good:

A. The Lee bros feel like actual martial masters with all that complexity. This means that boss fights aren't just punch-kick-punch-kick into very long and boring fights.

B. The bosses too are martial masters. It makes the fights much more exciting.

C. The enemies don't just wait patiently until you beat one by one. They aren't stupid, they fight as a team, which forces you to outmaneuver and outsmart them when they come in big packs.

D. Linda is annoying to compensate how fragile she is.

Criticism:

E. Respawn invincibility is too low. If you get ganged in the corner and die, you will most probably get ganged again for at least half of your HP. This means wasting more lives than we should.

F. Enemies want to attack from behind even if there is nobody else left. This is problematic, because they keep running away from you and some fights can be needlessly long. You can also use this to force them to jump off ledges or walk into traps, making it also needlessly easy.

G. There is no cooldown on the specials and KI combos. This means that you can cheese your way out of all bosses, including the Duke and his shadows, just by using a combo, running to the other side of the scenario, charging your bar, using KI combo, and so forth. This means that the only challenge of the game consists on surviving clusters. After that the game is granted to work.

H. You have no instructions booklet/manual/anything in the game. This means that, while the extra combos are not needed to finish the game, you are hiding from the player essential information for them to complete the story mode, since, in the last stage, we need the hurricane kick to jump over a ledge in safety. I had to search for the game on google, go over to your youtube channel, check your videos on the UDD movelist, then memorize how to do the hurricane kick. This is highly unfair, as less patient players will simply drop the game and move on.

I. Style switching should not charge the bar, because it helps on what I said on topic G.

J. Upon completing the game, we unlock Jeff on Arcade Mode. However, given how Billy and Jimmy can rack up some serious damage, playing as Jeff feels unrewarding. We basically unlock a weaker variant of the dragon bros. We could unlock other characters.

K. Jeff, with a knife, has an infinite Cody-on-final-fight combo. Stab, turn around, turn back, stab. Repeate 25 times, slash the enemy away - nobody resists it.

Please don't let this demotivate you in any ways. I am providing this in an attempt to help you and show you how you have a legendary-level project on your hands.

Cheers.
 
Is there a new version? Or is it still coming out? I saw a video off Jeff with a gun.  Sorry I'm getting old.

Anyone have a link to the latest version?
 
crimefighters3 said:
Is there a new version? Or is it still coming out? I saw a video off Jeff with a gun.  Sorry I'm getting old.

Anyone have a link to the latest version?

The new version, which is Ultimate Double Dragon, is being developed atm. The game's creator, Machneto, has a download link in his youtube channel, but it's just a demo. Also, some of his videos show the changes he's made so far. It looks like a great improvement.
 
Damon Caskey said:
The game's creator, Machneto, has a download link in his youtube channel...

From that statement it appears you might not know this Wallachia: Machento is Mr.Q!.

DC

I actually do, but I forgot his nickname in the forums and, since I typed mid-work here (What would I do, fire myself? :v), I sorta forgot to check his username also.

I just hope my wall of text feedback doesn't offend him in any ways.
 
Wallachia said:
Hi...
Please don't let this demotivate you in any ways. I am providing this in an attempt to help you and show you how you have a legendary-level project on your hands.

Cheers.

Hi there, let me clarify some things in here.

- Nope, Ilusionista is not involved with this project at all. He, like some other cool dudes in the forum have aided me in the past with some scripted functions, and that's it. This project is basically made entirely by myself, with the aid of my young brother Pat with his 16bit remixes, and Krauser, an Argentinian musican living in Germany. I've had received help from several people he in the forum for specific tasks & features, but that's all about it.

- The swearing? Well to each his/her own, I guess? Remember that everyone's mods are a personal or custom vision of cool and great ideas for a game, so, it's like that for all these fan games, you either take it or leave it, and I think it fits perectly for my side of things, there is no "making the game better" if it's ok for me, I think, it's just the way it is and that's all.

- Duke's shadow being the final bosswas part of the Original plot of the game that can be read in the Double Dragon Dojo site in an interview made to Muneki Ebinuma, which is one of the original developers of tat game. Having that said, I might add that there are lots of aspects in that interview that are very different from the memories mr. Koji Ogata has, and have been telling me since he started working on custom made sprites for the game.

- Respawn invincibility is non existant, as the original game is. You still have reversals/rise attacks available with a cost of the energy bar to stand up safely. I want the game to be as loyal as it can get to its predecesors.

