THanks buddy! We are testing a new medicine and finally found something that is working. I still feel pain, but at least it is weaker and takes longer to return. I can't sit in a normal chair (or even stand and walk) for a long time, but I can work sitting on the couch - I bought a bluetooth keyboard and mouse and connected the notebook to my TV.I didnt know you was unwell buddy i only just seen thisTake your time and get some rest and i hope your ok soon. Take care buddy.

Hope you can study the other statues as well (the pigman, elite skeleton, etc)@O Ilusionista :![]()
I've already studied this General sprite a bit which could make an excellent midboss before the encounter with Death=Adder.
ohhh I loved it!I've already studied this General sprite a bit which could make an excellent midboss before the encounter with Death=Adder.
Fans of Golden Axe may remember these enemies exclusive to the Mega Drive version that no one knows the name of, and we always wanted them to come to life.Thanks to Jhfer, it will be possible! One of them will be an enemy and playable character
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Awesome stuff buddy i really cant wait to play this. Just take care and get well soon![]()



Get well first buddy. Take all the time you need @O Ilusionista we all love you dudeSome news:
My health is still in a bad state and I haven't been working much on any of my projects. Jhfer is helping me a lot with this project so we can finalize the update for next week - there are only a few cutscenes missing, everything else is ready.
When I got some energy, I made a new level called Crystal Palace that will serve as a replay mode for the game, letting you select the chapter you want to play (obviously released after finishing the game)
View attachment 7416
I added fog to the Tomb stage
View attachment 7417
And finally the statues come to life, including the Mysterious Warrior of the Golden Axe
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This launch is a pleasant surprise to me Sir.We have good news: The PDC2 project will be launched next Saturday, March 9th!
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Many thanks to Jhfer for helping me with this launch.
I hope you like it, because it was a huge effort to keep this date, due to my health.
Main features of the project
PLATFORMS
• Developed in OpenBOR V3 build 6391.
Does not work in V4 or any version later than version 6391. There is no provision to migrate to V4 at this time.
• Works on official platforms: Windows, Android and Linux (not tested).
It may work on alternative platforms such as Raspbery Pi, SNES/Genesis/PSX Mini/Batocera/3DS/Switch etc
AS LONG AS the code for these versions is not later than version 6391.
But there is no...
@O Ilusionista Awesome stuff buddy so glad you got this out even tho you been unwell. I will do a full playthrough of it sometime tomorrowFirst of all, I need to give special thanks to two people:
Jhfer - without him, this project would be in limbo. He made dozens of edits, programmed the basics of many things, gave several ideas and, above all, carried the project on the days when I couldn't get out of bed because of so much pain.
@Psykai - for the countless hours testing the project, with each version, giving incredible feedback and ideas, and making additional palettes. In addition to working as a voice actress, as the game's narrator.
Launching this project today was physically exhausting for me, due to my health. And without you, none of this would be possible. Thank you both very much
Main features of the project
PLATFORMS
• Developed in OpenBOR V3 build 6391.
Does not work in V4 or any version later than version 6391. There is no provision to migrate to V4 at this time.
• Works on official platforms: Windows, Android and Linux (not tested).
It may work on alternative platforms such as Raspbery Pi, SNES/Genesis/PSX Mini/Batocera/3DS/Switch etc
AS LONG AS the code for these versions is not later than version 6391.
But there is no guarantee or intention that it will work.
• Does not work on platforms such as WII, PSP and any legacy platforms.
CHARACTERS
• 16 playable characters in total (unlockable)
• Customized controls - Choose between Classic Controls (with motion controls such as D, F + Attack) or Modern Controls (Pressing just one button + directional pad). And they can be interleaved in real time (both work all the time):
Example
Special 1
Classic input: D, F + ATTACK
Modern input: ATTACK2 (skill)
• Archetypes:
The selection screen we have the classification of each character based on type (All Around, Zoner, Melee, Powerhouse, Speedster).
Certain types will have additional traits (all Melee can perform Wall Jump for example).
And certain characters will be able to inherit specific traits, like Chun Li with Wall Jump.
• Adaptative Difficulty
The game has some elements to balance the difficulty based on the number of players on the screen at the same time:
- All enemies, including bosses, gain a total health bonus of up to 60% (maximum, with 4 players).
- The number of enemies you face in levels (and their type) changes
- Some obstacles only give items depending on the number of people on the screen
- Certain items no longer appear if a certain number of players are present
Simplified inputs (old inputs still works)
A2 - old D,F+A
D+A2 - old D,U+A
A+A2 - old D, D, +A
A+J - Old D, D + J (this is already works that way)
S - Blocks
S+UP - Dodge up
S+DOWN - Dodge down
Hahaha I can't wait to see It!@O Ilusionista Awesome stuff buddy so glad you got this out even tho you been unwell. I will do a full playthrough of it sometime tomorrow![]()