Pocket Dimensional Clash 2

Complete Pocket Dimensional Clash 2 2.3

No permission to download
Project is completed.
The game crashed again on me, this time with the fight against Morrigan, I was just dodging around and the game crashed still playing with Capt. Commando!! I'm going to try playing with someone else, I was also playing with the PocketDimensionalClash2.exe don't know if that means anything!!
Hey buddy.

You mentioned the bug happened when you fought Morrigan, right?
But the log comes from a different stage:
'data/levels/ryubg/ryu_temple_outside.txt'
That is the first stage of the game. Looking at the log, seams to not be from the exact moment of where the bug happens, so it has not much use for me :(

Also, you said you are using PocketDImensionalClash2.exe to play it, right? But the log shows you were using the old version:
OpenBoR v3.0 Build , Compile Date: Jul 20 2018

Try using the most recent version inlcuded on that package, please. As It was the version I used to develop this game, and it was more tested with.

Last night, I've played it with some friends using Parsec and we haven't any issue like that.
 
One of the planned changes will be to remove the word DEMO on the home screen. Based on feedback, we noticed that the game already has enough content (17 levels with 16 characters), with a closed story (which leaves room for a sequel) to not need to be called a demo.
DEMO move away some people which tink it will be a quickly and incomplete gameplay and some players will not give honest feedback because is a work in progress, so its cool if there are some bugs or stuffs which bother at the moment
 
After playing the first few levels.
Some attacks send the enemy in the opposite direction so forcedirection -1 will come in handy there and then I notice that jump while running send characters flying across the screen.
I'm not sure if it is intended but those 2 are the only things I'd suggest you consider looking into.
The game is otherwise great.
The way you did those cutscenes are next level.
It's good to know your game is getting the attention/appreciation it deserve.
 
Last edited:
Some attacks send the enemy in the opposite direction so forcedirection -1 will come in handy there and then I notice that jump while running send characters flying across the screen.
I'm not sure if it is intended but those 2 are the only things I'd suggest you consider looking into.
Thanks buddy. Yeah I am aware of this, I just need time to get throught all the attacks.
I am working on a bug fix version, which will feature a tutorial stage so people can learn how to play it

Spudcats had posted the third part of their playtrough here:
 
Our idea was to release a Pocket Dimensional Clash 2 update this week, but a fan decided to contribute a new character :)
So we will finish him before releasing the update. And it will be available from the beginning

Who would this character be?
NEW_CHAR.png
 
Our idea was to release a Pocket Dimensional Clash 2 update this week, but a fan decided to contribute a new character :)
So we will finish him before releasing the update. And it will be available from the beginning

Who would this character be?
NEW_CHAR.png
I think that’s the Doom Slayer.
 
I pretty much destroyed people with him lol, hardly anyone stood a chance lol!!!
Thanks buddy! I am glad you liked it - and I am getting very positive reviews from it too.
As I can see in your video, I forgot to set the jugglecost on Hulk's runattack - this is why you keep juggling Giant until death.
But I've fixed it already :)

As some people have already discovered, this will be the new playable character in Pocket Dimensional Clash 2: Super Skrull!
GJX6XK4WQAALlqK

Soon we will be posting some screenshots :)
 
The game crashed on my after beating Burnov, playing as Ryu. I'm playing on an Android phone.
That is weird. Which OpenBOR build are you using?
The one I included on the zip file?

Try again and see if the bug happens again. If so, please send me the OpenBorLog.txt which is located in the LOGS folder where OpenBOR was installed.
 
Back
Top Bottom