In Progress The Lab of Mr.Din

The project is currently under development.
stin said:
I like it, but I like to think that the scene will also be full of details, parallax, animations in the background, lights, reflections, explosions, many graphic effects

Definitely something to put in place for the future especially considering the resolution. All this added would definitely put me at ease with the new resolution lol

an intuitive combat system, but at the same time full of combos (in the ground and in the air).

Would love to see a fluid, fast and robust gameplay.
This is something I've been waiting to see out of a new SoR game, so far SoRR does a great job of making the original gameplay more fluid and fast, very addicting. I really want to take things a step further increasing moves, more mobility, diversity in the characters and more dynamic things all while retaining the old formula. I'll likely skip the air combat though I'm not a big fan of it in an SoR game which seems more of a grounded series if you get me.
O Ilusionista said:
Nice sprites. And I would say go for 480x272. It gives way more room to have fun with.

About CHARGEATTACK, its kinda...weird. Sometimes it works, sometimes not.
stin said:
I believe that the last mock up, is the right balance between the native and extended setting (In agreement with the original sprites and depth perception).

But i'm just a simple gamer.
Seems like the majority is with the 480x272 setting so I guess it's time to move forward haha. one problem though, even though I have it set to video = 1 in the video.txt it still stays at 320x240 is there a reason for this?
 
Mr.Din,

The google translator is not good and it creates a lot of difficulty in understanding the language

my opinion is just a simple opinion, like that of all.

If I bored or disturbed your work, I apologize.

I did not want to do it, I still apologize.

I Really Believe in your work (is the Truth).

Sorry for my Crappy language and eventually, sorry for misunderstanding language.
 
stin said:
Mr.Din,

The google translator is not good and it creates a lot of difficulty in understanding the language

my opinion is just a simple opinion, like that of all.

If I bored or disturbed your work, I apologize.

I did not want to do it, I still apologize.

I Really Believe in your work (is the Truth).

Sorry for my Crappy language and eventually, sorry for misunderstanding language.
Not at all, I understood you clearly and the feedback has been very helpful, no worries!
 
even though I have it set to video = 1 in the video.txt it still stays at 320x240 is there a reason for this?

Did you type it this way:

video = 1

OR this way:

video 1

The latter is the correct one

As for resolution, I prefer 320x240 resolution. But if the heroes can run and boss fights mostly use wide space, 480x272 is better choice. I mentioned run ability cause that's the best way to make use of wider field. Also shooters will have advantage in wider field while bikers will be disadvantaged
 
Bloodbane said:
even though I have it set to video = 1 in the video.txt it still stays at 320x240 is there a reason for this?

Did you type it this way:

video = 1

OR this way:

video 1

The latter is the correct one

As for resolution, I prefer 320x240 resolution. But if the heroes can run and boss fights mostly use wide space, 480x272 is better choice. I mentioned run ability cause that's the best way to make use of wider field. Also shooters will have advantage in wider field while bikers will be disadvantaged
..... I'm a dunce LOL not sure why I used = I think it's a habit from something else. It works now, I agree, I think the ability to run would make things feel a little awkward on the native setting especially since the sprites are even bigger now.
 
Sup? I've been slowly progressing on some things, looking to get my health in order. Here's a look at Max, I don't think I'm done here yet (perfectionism will be the death of me) but I'm more satisfied with his look than I was before.
max_by_dintheabary-d8sk5s5.png
 
He looks great, I like it more than the original sprites.  The sprites seemed kinda dark, but looking at the screens they all look great in game.  8)

Anyhow I couldn't help myself, had to see comparisons, this would be them with -


max_bright.png
+64 Brightness / -50 Contrast.


max35.png
+35 Brightness/ -50 Contrast

 
Mr.Din said:
Sup? I've been slowly progressing on some things, looking to get my health in order. Here's a look at Max, I don't think I'm done here yet (perfectionism will be the death of me) but I'm more satisfied with his look than I was before.
max_by_dintheabary-d8sk5s5.png

Not bad, not bad at all :)

Okay, these are my pointers to improve this new version of Max:


  • Size of the hands should be larger. Try to figure out the size of the palm and measure it with the size of the face more or less (I'd make them even slightly bigger, just for style purposes).
  • I know you're going for a slightly more realistic proportion of bodies... for that, I recommend making his limbs longer (making him taller). His legs and arms look too short compared to the size of the head and torso).
  • ...or, reduce the size of his head if you want to keep that height/width cuz it looks way too big.
Overall, it looks pretty awesome, just work in the proportions and he'll be more than perfect.
 
BeasTie said:
He looks great, I like it more than the original sprites.  The sprites seemed kinda dark, but looking at the screens they all look great in game.  8)

Anyhow I couldn't help myself, had to see comparisons, this would be them with -


max_bright.png
+64 Brightness / -50 Contrast.


max35.png
+35 Brightness/ -50 Contrast

Thanks! I use colors that are very close to the original trilogy and genesis/early arcade styled shading to give that charm. :D

Don Vecta said:
Not bad, not bad at all :)

Okay, these are my pointers to improve this new version of Max:


  • Size of the hands should be larger. Try to figure out the size of the palm and measure it with the size of the face more or less (I'd make them even slightly bigger, just for style purposes).
  • I know you're going for a slightly more realistic proportion of bodies... for that, I recommend making his limbs longer (making him taller). His legs and arms look too short compared to the size of the head and torso).
  • ...or, reduce the size of his head if you want to keep that height/width cuz it looks way too big.
Overall, it looks pretty awesome, just work in the proportions and he'll be more than perfect.
This is the type of feedback I need, I'll give those tips a shot most notably the head and limbs. I also want to give a design with his jacket. :)

erf_beto said:
That is awesome.

Is the shirt part of a new palette or is it going to be a new sprite altogether?
The shirt was almost palette but I went with a new overall design instead.
 
Thanks! I will be animating these bad boys pretty soon, glad you like the concepts so far.
kung_fu_goons_by_dintheabary-d8t4ntl.png

added another variant, the clan continues to grow! :D
 
Thanks guys, bosses are being worked on as well.
prev_by_dintheabary-d8wprva.png

quick mock up while piecing together a stage for a prologue mission. :)
the stage is a W.I.P in the actual game. Blaze and her partner here is far off from being playable however.
 
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