Street fighter 89

In Progress Street Fighter 89 The Final Fight by Machok v3.7

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The project is currently under development.
Mission Start Stage Update by Don Vecta

I've always wanted to update this scene, not because it's bad but it's an "early" stage so it's important that players shouldn't get bored easily with this scene
This stage should always look fresh in my opinion
send love to @don vecta who has kindly helped me to do it 🥰 I love the result it looks prettier also the entrance to the parking lot looks more like the "entrance" now 😊


Nice work. I love seeing lots of layers. We have them, so why not use them! :)

DC
 
Mission Start Stage Update by Don Vecta

I've always wanted to update this scene, not because it's bad but it's an "early" stage so it's important that players shouldn't get bored easily with this scene
This stage should always look fresh in my opinion
send love to @don vecta who has kindly helped me to do it 🥰 I love the result it looks prettier also the entrance to the parking lot looks more like the "entrance" now 😊

Glad to see some SFA3 attacks in Cody's moveset. He is my favorite character, can't wait to test the next update :)
 
Such a great chance to have @don vecta around for stage editing and customs...
I like the result.

I am also lucky to have your support if not, the game would be dry without female character 🤢 😄

Beautiful work!!! 😍 I love the look of the entrance to the parking lot! @don vecta did an excellent job in designing it.

Indeed I always hated my old entrance it's time someone pro finally fix that

Nice work. I love seeing lots of layers. We have them, so why not use them! :)

DC

Yeah I use layers quite a lot here, this is the advantage of making a custom stage, we can put maximally anything there 😊

Last question: Any chance Carlos appear in this game?

OMG I just realized what this question means 🤭
well if @NED can help me drawing the head and running animations think I can do all the rest. However since Carlos doesn't have any additional moves from SFA version or any other I think the chances for now are very slim

Glad to see some SFA3 attacks in Cody's moveset. He is my favorite character, can't wait to test the next update

He's also my favorite 😘
Cody SFA has a very different design with cps1 version so this made it more difficult to work with than working on Guy
also I'm working on an exclusive feature only for Cody if it goes well then I will post here
 
Love that entrance level!! Look gorgeous!!

I noticed when Cody runs it sounds like he’s running wearing socks instead of snickers 😬 but really that’s being the standard BoR jump sound feels strange. My big gripe with most modern mods/fangames is precisely the running step sounds, it just tick on my ears too much, like somebody tapping a pen on a table/book. There’s a reason classic arcade only limited those to enemies (specially big enemies, and used to notify the player so players can react accordingly), because it gets old quick if the player runs a lot, although if I remember right turtles in time had a very softly sound. Those kind of sounds work for fighting games, not beatemups. Ofc that’s only my opinion and I’m sure most people here disagree.
 
Last question: Any chance Carlos appear in this game?
Carlos would be great but we might need to have him resized and recolored to look like if he was designed for the CPS1

However, considering the mapping of how the new version will be, we're trying to focus in converting some enemies from FF2 into CPS1... especifically...
1691644468304.png

Now, if someone wants to help us on this, we could truly appreciate that. He's absolutely necessary for what we have planned.
 
  • Wow
Reactions: NED
@Die_In_Fire Please let me know if you have the sound, I want to try it

@don vecta something like this? need better cps1 color I think
it's a quick test so it's still rough and only 1 frame 😄

View attachment 4784
Hard to say...
The best way, would be to insert him in a screenshot of FF or SF89, that includes a player, some other enemies etc.
As you know, I did that when I was working on Maki CPS1 design.

With such a screen capture, I could give an opinion on what to update.


Also about Carlos, I think he will be a hard one, because he's even more "straight" "vertical" "thin" "compressed" than Maki is.
I mean, even scalling him would make strange results. But not impossible, just that it would require actually giving him alittle more body definition, once scalled.
 
@NED
I don't have the proper stage Don is still working on it

philippeTEST_coney.png

Also about Carlos, I think he will be a hard one, because he's even more "straight" "vertical" "thin" "compressed" than Maki is.
I mean, even scalling him would make strange results. But not impossible, just that it would require actually giving him alittle more body definition, once scalled.

🤫 Don't talk about Carlos we don't want people asking for this character to be available 🤭
 
@NED
I don't have the proper stage Don is still working on it

View attachment 4785



🤫 Don't talk about Carlos we don't want people asking for this character to be available 🤭
Actually any stage is ok to make some test. ^^

About Philippe, I think the green gradient looks a bit too "colorful" not sure...
And the black areas could be tweaked, but it would require some pixel work, not just palette work (for black area...)

Fast lazy test for C*****
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1691668943418.png
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It would not be that bad.
perhaps for later. To me Maki is more interesting to balance such a game.
 
Some rough ideas. Some of them are mine, others are updated edits from a former user of OpenBOR old forums Slybeast. Hope these help a bit, I mostly do edits as I'm making the characters into my game, so this is what I have so far.

I'm using a special screen resolution in my game, it's true SNES resolution, like I currently have in my Ultimate Double Dragon mod, but I added a little more space on the sides, so if you go full screen + stretch to fit the TV, the SNES FFight sprites kinda look like the Arcade ones, this way I won't have problems resizing FF2 and FF3 characters in the future.
 

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Carlos would be great but we might need to have him resized and recolored to look like if he was designed for the CPS1

However, considering the mapping of how the new version will be, we're trying to focus in converting some enemies from FF2 into CPS1... especifically...
View attachment 4780

Now, if someone wants to help us on this, we could truly appreciate that. He's absolutely necessary for what we have planned.


You know, I think I met this little guy when I was out on a ride a couple of years ago. He actually seemed pretty nervous to me...

1691683223976.jpeg
 
Hey, I liked this a lot :)
😘
I have too many desires, too little work :LOL:

Carlos is my fave FFight character, despite him having just appeared in the 2nd game, looking forward on what you do with him! I'm gong for him after Maki heh.
Some rough ideas. Some of them are mine, others are updated edits from a former user of OpenBOR old forums Slybeast. Hope these help a bit, I mostly do edits as I'm making the characters into my game, so this is what I have so far.

I'm using a special screen resolution in my game, it's true SNES resolution, like I currently have in my Ultimate Double Dragon mod, but I added a little more space on the sides, so if you go full screen + stretch to fit the TV, the SNES FFight sprites kinda look like the Arcade ones, this way I won't have problems resizing FF2 and FF3 characters in the future.

Thank you so much sadly I have to put Carlos aside for now the work to be done piles up. I personally also prefer ff2 characters over ff3

You know, I think I met this little guy when I was out on a ride a couple of years ago. He actually seemed pretty nervous to me...

View attachment 4797

I think he failed to eat your fear and he became smaller :LOL:

Great work my friend! :D

Looks great! :giggle:

Dante my friend thank you for coming 😘


Back to Cody

I feel tired all day, want to watch a movie nothing good. Ok at least I managed to fixed 1 animation
the left (old) somehow looks very slim and young 🤭
RU3update.jpg
 
I think he failed to eat your fear and he became smaller

In fairness, he's not far off.

I'm 183cm and 92kg, so if you scale that clown with me, it comes out to roughly Phillippe's size. It's pretty common for Japanesse developers to give characters and bosses size readings that are featherweights in real life, or just don't make any sense at all in comparison to the visual design.

Example: Tia Lockhart. Officially 92-60-88 cm. Uhm... maybe when she was 12.

ljO3l3z.png

Let's not even talk about Mai Shiranui. Officially 89-54-90 cm. Wut?

They're even worse about males. Ryu at 68kg in SF4? His left leg would weigh more than that.

DC
 
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