- Enemies attacking from behind when there is one left is due to a special AI script developed for the game which forces that situation like in the original game that always had 1 in fron t of you and another dude waiting its turn on your back. It was experimental at the time and now it's been updated and upgraded by the great magggas , which actually did a lot for the game back then when he was still active.

- Special moves being too powerful: Well, it's the people pressing the buttons, it is your choice to abuse them or not., I am just providing alternatives for fun.

- No instruction manual for the moves: YT has all the movelist for the playable characters, and I was SO busy making this game by myself that it was the best I could do, and giving the amount of effort (almost 9 years in the macking back then at the release date) that I expected fans of the game would at least ask in YT via comments in my videos about stuff like that, or in this forum. As you can see, this topic in particular is kind of dead, but I still visit to answer questions from time to time.

- Unlocking Jeff was about giving the player a harder challenge, actually, that's the idea behind his design at that pooint. Now he is a fully developed character in UDD, with his own personality among other cools stuff made only for him, and BTW, in LOTDD, Jeff having that design makes the game actually easier in some ways, I must say, and it was the overall idea about him back in the day. His infinite combo with the knife is part of the OpenBOR engine by default, and little can be done about this, but again, Jeff is a "reward", and this time in UDD he won't be unlocked as easy as it was back then in LOTDD.

- In LOTDD, Jeff wasn't the only secret character available, you are missing other 6 dudes btw...


I just wanted to focus on the criticism, but of coruse I apreciatte everything good you said about the game, thanks for your words, and noe, it doesn't demotivate me at all, UDD is a whole different beast and it's 999 time superior, with even more unique characters to unlock and a different Story than both the Unrelease one and the Official.










 
Mr.Q! said:
Hi there, let me clarify some things in here.

I just wanted to focus on the criticism, but of coruse I apreciatte everything good you said about the game, thanks for your words, and noe, it doesn't demotivate me at all, UDD is a whole different beast and it's 999 time superior, with even more unique characters to unlock and a different Story than both the Unrelease one and the Official.

Oh, thank you for answering! I post on steam frequently, so I admit I'm surprised about your reply. I thought I was going to be notified, but apparently only mentions do that. I'm going to answer your answer as well, specially so I can clarify some things I said:

- This actually makes me respect you MORE. I mean, you made all of this by yourself with little help? Man, this is amazing.

- Yes, you are right on that. It peeves me a little bit BUUUT it's nothing that would make me like the game less. On a positive note, I like how Jimmy Lee is more aggressive than Billy.

- Oh? I didn't know that. I realized that the game is what SDD was originally supposed to be, but I was clueless about Duke's Shadow. I mean, I read about this years ago.

- Um, how to do reversals? :(

- I mentioned the part of the enemies attacking from behind because that makes some fights needlessly longer. Conversely, you are upgrading to UDD, so it might be changed. Anyways, I hope my feedback helped on this.

- Well, it works. I just think that the no cooldown on specials allows the player to cheese his way, just like the original game allows the player to hold R + Punch and infini-stun everyone, even bosses. I understand you gave us more options, and I really like how they feel like actual martial masters, but what I mean here is that this also makes the other options disposable: why would I fight an enemy for 10 minutes with a DD1 moveset if I can just spam special moves and finish a boss ten times faster? I mean, I understand people challenging themselves, but the gameplay is too long with special spamming. Don't take me bad, I LIKE long gameplays, but it will also hinder replayability. I don't see people beating the game with specials then coming back to play for twice the time just to challenge themselves.

- I don't blame you for this. If I were working for 9 years in a project and someone told me "you forgot the manual" I would reply "Figure it out by yourself!", but I think that the lack of information can also hinder the experience, specially because the manual I found on yout YT channel refers to UDD, so I had to test and memorize some of the commands. And I still don't know how to do a combo breaker.

- I like Jeff, but I am divided between him being a "harder mode" reward or slightly disappointing, but maybe I am spoiled by the specials :v  I am even learning how to do some sequences in real life huehuehue

- WHAT? How do I unlock these other guuuyyyyyys???????
 
This is where my brother shines making SNES style music, and how he managed to remix all these musics from other titles into a single one for the last boss, Duke. He will have an exclusive music theme in each one of his phases in the last battle.

 
Cave stage a bit too dark. The environment has been designed very well and detailed so too bad if it's not so visible

maybe let the corners stay dark, you can put some secret items in there etc
but middle stage, the battle ground is better made a little brighter
 
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