Mr.Din
Member
stin said:I like it, but I like to think that the scene will also be full of details, parallax, animations in the background, lights, reflections, explosions, many graphic effects
Definitely something to put in place for the future especially considering the resolution. All this added would definitely put me at ease with the new resolution lol
This is something I've been waiting to see out of a new SoR game, so far SoRR does a great job of making the original gameplay more fluid and fast, very addicting. I really want to take things a step further increasing moves, more mobility, diversity in the characters and more dynamic things all while retaining the old formula. I'll likely skip the air combat though I'm not a big fan of it in an SoR game which seems more of a grounded series if you get me.an intuitive combat system, but at the same time full of combos (in the ground and in the air).
Would love to see a fluid, fast and robust gameplay.
O Ilusionista said:Nice sprites. And I would say go for 480x272. It gives way more room to have fun with.
About CHARGEATTACK, its kinda...weird. Sometimes it works, sometimes not.
Seems like the majority is with the 480x272 setting so I guess it's time to move forward haha. one problem though, even though I have it set to video = 1 in the video.txt it still stays at 320x240 is there a reason for this?stin said:I believe that the last mock up, is the right balance between the native and extended setting (In agreement with the original sprites and depth perception).
But i'm just a simple gamer.