Yes, I suggested to edit Haggar's head on such custom sprites to @machokNice move. Just need to work on his head at the first frame, because its impossible to turn the head this way
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Nice kick! Will it be his running attack or part of his combo?PROGRESS
Plus added new moves for Haggar
RunattackNice kick! Will it be his running attack or part of his combo?
I don't want to interrupt the normal atchain so people can still play this normaly when they wantah, when I mean combo, I mean the normal attack string. Not the combos like on fighting games.
AgreedTo be honest, I like them on beat em up until a certain point - after that, It starts to bothering me heavily because, as you said, it's not a fighting game.
Some combos are fine. But a 20-30 string combo on a beat em up its a bit out of place to me.
And TOD (touch of death) is a big NO GO to me on beat em ups
@machokafter dozens of trials still not sure about the combos, I think sometime it's a bit complicated for retro beat em up game. It should be treated differently from fighting games
maybe I should playing / watching Fight'N Rage and learn from there.. what do you think?
Totally agree and Thank you I'll think about this@machok
I agree with Ilu about more than 30 hits, and crazy combos in general are not suitable for beat 'em ups (except if you create a training mode focused on making tests).
I think the FF1 combo reset is enough, plus maintaining the classic feeling.
As a suggestion, you may allow one or two hits during a juggle, similar to some old Street Fighter games, and maybe one hit for OTG too. IMO more than that may break the classic feeling your game already has.
Sorry to ask, but what's "touch of death" like? Any example?And TOD (touch of death) is a big NO GO to me on beat em ups
but this is still in 89Haggar retired from his pro-wrestling career, so I think it's his time to shine with his new moves which they should've been featured before running as a mayor. LOL Great job so far!
I think infinite combo from start to finish until boss deathSorry to ask, but what's "touch of death" like? Any example?
Indeed. I was speaking in referencing the timeline and moveset after his retirement from the Saturday Night Slam series.but this is still in 89![]()
Basically a combo string that once it connects the first hit, there is no way to escape from it until it kills you.Sorry to ask, but what's "touch of death" like? Any example?
Basically a combo string that once it connects the first hit, there is no way to escape from it until it kills you.
It's a fighting game expression - here is a cool guide for all those expressions The Fighting Game Glossary | infil.net
Ever thought that Metro City would have its equivalent of Coney Island? No? Well, here it is, with a huge inspiration of The Warrior's Coney. Still WIP.
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with parallax, it will be awesome ! <3Ever thought that Metro City would have its equivalent of Coney Island? No? Well, here it is, with a huge inspiration of The Warrior's Coney. Still WIP.
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yesh, of course, it will have 3 layers of scrolling, so it ill look nice.with parallax, it will be awesome ! <3