Street fighter 89

In Progress Street Fighter 89 The Final Fight by Machok v3.7

No permission to download
The project is currently under development.
Love how mobile the fixed version goes so far. I like how Haggar lands while he grabs his enemy in a few centiseconds before letting go.
 
Nice kick! Will it be his running attack or part of his combo?
Runattack :)
after dozens of trials still not sure about the combos, I think sometime it's a bit complicated for retro beat em up game. It should be treated differently from fighting games
maybe I should playing / watching Fight'N Rage and learn from there.. what do you think?

Something like mighty final fight is more suitable for combos, just my personal opinion of course
 
Last edited:
ah, when I mean combo, I mean the normal attack string. Not the combos like on fighting games.
To be honest, I like them on beat em up until a certain point - after that, It starts to bothering me heavily because, as you said, it's not a fighting game.

Some combos are fine. But a 20-30 string combo on a beat em up its a bit out of place to me.
And TOD (touch of death) is a big NO GO to me on beat em ups
 
ah, when I mean combo, I mean the normal attack string. Not the combos like on fighting games.
I don't want to interrupt the normal atchain so people can still play this normaly when they want

To be honest, I like them on beat em up until a certain point - after that, It starts to bothering me heavily because, as you said, it's not a fighting game.
Some combos are fine. But a 20-30 string combo on a beat em up its a bit out of place to me.
And TOD (touch of death) is a big NO GO to me on beat em ups
Agreed
I just think CPS1 sprite is too big and too details for beat em up combos, well it's cool to see when we have all the sprites available but too bad we don't
and the ground is too small. Even just running from the left to the right screen doesn't feel far
so maybe make the gameplay just like final fight 3 I think it's enough.
I'm still doing trial and error but so far nothing has interested me
 
after dozens of trials still not sure about the combos, I think sometime it's a bit complicated for retro beat em up game. It should be treated differently from fighting games
maybe I should playing / watching Fight'N Rage and learn from there.. what do you think?
@machok

I agree with Ilu about more than 30 hits, and crazy combos in general are not suitable for beat 'em ups (except if you create a training mode focused on making tests).
I think the FF1 combo reset is enough, plus maintaining the classic feeling.

As a suggestion, you may allow one or two hits during a juggle, similar to some old Street Fighter games, and maybe one hit for OTG too. IMO more than that may break the classic feeling your game already has.
 
@machok

I agree with Ilu about more than 30 hits, and crazy combos in general are not suitable for beat 'em ups (except if you create a training mode focused on making tests).
I think the FF1 combo reset is enough, plus maintaining the classic feeling.

As a suggestion, you may allow one or two hits during a juggle, similar to some old Street Fighter games, and maybe one hit for OTG too. IMO more than that may break the classic feeling your game already has.
Totally agree and Thank you I'll think about this
 
Haggar retired from his pro-wrestling career, so I think it's his time to shine with his new moves which they should've been featured before running as a mayor. LOL Great job so far!

And TOD (touch of death) is a big NO GO to me on beat em ups
Sorry to ask, but what's "touch of death" like? Any example?
 
but this is still in 89 😄
Indeed. I was speaking in referencing the timeline and moveset after his retirement from the Saturday Night Slam series. ;) He had his moves there, and then in your game, he has got them. It's kind of like remembering his moves, but you get what I mean.
 
Back
Top Bottom