Yes og xbox and oh makes sense the dream cast couldn’t handle it
yes the problem with the dreamcast is - I think, about the same as the wii, RAM - you got the advantage that emulation can expand the RAM & other things of a virtual dreamcast, but that is something that would have to be developed & tested.
maybe an OG xbox openbor should theorically should work better than a wii openbor, but there maybe a very good reason why such project never took off.
xbox is a curious case, there where lots of custom programs ,& emulators & such for it, but everything stopped kinda suddenly, unlike the wii where you still see a lot of development. Altho it is a bit confusing, now that i think about it , the
wii was competitor to xbox 360, the competitor to xbox was the gamecube.
was the wii more powerful than the OG xbox?
Edit:
"Well, the verdict is that the Wii has more processing speed than the original Xbox and can allocate more memory with its 24 Mib internal programmable memory whereas the original Xbox had only 64 Mib memory to play around with. The problem with the Xbox’s Power P.C setup was the fact that even though it clocked at higher speeds than the G.C. it was far less efficient to work round with, it would take a considerable amount of time and resources to actually understand the working architecture, so a game as fluid and beautiful as Ninja gaiden took a long time in the development room."
Robbie Bach, President of Microsoft's Entertainment and Devices division, (he’s a step above Peter Moore, and is the head of the “tri-force” that brought togeth
www.gameguru.in
got around to looking at comparisons, so it seems that the limitations are RAM, for all the other powerful features the consoles present, openbor for those consoles would have to be developed with lots of trickery to get around RAM issues