Pocket Dimensional Clash 2

Complete Pocket Dimensional Clash 2 2.3

No permission to download
Project is completed.
I had a try. not finished yet.
This is really pleasing to play!
always great to play an openbor mod by a guy "from fighting games"
you feel the fighting game feeling on it.
I can't wait to know mlore about the upcoming updates.
still testing :)
 
First of all, I need to give special thanks to two people:

Jhfer - without him, this project would be in limbo. He made dozens of edits, programmed the basics of many things, gave several ideas and, above all, carried the project on the days when I couldn't get out of bed because of so much pain.

@Psykai - for the countless hours testing the project, with each version, giving incredible feedback and ideas, and making additional palettes. In addition to working as a voice actress, as the game's narrator.

Launching this project today was physically exhausting for me, due to my health. And without you, none of this would be possible. Thank you both very much :)
...
I just checked in to see if something was new, saw this post was started in 2012, and now seeing that it's being released. Great job guys, and great to see a long dormant project seeing the light of day! I'll have to give it a try at some point. :cool:
And hope you get well soon Illusion. You've earned the rest anyway. (y)

X)
 
Damn! I'm playing this with a smile on my face. There's a lot of attention to details, be it for the graphics, the gameplay or how the story is presented.
Reminds me of gameboy color and Neo Geo pocket games, but way better.

And I can't believe someone would remember the Decap Attack dude, or better yet put him into a module.
A toast to you, @O Ilusionista, your game is lovely.

 
And I can't believe someone would remember the Decap Attack dude, or better yet put him into a module.
heheh I had this cartidge back in the day, it was a nice game.
One of the few cases of "localization" done right.

Our idea is to give a chance for forgotten characters, while mixing with common ones.
This is why you got Ryu, Chun Li and Guile (street Fighter) anbd Reyaon (Power Moves)
 
I do like the forgotten character inclusions, especially how Chuck D Head gets in the starting lineup for example; and among enemies and cameos there's some so obscure even I can't identify them. Even with the better-known characters, sometimes obscure twists are added in, like Leo having a move based on a GBA game and most of his moves being from the Genesis Tournament Fighters, and sometimes even winks to your other works like with the Red mode Hulk using United Battle Force stuff.

One thing I disliked though, was the platform stage; it didn't seem to have mercy on you for missing the platforms jumps; they do have a guide in the form of signs but this isn't always reliable. Thankfully there are few enemies in it, though the cave stage after that does have a problem of enemies knocking you into pits. The latter might be a skill issue though.
 
I do like the forgotten character inclusions, especially how Chuck D Head gets in the starting lineup for example; and among enemies and cameos there's some so obscure even I can't identify them.
THanks. We have some more obscure characters on the plans. If I can give a hint: TMNT and Marvel :)
Some enemies are original, like the mercenary and Tazzer.

ike Leo having a move based on a GBA game and most of his moves being from the Genesis Tournament Fighters,
Jhfer did an awesome work. Leonardo uses movesw from pretty much all the versions (SNES, Genesis, Arcade and GBA).

sometimes even winks to your other works like with the Red mode Hulk using United Battle Force stuff.
I wanted to just refer to those characters in some moves, as I wanted new moves for then (like Hulk)

One thing I disliked though, was the platform stage; it didn't seem to have mercy on you for missing the platforms jumps; they do have a guide in the form of signs but this isn't always reliable.
I can guarantee you all the characters can finish that stage, because I've tested each one myself.
I have some tips:
- Always keep the target platform into the screen (no leap of faith)
- Most platforms are moving platforms, so you need to jump when they are moving down, not when they are in the lowest position already
- Always use runjump and no the regular jump.

though the cave stage after that does have a problem of enemies knocking you into pits.
Some tips there:
- As always, avoid to have your back towards the pit (and stay away from them)
- Do NOT break the statues until you cleared the area. The statues blocks you (and the enemies) to fall in the pit, but only while they are intact.

Thanks for your feedback :)
 
I was playing with Capt. Commando and the game crashed on the Rugal stage, see log
Thanks for the report buddy. But this is one of the cases of "silent crash" on the engine:
The engine closes and the log doesn't say anything. It simply closes and its up to the game coder to guess why :)
I really wish, someday, we will have a more reliable log file, so we could know what is going on exactly (as we do have in Mugen, for example).

