ELECTRO
Well-known member
First post updated with move list & link.
Video : https://youtu.be/yQidNhIiHI0
~Update Alpha 1G~
Added/Removed :
Blob added to the roster.
Weapon pickups will now carry over to the next round if weilding a weapon.
Removed Belger's Mansion stage because i'm completly redoing the Interactive stuff.
Characters updated :
Punisher = Should now use finishers only on the final round.
Punisher = Rasied rifle to shoulder for Rifle Shot special to try and line up the head pop finisher.
Punisher = During Rifle Shot special if holding up or back before the shot happens you can change the direction of shot.
Punisher = Grenade Hyper can now be aimed in 4 directions. Also changed guardflag from L to MA.
Punisher = Removed pausetime movement on some ranged moves. Grenade is supposed to move during pauses, so no change to it.
Punisher = Fixed bullet collision if bullet hit by another projectile. Raised the hit priority from 6 to 7.
Punisher = Changed the command to re-fire the pistol, too simply hitting the same punch button again.
Cody = Cody's explosion finisher animations are complete for Punisher's grenade hyper.
Blaze = added Embukyaku special move.
Blaze = Max striker can now be hit.
Other smaller changes made to hit overrides, hit priorities & damage dealt for moves.
Stages added/updated :
Ultimate_Riot_City_Roof_Tops
Ultimate_SOR2_Barbon's_Alley
If you decide to get back into Mugen you should join the project & make a character for the game.
Video : https://youtu.be/yQidNhIiHI0
~Update Alpha 1G~
Added/Removed :
Blob added to the roster.
Weapon pickups will now carry over to the next round if weilding a weapon.
Removed Belger's Mansion stage because i'm completly redoing the Interactive stuff.
Characters updated :
Punisher = Should now use finishers only on the final round.
Punisher = Rasied rifle to shoulder for Rifle Shot special to try and line up the head pop finisher.
Punisher = During Rifle Shot special if holding up or back before the shot happens you can change the direction of shot.
Punisher = Grenade Hyper can now be aimed in 4 directions. Also changed guardflag from L to MA.
Punisher = Removed pausetime movement on some ranged moves. Grenade is supposed to move during pauses, so no change to it.
Punisher = Fixed bullet collision if bullet hit by another projectile. Raised the hit priority from 6 to 7.
Punisher = Changed the command to re-fire the pistol, too simply hitting the same punch button again.
Cody = Cody's explosion finisher animations are complete for Punisher's grenade hyper.
Blaze = added Embukyaku special move.
Blaze = Max striker can now be hit.
Other smaller changes made to hit overrides, hit priorities & damage dealt for moves.
Stages added/updated :
Ultimate_Riot_City_Roof_Tops
Ultimate_SOR2_Barbon's_Alley
nedflandeurse said:Interesting interation!
The kind of stuff I was adding in my old winmugen fullgame arround 2007.
But now, this is really good!
This project and your stages really make me want to work again in some mugen projects!
Keep it up!
Can't wait for the update! ;D
If you decide to get back into Mugen you should join the project & make a character for the game.
