In the future, yeah. I got kinda burned out working on this which is why I went back to Sonic Revolution to finish up the NPC menu. On another note, 2 of the enemy monsters from Beastmode are from Tales, the scorpion and the hound.Bloodbane said:Nice!
We should see more Tales enemies then![]()
Sure. I explained it earlier in the thread but to put it shortly, if you see one character in the roster, it pretty much means others chars from the same game or series will be in to, including the other Turtles.alucard2009 said:good choice for the new chars,i have a question:would you add the others turtles in the future?
Glad you liked it. Get used to it.Miru said:Indeed the final boss cracked me up. Especially their “secret weapon”.
You noticed that huh? Since you brought it up, I always play as Johnny in Mutation Nation, and I should mention it's my favorite of SNK's old arcade games, and I like the speed power up the most. In my own mind I would base Johnny around that power up and yes, think of him as the Flash from Injustice, without the turning into a villain part. His running speed is the only one to match Sonic's and the sprites for his running animation came straight from an old Eightman demo, another of my top SNK classics.alucard2009 said:thanks for the demo,when i play with johnny heart,he remind me "the flash".it's a very good idea.
I'll play it by ear for now.Miru said:I think you should concentrate on the Megaman X project for now. It along with Beast Mode seem the most promising.
Glad you enjoyed it, there will definitely be a lot more in the future.Lord PichuPal said:I just stumbled onto this and I felt the need to say I really enjoyed it. It's really neat having such a big mashup of characters like Gunter and Talbain here. I'd love to see what else comes of this in the future.
There could've been one less group or so, but while your suggestions are a good idea, again, I put this together in the past few weeks and didn't have time to do much when I did work on this. The level you're talking about is not even close to what I had in mind when I originally thought this up, I wanted to have traffic and such for one thing.Miru said:The hoverboard level takes way too long and gets pretty repetitive after a while. I would have liked to see more enemies or hazards on that stage for more variety.
DJGameFreak TheIguana said:There could've been one less group or so, but while your suggestions are a good idea, again, I put this together in the past few weeks and didn't have time to do much when I did work on this. The level you're talking about is not even close to what I had in mind when I originally thought this up, I wanted to have traffic and such for one thing.Miru said:The hoverboard level takes way too long and gets pretty repetitive after a while. I would have liked to see more enemies or hazards on that stage for more variety.
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