Can you give me more info? Because you are the only one person to have this issue.
- Did the game crashed before the stage starts or while you were playing?
- Did you loaded a saved game?

Thanks
 
Jhfer and I are very happy with all the reaction people have had to this project. While it was never very successful here on the forum, on social media (especially Twitter) I always got a lot of feedback. And we are seeing several videos and lives showing the game and this is a grateful return :)

One of the videos in question is by my friend Savino from The Flying Kick - a YT channel / Discord server that specializes in beat em up games, and who tends to give very honest reviews about the games.


Precisely because he was my friend, I asked him to be very honest in the review and point out things to improve, but he also gave me compliments that made me very happy, such as PDC2 being "the best game made in OpenBOR". I disagree, but I'm happy :)

He makes a comment in the video - with which I agree - that many games made in OpenBOR don't care about having the slightest cohesion, be it visual or sound. And he noted that there was a concern about that in this game (and it was one of the things we worried about most)
1710617038675.png

We are collecting feedback to release an update, as we noticed some problems such as characters getting stuck, as can be seen in this video

One of the planned changes will be to remove the word DEMO on the home screen. Based on feedback, we noticed that the game already has enough content (17 levels with 16 characters), with a closed story (which leaves room for a sequel) to not need to be called a demo.

And precisely thinking about the length of the game, we thought it would be better to adapt an idea that @ZVitor made in his JLU - separating the levels into chapters, which you unlock as you progress through the game.

With this, everything present so far will be considered chapter 1. And the content we are planning (around 16 more levels and at least 10 more playable characters) could perfectly fit as chapter 2 or even more.

Thanks!
 
Jhfer and I are very happy with all the reaction people have had to this project. While it was never very successful here on the forum, on social media (especially Twitter) I always got a lot of feedback. And we are seeing several videos and lives showing the game and this is a grateful return :)

One of the videos in question is by my friend Savino from The Flying Kick - a YT channel / Discord server that specializes in beat em up games, and who tends to give very honest reviews about the games.


Precisely because he was my friend, I asked him to be very honest in the review and point out things to improve, but he also gave me compliments that made me very happy, such as PDC2 being "the best game made in OpenBOR". I disagree, but I'm happy :)

He makes a comment in the video - with which I agree - that many games made in OpenBOR don't care about having the slightest cohesion, be it visual or sound. And he noted that there was a concern about that in this game (and it was one of the things we worried about most)
View attachment 7536

We are collecting feedback to release an update, as we noticed some problems such as characters getting stuck, as can be seen in this video

One of the planned changes will be to remove the word DEMO on the home screen. Based on feedback, we noticed that the game already has enough content (17 levels with 16 characters), with a closed story (which leaves room for a sequel) to not need to be called a demo.

And precisely thinking about the length of the game, we thought it would be better to adapt an idea that @ZVitor made in his JLU - separating the levels into chapters, which you unlock as you progress through the game.

With this, everything present so far will be considered chapter 1. And the content we are planning (around 16 more levels and at least 10 more playable characters) could perfectly fit as chapter 2 or even more.

Thanks!
Yeah, that’s a good idea; chapters of the game, which works better because of how tough the later levels of this selection can get. Also I wonder if that BoF rep is gonna be added in the revised version of Chapter 1 (after being teased in the story) or saved for later? Another suggestion would be to add the unique mini-bosses (Abobo, Hulk, Juni/Juli, etc) to the boss rush with their level music as the boss themes for them.
 
Yeah, that’s a good idea; chapters of the game, which works better because of how tough the later levels of this selection can get. Also I wonder if that BoF rep is gonna be added in the revised version of Chapter 1 (after being teased in the story) or saved for later?
Would make sense to save it for the second chapter, which starts with the a fight on the arcade and it would be the TMNT/Final Fight universe.
Also, its where we will have the first brach in the game - and the player will be able to choose routes there.

Another suggestion would be to add the unique mini-bosses (Abobo, Hulk, Juni/Juli, etc) to the boss rush with their level music as the boss themes for them.
I could swear Juni and Juli were already there, but It could be a good idea.
 
The game crashed again on me, this time with the fight against Morrigan, I was just dodging around and the game crashed still playing with Capt. Commando!! I'm going to try playing with someone else, I was also playing with the PocketDimensionalClash2.exe don't know if that means anything!!
 
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