Art Some pixels I want to show you

The thread is some time of visual artwork like sketch, painting, or sprite work.
I'm returning to the SOR hard work and here is SOR1 Sid recolored (Signal SOR2-3 equivalent) with a savage new jump attack and a punch combo:


Punk is not dead! 8)
 
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It's interesting to see Sid's face when he's sliding, contrast to Signal's whose face is hidden while sliding

Cool work nonetheless  8)
 
Bloodbane: Yes, that's good to see his face. One day I will made a complete SOR3 character named "Bad Signal", beware of him :)
It's Nora's turn to show new moves, new 2 hits combo, run attack, kick combo and grab slap attack (SORR base):
Cq3lfop.png

WkPNz9h.png
 
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afhc2x17: Yes, there will be a playable version but Elle is more complete than her.
Like Psykai suggested me, here is SOR1 Hakuoh with some new moves (SORR base):
- Added some details on his face
- New basic combo
- New special attack
- Now Hakuoh can block


I need to make a colour separation between skin and shoes, add one more shade on his hair.
I will update the post soon ;)
 
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16-bit Fighter: Thank you Hakuoh special attack is 1-2-3-4-3-2-1 so the hairs will fall down ;)
Antonio is comming back recoloured and with new attacks (SORR base):
- Spawn boomerang like SOR2 Jack's knives and Boomerang catch
- Basic attack combo and run attack
- New jump and Jump attack
- Throw player


It's easy to take the same sprites with/without boomerang weapon.
One of my favorite SOR1 boss 8)!
 
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CosmoBuggi said:
Here is a background I made for a cancelled project I was apart of.

CityBG.png


layerexample.png


Here are the separate layers I made. I originally had a few small ones for example on how to tell the programmer on how to do it, but I added a few more to demonstrate how it might look.
perspective on those buildings doesnt match, the tallest one ia different feom others, different angle, easy to fix
 
Back to spritework, let me present you Bongo, the boss of the SOR1 route stage 4.
What's new?
- Attack combo
- Throw
- Roll attack

dsURKhh.png
 
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Darknior: Thanks for the compliment ;).

The complete Syndicate project continues with a recolored Mr.X. I added a new jump attack and a vault:
 
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He looks even better than he does in the Remake. I do recommend adding one more frame to Bongo's first punch attack, to show his arm fully extended.
 
kimono said:
Darknior: Thanks for the compliment ;).

The complete Syndicate project continues with a recolored Mr.X. I added a new jump attack and a vault:

Nice work kimono! I'm saving all your custom characters to add in the new "custom mode" in SOR2X.
 
Miru: You're right, a one-two direct punch is good. The idea was to have 3 differents punches so I added a grabattack too (see some posts above).
Darknior: Thanks some more chars with new moves will come soon ;).
nedflandeurse: I'm glad that you like them ;). That gives me motivation to make more of them :).
O Ilusionista: That's nice if you can save some spritesheets, I'm always afraid to loose all this work, so it's good if they are somewhere else ;).
Kratus: What do you think of replacing the original characters with these ones? I'm always thinking that Elle can be a good Electra in your game. She is finished, she just need some color adjustements in some frames:


Too bad that she was a little forgotten lately :/ .
 
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