I just checked in to see if something was new, saw this post was started in 2012, and now seeing that it's being released. Great job guys, and great to see a long dormant project seeing the light of day! I'll have to give it a try at some point.First of all, I need to give special thanks to two people:
Jhfer - without him, this project would be in limbo. He made dozens of edits, programmed the basics of many things, gave several ideas and, above all, carried the project on the days when I couldn't get out of bed because of so much pain.
@Psykai - for the countless hours testing the project, with each version, giving incredible feedback and ideas, and making additional palettes. In addition to working as a voice actress, as the game's narrator.
Launching this project today was physically exhausting for me, due to my health. And without you, none of this would be possible. Thank you both very much
...
heheh I had this cartidge back in the day, it was a nice game.And I can't believe someone would remember the Decap Attack dude, or better yet put him into a module.
THanks. We have some more obscure characters on the plans. If I can give a hint: TMNT and MarvelI do like the forgotten character inclusions, especially how Chuck D Head gets in the starting lineup for example; and among enemies and cameos there's some so obscure even I can't identify them.
Jhfer did an awesome work. Leonardo uses movesw from pretty much all the versions (SNES, Genesis, Arcade and GBA).ike Leo having a move based on a GBA game and most of his moves being from the Genesis Tournament Fighters,
I wanted to just refer to those characters in some moves, as I wanted new moves for then (like Hulk)sometimes even winks to your other works like with the Red mode Hulk using United Battle Force stuff.
I can guarantee you all the characters can finish that stage, because I've tested each one myself.One thing I disliked though, was the platform stage; it didn't seem to have mercy on you for missing the platforms jumps; they do have a guide in the form of signs but this isn't always reliable.
Some tips there:though the cave stage after that does have a problem of enemies knocking you into pits.
Thanks for the report buddy. But this is one of the cases of "silent crash" on the engine:I was playing with Capt. Commando and the game crashed on the Rugal stage, see log
Hum, this give me some hints. Thanks buddyI was running towards Rugal while he was charging up his circle fireball, that's all I could remember!!

Yeah, that’s a good idea; chapters of the game, which works better because of how tough the later levels of this selection can get. Also I wonder if that BoF rep is gonna be added in the revised version of Chapter 1 (after being teased in the story) or saved for later? Another suggestion would be to add the unique mini-bosses (Abobo, Hulk, Juni/Juli, etc) to the boss rush with their level music as the boss themes for them.Jhfer and I are very happy with all the reaction people have had to this project. While it was never very successful here on the forum, on social media (especially Twitter) I always got a lot of feedback. And we are seeing several videos and lives showing the game and this is a grateful return
One of the videos in question is by my friend Savino from The Flying Kick - a YT channel / Discord server that specializes in beat em up games, and who tends to give very honest reviews about the games.
Precisely because he was my friend, I asked him to be very honest in the review and point out things to improve, but he also gave me compliments that made me very happy, such as PDC2 being "the best game made in OpenBOR". I disagree, but I'm happy
He makes a comment in the video - with which I agree - that many games made in OpenBOR don't care about having the slightest cohesion, be it visual or sound. And he noted that there was a concern about that in this game (and it was one of the things we worried about most)
View attachment 7536
We are collecting feedback to release an update, as we noticed some problems such as characters getting stuck, as can be seen in this video
One of the planned changes will be to remove the word DEMO on the home screen. Based on feedback, we noticed that the game already has enough content (17 levels with 16 characters), with a closed story (which leaves room for a sequel) to not need to be called a demo.
And precisely thinking about the length of the game, we thought it would be better to adapt an idea that @ZVitor made in his JLU - separating the levels into chapters, which you unlock as you progress through the game.
With this, everything present so far will be considered chapter 1. And the content we are planning (around 16 more levels and at least 10 more playable characters) could perfectly fit as chapter 2 or even more.
Thanks!
Would make sense to save it for the second chapter, which starts with the a fight on the arcade and it would be the TMNT/Final Fight universe.Yeah, that’s a good idea; chapters of the game, which works better because of how tough the later levels of this selection can get. Also I wonder if that BoF rep is gonna be added in the revised version of Chapter 1 (after being teased in the story) or saved for later?
I could swear Juni and Juli were already there, but It could be a good idea.Another suggestion would be to add the unique mini-bosses (Abobo, Hulk, Juni/Juli, etc) to the boss rush with their level music as the boss themes for them.
Oh, sorry about that. Nobody has this issue.The game crashed again on me, this time with the fight against Morrigan